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    Needed: advice on night scenes of complex models

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    • brodieB Offline
      brodie
      last edited by

      hrm...interesting catch. Maybe you could do the window lip on both the daylight and night renders and use a low opacity eraser to erase the night rendered lip, thus uncovering the daylight lip until it looks right (otherwise you might end up with the opposite problem, the lip being too bright).

      It does seem to be getting more complicated though doesn't it. My guess is that the trade off for manageable render times will be some realism. However, with podium or another biased renderer that might not matter quite so much.

      -Brodie

      steelblue http://www.steelbluellc.com

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      • brodieB Offline
        brodie
        last edited by

        Welp, I couldn't resist taking a crack at it. Here's my version

        https://dl.getdropbox.com/u/384281/Night Lighting/Light test.jpg

        Here are the associated files

        https://dl.getdropbox.com/u/384281/Night Lighting/20090407213518_2m24s.jpg

        https://dl.getdropbox.com/u/384281/Night Lighting/20090407214415_2m0s.jpg

        The photoshop file
        https://dl.getdropbox.com/u/384281/Night%20Lighting/Light%20test.psd

        And the SU file
        https://dl.getdropbox.com/u/384281/Night%20Lighting/test%20int%20shadow.skp

        steelblue http://www.steelbluellc.com

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        • brodieB Offline
          brodie
          last edited by

          I haven't used Podium very much so there may be a better way to do some of the stuff (couldn't figure out how to get a dark scene, for example, without enclosing the whole model in a box). I used the Color by Layer image to save a selection of the glass and another of the window lip, then used those selections to make the appropriate masks (as you'll see in the photoshop file). Then I went back with either a black or white brush at varying opacities to reveal more or less of the lit areas on the bottom layer to give the effect that all the windows were lit to different intensities.

          Also note that when you make the Color by Layer image (which you get to via the little arrow in the upper right corner of the Layers pallete) that you should also turn the edges off to get a better selection.

          I also changed the color of the light emitter to a sort of brownish orange which if I recall affects the hue of light emitted so that it would look more incandescent.

          Think that's about it. Glad I was able to finally give this a try. Now I'm interested to see how well this would work in something like Maxwell or another unbiased renderer...

          -Brodie

          steelblue http://www.steelbluellc.com

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          • M Offline
            mirjman
            last edited by

            i still think there is something strange going on in the podium daylight renders (both yours and mine) - shouldn't all of the room boxes be equally lit? some of the ones in the center of yours are obviously darker which doesn't make much sense unless the light source is very close to the model.

            edit: i notice the same thing happening in solo's post as well - check out the bottom box

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            • brodieB Offline
              brodie
              last edited by

              Good call, that's exactly what the problem is with mine. I created a huge emitter plane and placed it in front of the "building". It's not that far behind the camera. So I was getting daylight bleeding around the edges of my emitter which made the boxes around the perimeter brighter. I noticed the same thing but couldn't figure it out until you brought it up. I should have turned by big box enclosure on for the "day" rendering too so I wasn't getting any sunlight, only the light from my emitter. That should have evened it out.

              You can open up the SU model to see what I'm talking about.

              -Brodie

              steelblue http://www.steelbluellc.com

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              • M Offline
                mirjman
                last edited by

                ah - thanks for posting the model. I gave it a shot with the big box trick and the lighting was much more even - good fix!


                20090408103237_52m50s.jpg

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                • EdsonE Offline
                  Edson
                  last edited by

                  this is becoming a very interesting thread. thanks to all for the contributions so far.

                  edson mahfuz, architect| porto alegre • brasil
                  http://www.mahfuz.arq.br

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                  • brodieB Offline
                    brodie
                    last edited by

                    So is there a way to turn off the sun altogether in podium? I guess I was assuming there must be but I'm surprised no one has chimed in on that.

                    -Brodie

                    steelblue http://www.steelbluellc.com

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                    • EdsonE Offline
                      Edson
                      last edited by

                      @unknownuser said:

                      So is there a way to turn off the sun altogether in podium? I guess I was assuming there must be but I'm surprised no one has chimed in on that.

                      -Brodie

                      you do not do that in podium. the beauty of it is that you do almost everything in SUp. for a night scene in podium you turn off the sun in SUp and give the background a dark color.

                      edson mahfuz, architect| porto alegre • brasil
                      http://www.mahfuz.arq.br

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                      • brodieB Offline
                        brodie
                        last edited by

                        ahh, maybe the background was my fatal flaw. By turning off the sun you're saying just turn off SU shadows? I did that but it was still pretty well lit, I didn't change the background though so maybe that's the trick.

                        -Brodie

                        steelblue http://www.steelbluellc.com

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                        • tinanneT Offline
                          tinanne
                          last edited by

                          This is a great thread! More, more...

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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