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    My next game...

    Scheduled Pinned Locked Moved SketchyPhysics
    24 Posts 7 Posters 2.8k Views 7 Watching
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    • B
      BTM
      last edited by

      check out any trees I might have put on the warehouse (remember?). They're really low poly, and with textures turned off, barely slow anything down.

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      • H
        hobbnob
        last edited by

        i will help but I'm not really sure what to help with. I could make in car instruments and stuff, and I'm pretty good with ontouch and setvar and stuff like that, so, if you need me you got me.

        My WIP Thread:Here

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        • M
          MrPlanet
          last edited by

          I WANT TO HELP!!!! Use 2D Face-Mes if you want a non-lag super fast game. I have some in my shooter game. πŸ˜„

          I reject your reality and substitute my own.

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          • W
            Wacov
            last edited by

            Ok, here's a line drawing of the track, showing all the routes. Looks kinda confusing, but follow it from the start to understand it... it's in 3D, so you can see elevation, and there's a template below to show the different areas. The building I'd started work on gives some sense of scale...


            It's big

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • M
              MrPlanet
              last edited by

              I'm submitting a 69 texture pack for you..... Hope its handy.

              I reject your reality and substitute my own.

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              • M
                MrPlanet
                last edited by

                Sorry, the other textures were too big. If you want, i could try sending it through E-Mail. πŸ˜‰

                I reject your reality and substitute my own.

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                • W
                  Wacov
                  last edited by

                  Sure, thanks!

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • W
                    Wacov
                    last edited by

                    Ok... @Hobbnob, Mr Planet and Physicsguy, remeber the vast majority of work will be on the track itself. Maybe 1/10th of the time will go onto vehicle creation (The plan involves multiple vehicles πŸ˜„ ), and the rest will be divided between terrain and making props. @BTM, do you want to help? Your skills would come in handy πŸ˜„

                    When I post the very (very, very, very)... basic outline plan, it'll show where moutains, jungle and coast areas are. I'm open to suggestions on the design though... and to everyone who thinks they want to join, there has to be some vague commitment... basically, we need to keep going to the end

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • H
                      hobbnob
                      last edited by

                      I'm really bad with scenery, can i do something on the ai?

                      My WIP Thread:Here

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                      • S
                        Sgt.A.Johnson
                        last edited by

                        @hobbnob said:

                        I'm really bad with scenery, can i do something on the ai?

                        Use the proper waterplane for the water

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                        • W
                          Wacov
                          last edited by

                          Current view of the track. Very basic geometry at the moment, but you get a feel of the finished product when viewed from a distance:


                          This is going to be something special...

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • M
                            MrPlanet
                            last edited by

                            Wow, that's awesome, can't wait until the finished product. πŸ˜„

                            I reject your reality and substitute my own.

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                            • B
                              BTM
                              last edited by

                              ...post model?
                              Also, I noticed that there are overlapping lines. Where are caves, and where are bridges?

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                              • W
                                Wacov
                                last edited by

                                There are multiple possible routes, that often cross over each other. Post comes soon, the picture's actually quite decieving... there were never any plans for caves (?), bridges, jumps and the large amount of vegetation that will be used count as props and won't go in until the basic terrain is complete

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • W
                                  Wacov
                                  last edited by

                                  If anyone wishes to join, just leave a reply or message me. At this stage, good modellers are needed most, for extra detail on the terrain near the track, and 2D, textured face-me vegetation. Current version (not downloadable) at http://sketchup.google.com/3dwarehouse/details?mid=78a848f11e0819a36cd8ad826e9017b8

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                  • P
                                    Physicsguy1
                                    last edited by

                                    Am i supposed to be a collaborator? I said i was going to work on it, and i have built a vehicle.

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                                    • B
                                      BTM
                                      last edited by

                                      I guess I could be a collaborator, that is, if you want be to.

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                                      • W
                                        Wacov
                                        last edited by

                                        Yeah! That's great, @physicsguy remember that once I've added you, you'll be able to download it, but you won't show up in contributors until you've added something. @BTM I need the email adress you use for the warehouse. PM me

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • P
                                          phy
                                          last edited by

                                          I'd actually kinda like to but I'm not that much good at anything. anything I could do?

                                          by the way my warehouse name is jake

                                          Tableau de comparaison de Staxyn s'agit d'un mΠ“Β©dicament uniquement sur ordonnance.

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                                          • W
                                            Wacov
                                            last edited by

                                            Okay, Physicsguy and jake are added. Latest update has a few terrain improvements, and makes it easier to tell where to go

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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