What renderer should I use?
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Ive been using VRAY with Sketchup. I like it, but I see so many people talking about Maxwell, Kerkythea and Indigo.
I wonder if they really have any advantage over VRAY. Both in quality as in workflow and speed.
Maxwell I once downloaded for test, and for really using it you needed to learn to use its 3rd party application, which was very confusing. Never tried it again.
Kerkythea being free is obviously very good, but how does it measure against VRAY? Do I need two 16 Core servers to render a scene in the same time I render a VRAY scene with a Quad Q9300? How easy to use is Kerkythea?
As for Indigo, well, I have no idea. I heard in a thread that Whaat is the one that made its user interface for Sketchup. Any insight into this software?
I know those 3 are "unbiased" and VRAY is "biased", but in the everyday, how much will "unbiased" give me advantage over VRAY?
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Here's a good little bit on biased vs unbiased.
http://renderspud.blogspot.com/2006/10/biased-vs-unbiased-rendering.html
Chris
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nice article that answers some things, but I still look for personal opinions about VRAY vs these 3 mentioned renderers...
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Okay. Get Vray. It's expensive, it comes with a learning curve - but it sure as hell spews out good renders in record time.
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Just a quick correction: kerky has a variety of different render methods that you can choose from, some biased and some unbiased.
With regards to vray vs. the rest, i think the 2 major things that differ between them are ease of use and speed. Vray is fast and difficult to use whereas indigo and maxwell (less so) are relatively easy to use, once you get in to the swing of things. the other thing to bear in mind is that if you set up the materials and lighting in maxwell/indigo you are guaranteed to get an accurate image at the other end, you may be waiting some time, though.
On a purely opinionistic (is that a word?) level i prefer indigo as it has lots of features and is well integrated in to SU (via whaats very cool plugin.) I alo find it relatively straightforward to make good renders, which is important for a noob like me
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@unknownuser said:
Okay. Get Vray. It's expensive, it comes with a learning curve - but it sure as hell spews out good renders in record time.
it custs U$799... doesnt seem so much more pricey than other Renderers. With exception of FREE renderers, of course
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To be honest trying Indigo (while it is free) will not cost any money and it is very easy to set up. Kerky is also very good and it does both biased and unbiased renders. It has strong comunity and people on the Kerky forum and here are very helpful. Vray, although cost money, certainly turns exceptional renders. It is not that hard to actually make good renders (once you get your head around it)... I would say it is hard to make bad renders with Vray. So in a way you are spoilt for choice.
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@aceshigh said:
Kerkythea being free is obviously very good, but how does it measure against VRAY?
This will always be very difficult to answer...
If I claim it matches Vray very well, some will step in claiming the opposite...I feel we can all agree that Vray definitely is one of the high-end render applications around, however, there's a price tag...
Vray have some features, which KT doesn't (i.e. displacement mapping) but then KT have other very strong features, which Vray hasn't got (i.e. the instancing brush)...@aceshigh said:
Do I need two 16 Core servers to render a scene in the same time I render a VRAY scene with a Quad Q9300? How easy to use is Kerkythea?
Like it's already been mentioned, KT have a number of different render presets... Both biased and unbiased methods...
So the answer to your question is NO, you won't need two 16 core servers to render a scene in the same time Vray will take to render on a single Quad Q9300...Below you can see a render I made using KT... The scene is taken from the Indigo Study Indoor Scene...
Render time was 3 min 11 sec on an old dual core DELL computer...
This is the raw render... No post pro at all on this one...!
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I personally use kerkythea
not only because I like the rendering engine, it also lets you add as standalone models and other things directly to kerkythea without being in the sketchup model, making this a lighter, add birds because many models (trees and cars by example) greatly hinders the work in sketchup,
speaks directly to the Gstaad ekrkythea me the quality and can be reached VRay quality also, quite clearly known.
I am waiting for the moment the new version!
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