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    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    My next game...

    Scheduled Pinned Locked Moved SketchyPhysics
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    • M Offline
      MrPlanet
      last edited by

      I WANT TO HELP!!!! Use 2D Face-Mes if you want a non-lag super fast game. I have some in my shooter game. πŸ˜„

      I reject your reality and substitute my own.

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      • W Offline
        Wacov
        last edited by

        Ok, here's a line drawing of the track, showing all the routes. Looks kinda confusing, but follow it from the start to understand it... it's in 3D, so you can see elevation, and there's a template below to show the different areas. The building I'd started work on gives some sense of scale...


        It's big

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • M Offline
          MrPlanet
          last edited by

          I'm submitting a 69 texture pack for you..... Hope its handy.

          I reject your reality and substitute my own.

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          • M Offline
            MrPlanet
            last edited by

            Sorry, the other textures were too big. If you want, i could try sending it through E-Mail. πŸ˜‰

            I reject your reality and substitute my own.

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            • W Offline
              Wacov
              last edited by

              Sure, thanks!

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • W Offline
                Wacov
                last edited by

                Ok... @Hobbnob, Mr Planet and Physicsguy, remeber the vast majority of work will be on the track itself. Maybe 1/10th of the time will go onto vehicle creation (The plan involves multiple vehicles πŸ˜„ ), and the rest will be divided between terrain and making props. @BTM, do you want to help? Your skills would come in handy πŸ˜„

                When I post the very (very, very, very)... basic outline plan, it'll show where moutains, jungle and coast areas are. I'm open to suggestions on the design though... and to everyone who thinks they want to join, there has to be some vague commitment... basically, we need to keep going to the end

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • H Offline
                  hobbnob
                  last edited by

                  I'm really bad with scenery, can i do something on the ai?

                  My WIP Thread:Here

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                  • S Offline
                    Sgt.A.Johnson
                    last edited by

                    @hobbnob said:

                    I'm really bad with scenery, can i do something on the ai?

                    Use the proper waterplane for the water

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                    • W Offline
                      Wacov
                      last edited by

                      Current view of the track. Very basic geometry at the moment, but you get a feel of the finished product when viewed from a distance:


                      This is going to be something special...

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • M Offline
                        MrPlanet
                        last edited by

                        Wow, that's awesome, can't wait until the finished product. πŸ˜„

                        I reject your reality and substitute my own.

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                        • B Offline
                          BTM
                          last edited by

                          ...post model?
                          Also, I noticed that there are overlapping lines. Where are caves, and where are bridges?

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                          • W Offline
                            Wacov
                            last edited by

                            There are multiple possible routes, that often cross over each other. Post comes soon, the picture's actually quite decieving... there were never any plans for caves (?), bridges, jumps and the large amount of vegetation that will be used count as props and won't go in until the basic terrain is complete

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • W Offline
                              Wacov
                              last edited by

                              If anyone wishes to join, just leave a reply or message me. At this stage, good modellers are needed most, for extra detail on the terrain near the track, and 2D, textured face-me vegetation. Current version (not downloadable) at http://sketchup.google.com/3dwarehouse/details?mid=78a848f11e0819a36cd8ad826e9017b8

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • P Offline
                                Physicsguy1
                                last edited by

                                Am i supposed to be a collaborator? I said i was going to work on it, and i have built a vehicle.

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                                • B Offline
                                  BTM
                                  last edited by

                                  I guess I could be a collaborator, that is, if you want be to.

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                                  • W Offline
                                    Wacov
                                    last edited by

                                    Yeah! That's great, @physicsguy remember that once I've added you, you'll be able to download it, but you won't show up in contributors until you've added something. @BTM I need the email adress you use for the warehouse. PM me

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • P Offline
                                      phy
                                      last edited by

                                      I'd actually kinda like to but I'm not that much good at anything. anything I could do?

                                      by the way my warehouse name is jake

                                      Tableau de comparaison de Staxyn s'agit d'un mΠ“Β©dicament uniquement sur ordonnance.

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        Okay, Physicsguy and jake are added. Latest update has a few terrain improvements, and makes it easier to tell where to go

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • B Offline
                                          BTM
                                          last edited by

                                          ...Why make it downloadable only by colaborators? It could be only EDITABLE but colabs, but you could still make it so others can look at the progress, maybe then you'd get more suggestions/ help from others. I myself might just make my own game instead, that is, while I'm learning to write plugins for sketchup πŸ˜† .

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                                          • W Offline
                                            Wacov
                                            last edited by

                                            I'll release it for download when there's a coherent track. At the moment half the routes are inaccessable, and on parts of the track it's very hard to know where to go.

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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