Scifi Sketchup Modeling
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Here are some recent models. As I havent got any sort of rendering engines these have all been illustrated with Photoshop, using the model as a background template to get the scale.
The Airship & Maglev Train models where extremely detailed, I look forward to getting a good renderer so I can show them better and in more detail.
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@liam887 said:
Here are some recent models. As I havent got any sort of rendering engines these have all been illustrated with Photoshop
I wouldn't worry about that too much - the images look great. Coen should ask you to do tutorials!
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Yes I think even if I did have some sort of renderer I would still prefer to illustrate them like this, I think it gives a better look. Im quite happy to write a tutorial if asked. Its not that difficult if you go about it the right way maybe a few times to practice and its easy. You basically export two JPEGS from the same viewpoint in sketchup, ine with the lines visible and one with no lines and just shadows, form these you can achieve these results with just two plain images, untextured of course.
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Ive written a tutorial ill post it when i get into Uni today
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faboulous, i cant wait to see what you come up with in your tutorial...
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Posted the tutorial, just a quick job I did last night http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=18866
Its over in the tutorials section...enjoy -
liam887 !!! Fantastic work thanks for posting, I am the last person in the world to talk about rendering, but why don't you give Kerkythea a try , it,s free and i find it a great thrill to see a model come to "life", your 2d images are great don't stop doing them
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Im having a lot of trouble getting it to work on my MAC . I have 3dsmax8 & lightwave through Uni so I can render in them however I feel illustrating my models gives a more personal touch and sets them aside from renders? I also prefer the look of them compared with renders (renders that I can do anyway, im sure in somebody elses hands my models would look far better rendered by somebody who know what they where doing lol).
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I hear what you are saying and strength to you as i said please keep on posting you work is a joy to look at thanks
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well its been a while but I thought id post this orbital elevator ive been working on as part of my Halo Project. It still needs a lot of work but so far so good!
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ahh forgot I had this better render I did earlier.
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I always forget to click on the images for have the Zoom!
Cool star city details -
Thanks its not a city just the base of the elevator. I came across a piece of concept art for the recently released Halo ODST and thought id give it a shot, its far from finished, once ive got it all roughed out il get in close and add the details!
Ive got an animation module coming up in Uni in a couple of months so hopefully ill have enough halo stuff ready for a good animation in Max! -
Nice clean modeling looks to be an interesting project well done
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Liam strikes again .
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great work liam! those are great podium renders. I'm trying to make sci-fi myself, but somehow I can't do that yet....
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Thanks for the buildongs man they will be useful, updates to follow soon!
What seems to be the proble, ultimatez? If anything scifi is easier as you can just make stuff up when you get stuck lol! You should join scifi meshes, you will get lots of help & inspiration over there!
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L to the 88,
Bring me a space beer.
You should post your action here:
http://conceptships.blogspot.com/
You are a bringer of pie -- awesome rock it on top pie.
D the FH
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Thanks Everyone
Well decided to go fullwhack and make the whole city then animate it all! So the base station for the elevator is pretty much finished now just have to make the bridges and train lines. Anyway here it is at about 98% complete. The Carrier was ripped from the Halo 2 game.
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Hey look, I can see my building from here . (i know it's not in there just thought i shouldn't waste the joke though )
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