Let us all bow our heads ...
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Does anyone know what the Live Poly Paint method is all about? I'm assuming it allows you to paint instances in a scene, thus his ability to render the high poly count. I'm reckoning he modeled all the trees himself as he mentioned studying up on botany.... Just amazing....the rendering and compositing are just flawless.
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Looking at his model poly counts in top left corner reads like the US bailout numbers.
It's in a league of its own, and in a year or two from now these numbers will be the standard for top models...the question is where will SU be?
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Well my head is suitably bowed in this mans direction.
That foliage is the best i've ever seen in CG.
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@solo said:
Looking at his model poly counts in top left corner reads like the US bailout numbers.
It's in a league of its own, and in a year or two from now these numbers will be the standard for top models...the question is where will SU be?
Not quite in the same league, obviously. And it needn't be. However, improvements with regards to poly handling are most certainly needed, as many of us know.
More, and better, exporters are needed also. These could be developed by Google themselves, or by third parties. However, as far as the last possibility goes, I vaguely remember Brad Peebler commenting on the Luxology forum that Google's help on Lux's SU importer was "less than stellar".
I also vaguely remember thinking "WTF?" when reading that.
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You know Stinkie I'm starting to see SU in a whole new light, I was hoping it would become an end all modeler that I could use for all projects but that's short sighted I suppose and maybe too hopeful. I guess I was hoping this amzing app with it's simple UI and easy workflow could have been my powertool and an all in one software. I will probably stop creating organic forms in SU as even if I succeed with the shape/model of my intent I still cannot really use it in SU and exporting it from SU to any other extention just bloats it.
So maybe SU should just stay as it is, used only for architectural geometric forms and exported for accumulation in another app for final population of more complexed components like vegitation, figures and maybe even correct UV mapping.
Like in the above example, the architectural model of the Farnshouse can be done with SU, then exported to Max or C4D for compilation of interior objects, vegetation, and render. -
@solo said:
(...) So maybe SU should just stay as it is, used only for architectural geometric forms and exported for accumulation in another app for final population of more complexed components like vegitation, figures and maybe even correct UV mapping.
Like in the above example, the architectural model of the Farnshouse can be done with SU, then exported to Max or C4D for compilation of interior objects, vegetation, and render.As far as I'm concerned, that'd be fine. Still, poly count is an issue that needs to be adressed. Even when doing 'mere' architectural modelling SU gets far too sluggish far too soon.
I'd LOVE to hear Google comment on this - are they working to resolve the issue? Are they not? If not, WHY not? I'd consider that decent service. Their usual total silence, however, I find disrespectful.
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C'mon, we are talking about Google......the mega corporation whose sole purpose is to expand their ever growing information panopticon. They are far from a hungry little software company that is solely dependent upon revenue from their product's users and it's always been evident that they only purchased sketchup as a means to populate their virtual Earth database, hence why it was instantly released in a free format. My view of Sketchup is just accepting that it is what it is.....a tool to brainstorm in. I don't know if I'm the only one, but I find it more and more frustrating to try and do anything more than that in sketchup because it is just too unstable.
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Nice work.
The thing is its not what I am interested in doing. I hire people to create renderings when I need them. Day to day we just don't do them to that level. We don't have the time, money or real need for that level of work all of the time. Its funny we tend to do fewer full on rendering now than we used to years ago.
I also have to say that although I can create fine renderings, I don't really care to. I am a designer, not an illustrator. SU is a good tool to design with and although I may send my models off to be rendered into an illustration, its not going to be me doing it.
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I see your point, and Adam's. SU is primarely a design tool. Still, I feel it oughta be packing a little more power for it's price. At the current development rate, Google most certainly isn't doing a very good job at keeping up with the competition. Worse, we don't even know whether they're even trying to. More than any other product, software comes with a certain way of going about things - you don't just buy an app, you buy a modus operandi. And obviously one likes to know whether steps are being taken to ensure the viability of that MI in the long term, as learning a new MI takes time, and time is money. Google divulges nada about this subject - thus effectively leaving it's customers in the cold.
BTW: why do you do less full-blown renders these days? Because of the financial climate?
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Modus Operandi...I like that Stinkie. BTW - I think you are on the right track by getting behind BP and the folks at luxology. They, more than any other company in the game, are really the antithesis of "keeping you in the dark". They are also more than anyone else, the David capable of bringing down the Autodesk Goliath. Gotta love them for that!
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@earthmover said:
(...) They, more than any other company in the game, are really the antithesis of "keeping you in the dark".
True, and they've forged a great marketing strategy out of it as well. You know, I am growing increasingly tired of software companies leaving their customers out to dry. There's Google of course, but there's also NextLimit, who do an equally poor job at keeping their customers (their sponsors!) in the loop. Things over at Nevercenter, the company that develops Silo, have taken a turn for the worse too, in this regard. NC has gone all silent as well, though they made a point out of it to keep their user base informed in the past. I will not buy the next version of Silo. Neither will I ever give a penny to NextLimit again. As far as Google goes, I am still undecided, though I chose not to upgrade to 7.
I demand service - what else do these companies have to offer these days? Their software is all over the net for free a day after it's official release. I do not use pirated software, but in return for my loyalty and honesty I sure as hell want some degree of customer friendliness. Me nice, they nice. It's a two-way street - which is something the mastodont in Boulder seems to have forgotten. Or bluntly ignores, as they do not need us to survive.
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@unknownuser said:
As far as I'm concerned, that'd be fine. Still, poly count is an issue that needs to be adressed. Even when doing 'mere' architectural modelling SU gets far too sluggish far too soon.
I'd LOVE to hear Google comment on this - are they working to resolve the issue? Are they not? If not, WHY not? I'd consider that decent service. Their usual total silence, however, I find disrespectful.
Amen to the above statement. Your losing your paying customer base Google....that is if you care....care to comment???
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So .. . I am guessing that guy didn't do these in SU and Podium?
This is where the break could occur between the "Free Google Su" and Pro. Hi-poly support and a tricked out Renderer for the Pro Crowd. Keep the freebie for the casual user, the school kids, and Educators, etc with basic tools and lo-poly.
I ahve to start learning 3D Max this spring for work and Getting into VRAY but it is hard to divorce myself from SU because of its ease of use. But Hi-poly is always a problem--especially when importing obj's and such from other sources. C'mon Google! Get on the BUS!!!
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I use sketchup mostly to learn about 3d models, animations, rendering, etc. When I started, I had NO idea what I was doing. I'd say I've gotten a little better. I'm not giving up on sketchup anytime soon, but subdividing, UV maps, displacement maps, higher poly support, and all the great features found in modo and alike do seem quite appealing...
Also, I've contemplated using blender, but it's too damn complicated for me. -
kmead said
@unknownuser said:
The thing is its not what I am interested in doing. I hire people to create renderings... Day to day we just don't do them... don't have the time, money or real need for that level... I don't really care to. I am a designer... SU is a good tool to design with and although I may send models to be rendered ...its not going to be me doing it.
This was always my attitude, until quite recently. Now I'm trying to learn to render as soon as possible. Now I'm a freelancer, it certainly helps to have that skill. But mainly because it really seems that the general public, business people and even planning committees see everything through CGI tinted glasses. Regardless of how good the design is, it's the better renders that win jobs. Recently I've seen several, what I regarded, as innovative designs by up and coming architects consigned to the scrap heap, while some really ugly buildings by mega-corp developers have been heralded as "pioneering architecture" on the strength of the render. As I'm employed solely as a modeller a lot of the time, the only way I can compete is to recommend outsourcing the render to a Chinese render farm that I've made some contacts with (getting renders done in the UK is too expensive). This still comes at a cost but the quality of the rendering and the speed of the turnaround might be something that I could never achieve. However most of my clients are really small firms, so even a service like this is too expensive for them. Only option, do it myself.
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