[Plugin] Shape Bender Beta
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Chris, this is a very impressive and useful new tool to your already impressive line of tools. Thanks for all the hard work, dedication and generosity...again!
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Chris, this is way cool!
One thing that may be a bug (and perhaps you know about it already) is some softening of edges at one end of the bent geometry. I did a few simple tests with a long rectangular box and a curved line for the result. The start end gets softened. Easily fixed by just tracing over the lines but maybe it shouldn't do it?
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@dave r said:
Chris, this is way cool!
One thing that may be a bug (and perhaps you know about it already) is some softening of edges at one end of the bent geometry. I did a few simple tests with a long rectangular box and a curved line for the result. The start end gets softened. Easily fixed by just tracing over the lines but maybe it shouldn't do it?
yeah dave, i noticed that too.. one workaround for now is to make your straight line a little bit shorter than the object you're trying to bend (ie - if you're trying to bend a 24' long wall, make the straight line 23' with 6" in on both sides)
that's probably not the best workaround but in the little amount of time i've spent with the ruby so far, that's what i came up with to stop the edge from collapsing.
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Fantastic script Chris. Thanks.
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Let's make tests... Thanks a lot Chris
MALAISE
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they should give out awards for those rubie developers...
like the oscar rubie awards for each year !!! well done!! -
Thanks Jeff. That'll work just fine.
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AWESOME
Thanks you Chris!!! -
Thanks so much for all the effort and time invested into this amazing ruby, Chris.
This will save me so much time and actually raise up my level of modeling, so I am indebted.I second the ruby Oscar awards idea!
Cheers,
Nigel
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Chris, Ive run into trouble at my first try to bend something. I have this vertical X shaped lattice of triangular beams. I am not able to bend it in no way
It was composed of a group with subgroups inside. I exploded everything inside, so its just meshes inside a group. Still, it doesnt work
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how about a sketchy..
http://en.wordpress.com/tag/sketchy-winner/ -
@aceshigh said:
Chris, Ive run into trouble at my first try to bend something. I have this vertical X shaped lattice of triangular beams. I am not able to bend it in no way
It was composed of a group with subgroups inside. I exploded everything inside, so its just meshes inside a group. Still, it doesnt work
Explode all of the sub-groups etc and finally the main group. Its contents remain highlighted - immediately regroup these - it should work now...
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I concur . .. however the term "Oscar" is copywrighted either by those people that make the movie awards or by the people that make the hot dogs and baloney (which are probably the same people)
so We need to come up with a different award name. . ..how about. .
oh I dunno. .. .
THE RUBY!!!
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Yup . ..this is a much easier way to bend steel.
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Chris AWESOME script and thank you for the videos! Watching someone work with the ruby really helps me to understand how to use it and where it will apply to my needs. Great job and thank you again!
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very cool thank you
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@unknownuser said:
Yup . ..this is a much easier way to bend steel.
But the model you pasted can also be created easily without shape bender.
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Very true, But not as fun.
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All right, thanks for the comments so far! I've got lots to think about. That bug where it smooths the end faces if your shape lines ep exactly with the line......I'll have to think about that. Its sort of done on purpose, but that is an exception where it is not desireable. I'll see if I can think of a way for it to be smarter.
I'm working on groups and components as we speak. That is my #1 frustration with the script is that it explodes everything and it won't take components. I'd like to get that fixed and updated tonight. We'll see Thanks everyone, seriously!
Chris
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Great!! 2 things: 1, why do a few random lines appear when I use it?
also, sketchup said that there were problems, and when I agreed to let it fix them, this was the message:Results of Validity Check. CLoop (39755) for CFace (39754) has zero area Loop 0 of CFace (39754) is an invalid outer loop Entity CFace (39754) should be erased - done CLoop (39760) for CFace (39759) has zero area Loop 0 of CFace (39759) is an invalid outer loop Entity CFace (39759) should be erased - done CLoop (40274) for CFace (40273) has zero area Loop 0 of CFace (40273) is an invalid outer loop Entity CFace (40273) should be erased - done CLoop (40279) for CFace (40278) has zero area Loop 0 of CFace (40278) is an invalid outer loop Entity CFace (40278) should be erased - done CLoop (43115) for CFace (43114) has zero area Loop 0 of CFace (43114) is an invalid outer loop Entity CFace (43114) should be erased - done CLoop (43500) for CFace (43499) has zero area Loop 0 of CFace (43499) is an invalid outer loop Entity CFace (43499) should be erased - done
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