Randomness
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@unknownuser said:
V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.
I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.
I have no idea, I'm probably the least experienced guy when it comes to those things, so far I'm pleased I didn't run into any problems.
@unknownuser said:
Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe
From a modelling standpoint any organic form is much harder to do than a locomotive for example, nevermind studying theropod anatomy and all the recent papers to have in the end a correct model, I'm sorry if I failed to deliver in your eyes. I don't quite understand the last part of your sentence.
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I think they are all awesome. Just imagine how good you will be when you combine your gifts and start modeling Romanian theropods.
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Well, that did it... Thank you for the inspiration!!! I'm gonna go dig out my NYC R-34 subway and have another go at it.... I guess this shows what a truly talented person can do with SU!!! Great Model!!
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Great work. Great modeling!
About this work flow, blender's UV mapping just rocks. My favorite.
http://forums.sketchucation.com/viewtopic.php?f=81&t=20553
http://forums.sketchucation.com/viewtopic.php?f=81&t=19867Just a question. This is modeled in SU? Or blender, or even better zbrush+blender? Or mudbox?
This model came from decimation. See wire frame.
SU is a fine modeler for buildings but not for this kind of organic forms, doesn't have a UV editor, doesn't support huge polys (or it does after all?) -
A second thought. This last model is baked in another app. And that's OK. A talented person you are.
Anyway baking is my favorite work flow.
http://forums.sketchucation.com/viewtopic.php?f=81&t=21549
http://forums.sketchucation.com/viewtopic.php?f=81&t=21352 -
First one textured, it was an absolute pain, took me about 15-18 hours just to texture and I'm glad it's done. :]
And in a more "realistic" setting, the station is from GW, as always critics/comments are always welcome, ejoy!
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Thread renamed to something more appropriate.
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awesome. i dont even like this car but you make it look sweeeeeet!!
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It's probably the most tasteful looking supercar currently out.
Will post a sketch of this car as soon as I scan it. -
(Buzzer Sounds)
Okay . .. I am going to have to ask from a ruling from our panel of judges. That has to be a photo of the real car.. . .
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Glorious!
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WOW , are you sure that's a sketchup model??
It looks AMAZING!!!!!!! -
This is amazing modeling and very fine rendering man.
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Thank you all very much, the model was made in SU and rendered in Hypershot, but the magic is in the post processing.
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@raduteo said:
It's probably the most tasteful looking supercar currently out.
Tasteful? its the most obnoxious and in-your-face supercar out! with a six inch merc badge but I guess its all opinion, anyway glorious render!
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Thanks. It's actually funny when posting on "professional" CG forums that in the "software used" list where you select the programs, SU or Hypershot are not present.
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That's an outrage, OUTRAGE, I say. Autodesk has bribed them ALL!. The horror, the horror!!!
Seriously, SU is not very well regarded in the pro 3d business, it's like the original Volkswagen Beetle, small, nimble, quirky in design and so simple that many could say it's not a "real" car, but it does everything the rest do.
Hypershot is pretty good as renders go, maybe the simplicity of its use is again branded as something for a niche and not for the pros.
In the 3d business world, simplicity is not viewed well, but who cares, continuing the Beetle analogy, which was the longest lived and produced in the biggest number of any car, SU is doing well, who cares about the elites, just have fun. -
I copy this Marian, about autodesk. There is blender too anyway.
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