Glass Challenge (all render engines)
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Kerkythea - and subtle bloom added in PS...
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Nice one Frederik, I like the pouring effect, nice model.
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Thought I'd give it a shot with a few random items from FormFonts and 3D Warehouse...
Needs more time to cook, but my computer wasnt doing anything for a couple of hours. No-one mention the gravity defying wine in the bottles plz
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heres attempt number 2. Gonna have to build up a room around it to get good reflections, i think. Using an HDR doesnt get any caustics. Might try a more interesting glass as well, something like a scotch glass perhaps.
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v-ray
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SketchUp + Modo
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That last Modo glass material rocks !
Stefanq's Vray mat as a close second . -
Never really played too much with glass. Though I'd like to try out some liquid. Will see if I get some time when I get back from London.
Only thing I've done was play around with caustics.
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that good examples
I hope I can make one too with kerkythea
fred ... very good these images -
Very nice! Where's the cheese and fruit tray?
OK, here's my entry. I thought the glass was OK, but the paper mat stumped me. Couldn't figure how to make decent paper, and I forgot to chamfer the edge of the mat.
Oh, well; glass of whiskey anyone?
EDIT: Forgot to mention - Sketchup + Kerkythea
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These are 2 tests in Kerkythea.
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Ok, so the right one really isn't a photo? Only the background reminds me of a render..
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SU + Modo
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Cheers Boo! Looks awesome!
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great render boo, really nice!
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So here's my try - sketchup and kerkythea.
A little bit of level adjusting and cropping done post-pro.
Still grainy.
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Thanks Adam, thanks teofas.
Here are some more SU + Modo.
Before the Peppercorn Ranch:
After the Peppercorn Ranch:
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boof-
how are you liking modo? nice renders!
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@puma said:
Ok, so the right one really isn't a photo? Only the background reminds me of a render..
The only photoshop on the both photos is adjustments of brightness and contrast .
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@gaganraj said:
boof-
how are you liking modo? nice renders!
Thanks. I like it. I still have much to learn but yes, I really like it.
Oh, and all the textures I used were created directly in Modo. Modeling in SU.
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