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    Best way to model a green wall

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    • F Offline
      firestrike
      last edited by

      Hi I am looking at modeling a green wall in sketch up and was wondering what the best method would be. I am sure thier are some tools out there to help me model it I just dont know where to look, or how best to do it. I am looking to render it with either v ray or podium. would a randomly arrayed clip map work best ? Thanks for any help you can give me.

      ps. the images below gives a good impression of what i would like to achieve.

      Link Preview Image

      Link Preview Image
      Tokyu Hospital

      Taken with a Rolleiflex MiniDigi

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      Flickr (www.flickr.com)

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      • R Offline
        remus
        last edited by

        i think your best bet would be to model the pole sections and then use a texture+clipmap for the greenery. For the podium render you could even use a .png image with transparency for the texture, as podium now recognises the alpha channel.

        http://remusrendering.wordpress.com/

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        • GaieusG Offline
          Gaieus
          last edited by

          I'd definitely go for a png file with transparent background (in case it's needed, you can always make a simple clipmap from it in PS or such). Podium can handle transparent backgrounds directly - I don't know about Vray but then clipmap it. Especially from already a moderate distance it wouldn't be obvious that it's just a single face you apply it on but of course, you can even ad some "undulating" surface to it if needed.


          Hi Remus... πŸ˜’ don't you have exmas coming? There won't be any promotion at SCF if you fail any!

          Gai...

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          • R Offline
            remus
            last edited by

            Couple of months until exams start, loads of time left πŸ˜„

            http://remusrendering.wordpress.com/

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            • GaieusG Offline
              Gaieus
              last edited by

              Sigh...

              Gai...

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