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    Let us all bow our heads ...

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    • F Offline
      fossa
      last edited by

      @unknownuser said:

      As far as I'm concerned, that'd be fine. Still, poly count is an issue that needs to be adressed. Even when doing 'mere' architectural modelling SU gets far too sluggish far too soon.

      I'd LOVE to hear Google comment on this - are they working to resolve the issue? Are they not? If not, WHY not? I'd consider that decent service. Their usual total silence, however, I find disrespectful.

      Amen to the above statement. Your losing your paying customer base Google....that is if you care....care to comment???

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      • david_hD Offline
        david_h
        last edited by

        So .. . I am guessing that guy didn't do these in SU and Podium? 💚

        This is where the break could occur between the "Free Google Su" and Pro. Hi-poly support and a tricked out Renderer for the Pro Crowd. Keep the freebie for the casual user, the school kids, and Educators, etc with basic tools and lo-poly.

        I ahve to start learning 3D Max this spring for work and Getting into VRAY but it is hard to divorce myself from SU because of its ease of use. But Hi-poly is always a problem--especially when importing obj's and such from other sources. C'mon Google! Get on the BUS!!!

        If I make it look easy...It is probably easy

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        • B Offline
          BTM
          last edited by

          I use sketchup mostly to learn about 3d models, animations, rendering, etc. When I started, I had NO idea what I was doing. I'd say I've gotten a little better. I'm not giving up on sketchup anytime soon, but subdividing, UV maps, displacement maps, higher poly support, and all the great features found in modo and alike do seem quite appealing...
          Also, I've contemplated using blender, but it's too damn complicated for me. 😆

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          • L Offline
            linea
            last edited by

            kmead said

            @unknownuser said:

            The thing is its not what I am interested in doing. I hire people to create renderings... Day to day we just don't do them... don't have the time, money or real need for that level... I don't really care to. I am a designer... SU is a good tool to design with and although I may send models to be rendered ...its not going to be me doing it.

            This was always my attitude, until quite recently. Now I'm trying to learn to render as soon as possible. Now I'm a freelancer, it certainly helps to have that skill. But mainly because it really seems that the general public, business people and even planning committees see everything through CGI tinted glasses. Regardless of how good the design is, it's the better renders that win jobs. Recently I've seen several, what I regarded, as innovative designs by up and coming architects consigned to the scrap heap, while some really ugly buildings by mega-corp developers have been heralded as "pioneering architecture" on the strength of the render. As I'm employed solely as a modeller a lot of the time, the only way I can compete is to recommend outsourcing the render to a Chinese render farm that I've made some contacts with (getting renders done in the UK is too expensive). This still comes at a cost but the quality of the rendering and the speed of the turnaround might be something that I could never achieve. However most of my clients are really small firms, so even a service like this is too expensive for them. Only option, do it myself.

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