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    My next game...

    Scheduled Pinned Locked Moved SketchyPhysics
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    • H Offline
      hobbnob
      last edited by

      i will help but I'm not really sure what to help with. I could make in car instruments and stuff, and I'm pretty good with ontouch and setvar and stuff like that, so, if you need me you got me.

      My WIP Thread:Here

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      • M Offline
        MrPlanet
        last edited by

        I WANT TO HELP!!!! Use 2D Face-Mes if you want a non-lag super fast game. I have some in my shooter game. πŸ˜„

        I reject your reality and substitute my own.

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        • W Offline
          Wacov
          last edited by

          Ok, here's a line drawing of the track, showing all the routes. Looks kinda confusing, but follow it from the start to understand it... it's in 3D, so you can see elevation, and there's a template below to show the different areas. The building I'd started work on gives some sense of scale...


          It's big

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • M Offline
            MrPlanet
            last edited by

            I'm submitting a 69 texture pack for you..... Hope its handy.

            I reject your reality and substitute my own.

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            • M Offline
              MrPlanet
              last edited by

              Sorry, the other textures were too big. If you want, i could try sending it through E-Mail. πŸ˜‰

              I reject your reality and substitute my own.

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              • W Offline
                Wacov
                last edited by

                Sure, thanks!

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • W Offline
                  Wacov
                  last edited by

                  Ok... @Hobbnob, Mr Planet and Physicsguy, remeber the vast majority of work will be on the track itself. Maybe 1/10th of the time will go onto vehicle creation (The plan involves multiple vehicles πŸ˜„ ), and the rest will be divided between terrain and making props. @BTM, do you want to help? Your skills would come in handy πŸ˜„

                  When I post the very (very, very, very)... basic outline plan, it'll show where moutains, jungle and coast areas are. I'm open to suggestions on the design though... and to everyone who thinks they want to join, there has to be some vague commitment... basically, we need to keep going to the end

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • H Offline
                    hobbnob
                    last edited by

                    I'm really bad with scenery, can i do something on the ai?

                    My WIP Thread:Here

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                    • S Offline
                      Sgt.A.Johnson
                      last edited by

                      @hobbnob said:

                      I'm really bad with scenery, can i do something on the ai?

                      Use the proper waterplane for the water

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                      • W Offline
                        Wacov
                        last edited by

                        Current view of the track. Very basic geometry at the moment, but you get a feel of the finished product when viewed from a distance:


                        This is going to be something special...

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • M Offline
                          MrPlanet
                          last edited by

                          Wow, that's awesome, can't wait until the finished product. πŸ˜„

                          I reject your reality and substitute my own.

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                          • B Offline
                            BTM
                            last edited by

                            ...post model?
                            Also, I noticed that there are overlapping lines. Where are caves, and where are bridges?

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                            • W Offline
                              Wacov
                              last edited by

                              There are multiple possible routes, that often cross over each other. Post comes soon, the picture's actually quite decieving... there were never any plans for caves (?), bridges, jumps and the large amount of vegetation that will be used count as props and won't go in until the basic terrain is complete

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • W Offline
                                Wacov
                                last edited by

                                If anyone wishes to join, just leave a reply or message me. At this stage, good modellers are needed most, for extra detail on the terrain near the track, and 2D, textured face-me vegetation. Current version (not downloadable) at http://sketchup.google.com/3dwarehouse/details?mid=78a848f11e0819a36cd8ad826e9017b8

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  Am i supposed to be a collaborator? I said i was going to work on it, and i have built a vehicle.

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                                  • B Offline
                                    BTM
                                    last edited by

                                    I guess I could be a collaborator, that is, if you want be to.

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                                    • W Offline
                                      Wacov
                                      last edited by

                                      Yeah! That's great, @physicsguy remember that once I've added you, you'll be able to download it, but you won't show up in contributors until you've added something. @BTM I need the email adress you use for the warehouse. PM me

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • P Offline
                                        phy
                                        last edited by

                                        I'd actually kinda like to but I'm not that much good at anything. anything I could do?

                                        by the way my warehouse name is jake

                                        Tableau de comparaison de Staxyn s'agit d'un mΠ“Β©dicament uniquement sur ordonnance.

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                                        • W Offline
                                          Wacov
                                          last edited by

                                          Okay, Physicsguy and jake are added. Latest update has a few terrain improvements, and makes it easier to tell where to go

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                          • B Offline
                                            BTM
                                            last edited by

                                            ...Why make it downloadable only by colaborators? It could be only EDITABLE but colabs, but you could still make it so others can look at the progress, maybe then you'd get more suggestions/ help from others. I myself might just make my own game instead, that is, while I'm learning to write plugins for sketchup πŸ˜† .

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