My next game...
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I'm just starting plans for something really spectacularly huge... I'm slightly concerned that SU won't be able to handle it (i.e. camera view cut-away, LAG... even crash). It's another level for MotorSketch, which everyone seemed to like... this time, a proper track. Anyway, the plan is:
- Starts off beside a stretch of coastline... no more desert.
- The track leads up into a rocky, mountainous area, with multiple, intertwining routes for different vehicle types... this makes up something like half of the course.
- Drops down into a jungle area (this is what I'm most concerned about), with twisty routes and lower visibility. Around 1/3.
- The rest is a relatively straight line along the coast back to the start, with some nice jumps over the water.
First off, what do people think, and... do you want to help? It's probably just me, but this doesn't seem like a one-man job
P.S. These are just plans and ideas, nothing's concrete yet
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Sounds like fun... I might be able to help.
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check out any trees I might have put on the warehouse (remember?). They're really low poly, and with textures turned off, barely slow anything down.
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i will help but I'm not really sure what to help with. I could make in car instruments and stuff, and I'm pretty good with ontouch and setvar and stuff like that, so, if you need me you got me.
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I WANT TO HELP!!!! Use 2D Face-Mes if you want a non-lag super fast game. I have some in my shooter game.
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Ok, here's a line drawing of the track, showing all the routes. Looks kinda confusing, but follow it from the start to understand it... it's in 3D, so you can see elevation, and there's a template below to show the different areas. The building I'd started work on gives some sense of scale...
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I'm submitting a 69 texture pack for you..... Hope its handy.
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Sorry, the other textures were too big. If you want, i could try sending it through E-Mail.
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Sure, thanks!
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Ok... @Hobbnob, Mr Planet and Physicsguy, remeber the vast majority of work will be on the track itself. Maybe 1/10th of the time will go onto vehicle creation (The plan involves multiple vehicles ), and the rest will be divided between terrain and making props. @BTM, do you want to help? Your skills would come in handy
When I post the very (very, very, very)... basic outline plan, it'll show where moutains, jungle and coast areas are. I'm open to suggestions on the design though... and to everyone who thinks they want to join, there has to be some vague commitment... basically, we need to keep going to the end
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I'm really bad with scenery, can i do something on the ai?
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@hobbnob said:
I'm really bad with scenery, can i do something on the ai?
Use the proper waterplane for the water
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Current view of the track. Very basic geometry at the moment, but you get a feel of the finished product when viewed from a distance:
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Wow, that's awesome, can't wait until the finished product.
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...post model?
Also, I noticed that there are overlapping lines. Where are caves, and where are bridges? -
There are multiple possible routes, that often cross over each other. Post comes soon, the picture's actually quite decieving... there were never any plans for caves (?), bridges, jumps and the large amount of vegetation that will be used count as props and won't go in until the basic terrain is complete
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If anyone wishes to join, just leave a reply or message me. At this stage, good modellers are needed most, for extra detail on the terrain near the track, and 2D, textured face-me vegetation. Current version (not downloadable) at http://sketchup.google.com/3dwarehouse/details?mid=78a848f11e0819a36cd8ad826e9017b8
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Am i supposed to be a collaborator? I said i was going to work on it, and i have built a vehicle.
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I guess I could be a collaborator, that is, if you want be to.
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Yeah! That's great, @physicsguy remember that once I've added you, you'll be able to download it, but you won't show up in contributors until you've added something. @BTM I need the email adress you use for the warehouse. PM me
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