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    How do you Clamp Textures so they do not repeat?

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    • R Offline
      reedwhit
      last edited by

      Hi,
      Im new to this forum.
      Im fairly new at SketchUp modeling.
      But have used other polygonal modelers.
      Im trying to find out if there is a way to clamp textures so that they do not repeat (wrap) when mapped to a surface.
      Lets say I have a postage stamp texture image and I have a single polygon that is an envelope.
      I want to place the texture on just part of the polygon and not have it wraps so there is a single stamp.
      Thanks in advance.
      Reed

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        While not a SU expert, if what you want is the postage stamp, just insert it as a image. Is this a trick question?-)

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        • P Offline
          paulside
          last edited by

          If I understand this correctly,

          The easiest way would be to draw another small polygon (The stamp) on top of the original polygon (The envelope)and then texture them with your different textures, if you group the smaller polygon you can move it anywhere on the other surface. 😉

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          • R Offline
            reedwhit
            last edited by

            Thanks for the replies. No. Not a trick question. I should have worded my question: "Does SketchUP support clamped/non repeating textures?" Thanks. This does help me.
            Regards, Reed

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Tried to look up "clamped" but the definitions are subject to its use in a API, so as I understand it, SU's textures repeat, but can be positioned, scaled, pinned, and stretched, in a manner that result in being clamped so that they appear not to repeat. I think !-)


              temp.JPG

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