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    Needed: advice on night scenes of complex models

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    • M Offline
      mirjman
      last edited by

      here's a quick hack at the method posted by brodie

      one flaw is that there is not realistic lighting in the depth of the window the way I showed it, perhaps if you keep the window lip in the daylight layer this would be more convincing


      20090407162014_1m34s copy.jpg

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      • brodieB Offline
        brodie
        last edited by

        hrm...interesting catch. Maybe you could do the window lip on both the daylight and night renders and use a low opacity eraser to erase the night rendered lip, thus uncovering the daylight lip until it looks right (otherwise you might end up with the opposite problem, the lip being too bright).

        It does seem to be getting more complicated though doesn't it. My guess is that the trade off for manageable render times will be some realism. However, with podium or another biased renderer that might not matter quite so much.

        -Brodie

        steelblue http://www.steelbluellc.com

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        • brodieB Offline
          brodie
          last edited by

          Welp, I couldn't resist taking a crack at it. Here's my version

          https://dl.getdropbox.com/u/384281/Night Lighting/Light test.jpg

          Here are the associated files

          https://dl.getdropbox.com/u/384281/Night Lighting/20090407213518_2m24s.jpg

          https://dl.getdropbox.com/u/384281/Night Lighting/20090407214415_2m0s.jpg

          The photoshop file
          https://dl.getdropbox.com/u/384281/Night%20Lighting/Light%20test.psd

          And the SU file
          https://dl.getdropbox.com/u/384281/Night%20Lighting/test%20int%20shadow.skp

          steelblue http://www.steelbluellc.com

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          • brodieB Offline
            brodie
            last edited by

            I haven't used Podium very much so there may be a better way to do some of the stuff (couldn't figure out how to get a dark scene, for example, without enclosing the whole model in a box). I used the Color by Layer image to save a selection of the glass and another of the window lip, then used those selections to make the appropriate masks (as you'll see in the photoshop file). Then I went back with either a black or white brush at varying opacities to reveal more or less of the lit areas on the bottom layer to give the effect that all the windows were lit to different intensities.

            Also note that when you make the Color by Layer image (which you get to via the little arrow in the upper right corner of the Layers pallete) that you should also turn the edges off to get a better selection.

            I also changed the color of the light emitter to a sort of brownish orange which if I recall affects the hue of light emitted so that it would look more incandescent.

            Think that's about it. Glad I was able to finally give this a try. Now I'm interested to see how well this would work in something like Maxwell or another unbiased renderer...

            -Brodie

            steelblue http://www.steelbluellc.com

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            • M Offline
              mirjman
              last edited by

              i still think there is something strange going on in the podium daylight renders (both yours and mine) - shouldn't all of the room boxes be equally lit? some of the ones in the center of yours are obviously darker which doesn't make much sense unless the light source is very close to the model.

              edit: i notice the same thing happening in solo's post as well - check out the bottom box

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              • brodieB Offline
                brodie
                last edited by

                Good call, that's exactly what the problem is with mine. I created a huge emitter plane and placed it in front of the "building". It's not that far behind the camera. So I was getting daylight bleeding around the edges of my emitter which made the boxes around the perimeter brighter. I noticed the same thing but couldn't figure it out until you brought it up. I should have turned by big box enclosure on for the "day" rendering too so I wasn't getting any sunlight, only the light from my emitter. That should have evened it out.

                You can open up the SU model to see what I'm talking about.

                -Brodie

                steelblue http://www.steelbluellc.com

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                • M Offline
                  mirjman
                  last edited by

                  ah - thanks for posting the model. I gave it a shot with the big box trick and the lighting was much more even - good fix!


                  20090408103237_52m50s.jpg

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                  • EdsonE Offline
                    Edson
                    last edited by

                    this is becoming a very interesting thread. thanks to all for the contributions so far.

                    edson mahfuz, architect| porto alegre • brasil
                    http://www.mahfuz.arq.br

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                    • brodieB Offline
                      brodie
                      last edited by

                      So is there a way to turn off the sun altogether in podium? I guess I was assuming there must be but I'm surprised no one has chimed in on that.

                      -Brodie

                      steelblue http://www.steelbluellc.com

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                      • EdsonE Offline
                        Edson
                        last edited by

                        @unknownuser said:

                        So is there a way to turn off the sun altogether in podium? I guess I was assuming there must be but I'm surprised no one has chimed in on that.

                        -Brodie

                        you do not do that in podium. the beauty of it is that you do almost everything in SUp. for a night scene in podium you turn off the sun in SUp and give the background a dark color.

                        edson mahfuz, architect| porto alegre • brasil
                        http://www.mahfuz.arq.br

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                        • brodieB Offline
                          brodie
                          last edited by

                          ahh, maybe the background was my fatal flaw. By turning off the sun you're saying just turn off SU shadows? I did that but it was still pretty well lit, I didn't change the background though so maybe that's the trick.

                          -Brodie

                          steelblue http://www.steelbluellc.com

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                          • tinanneT Offline
                            tinanne
                            last edited by

                            This is a great thread! More, more...

                            Executive Director : American Society of Architectural Illustrators
                            AIP 30 Competition opens soon. ASAI.org

                            Architectural Rendering

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