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    Needed: advice on night scenes of complex models

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    • EdsonE Offline
      Edson
      last edited by

      hi brodie,

      thanks for the tips. as soon as i have the time i will put them to test.

      EDIT: my only doubt about your suggestions is that you never mention a step that includes artificial lighting. note that the main purpose of the scene is to show a brighly lit building seen from the outside.

      edson mahfuz, architect| porto alegre • brasil
      http://www.mahfuz.arq.br

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      • brodieB Offline
        brodie
        last edited by

        Great, can't wait to see the results! Note that one of the things I'm not sure about is how to handle the glass. If it's turned on in the "skinless" render and then adjusted in post-processing will it look right? I'm not sure.

        -Brodie

        steelblue http://www.steelbluellc.com

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        • M Offline
          mirjman
          last edited by

          how are you avoiding dark corners in the back of the interiors with this? see attached test model


          20090407144722_56s.jpg

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          • soloS Offline
            solo
            last edited by


            http://img529.imageshack.us/img529/1304/200904071607101m53s.jpg

            Default settings, no fancy tricks.

            Attached is the model with the SU settings.

            test int shadow.skp

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • M Offline
              mirjman
              last edited by

              here's a quick hack at the method posted by brodie

              one flaw is that there is not realistic lighting in the depth of the window the way I showed it, perhaps if you keep the window lip in the daylight layer this would be more convincing


              20090407162014_1m34s copy.jpg

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              • brodieB Offline
                brodie
                last edited by

                hrm...interesting catch. Maybe you could do the window lip on both the daylight and night renders and use a low opacity eraser to erase the night rendered lip, thus uncovering the daylight lip until it looks right (otherwise you might end up with the opposite problem, the lip being too bright).

                It does seem to be getting more complicated though doesn't it. My guess is that the trade off for manageable render times will be some realism. However, with podium or another biased renderer that might not matter quite so much.

                -Brodie

                steelblue http://www.steelbluellc.com

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                • brodieB Offline
                  brodie
                  last edited by

                  Welp, I couldn't resist taking a crack at it. Here's my version

                  https://dl.getdropbox.com/u/384281/Night Lighting/Light test.jpg

                  Here are the associated files

                  https://dl.getdropbox.com/u/384281/Night Lighting/20090407213518_2m24s.jpg

                  https://dl.getdropbox.com/u/384281/Night Lighting/20090407214415_2m0s.jpg

                  The photoshop file
                  https://dl.getdropbox.com/u/384281/Night%20Lighting/Light%20test.psd

                  And the SU file
                  https://dl.getdropbox.com/u/384281/Night%20Lighting/test%20int%20shadow.skp

                  steelblue http://www.steelbluellc.com

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                  • brodieB Offline
                    brodie
                    last edited by

                    I haven't used Podium very much so there may be a better way to do some of the stuff (couldn't figure out how to get a dark scene, for example, without enclosing the whole model in a box). I used the Color by Layer image to save a selection of the glass and another of the window lip, then used those selections to make the appropriate masks (as you'll see in the photoshop file). Then I went back with either a black or white brush at varying opacities to reveal more or less of the lit areas on the bottom layer to give the effect that all the windows were lit to different intensities.

                    Also note that when you make the Color by Layer image (which you get to via the little arrow in the upper right corner of the Layers pallete) that you should also turn the edges off to get a better selection.

                    I also changed the color of the light emitter to a sort of brownish orange which if I recall affects the hue of light emitted so that it would look more incandescent.

                    Think that's about it. Glad I was able to finally give this a try. Now I'm interested to see how well this would work in something like Maxwell or another unbiased renderer...

                    -Brodie

                    steelblue http://www.steelbluellc.com

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                    • M Offline
                      mirjman
                      last edited by

                      i still think there is something strange going on in the podium daylight renders (both yours and mine) - shouldn't all of the room boxes be equally lit? some of the ones in the center of yours are obviously darker which doesn't make much sense unless the light source is very close to the model.

                      edit: i notice the same thing happening in solo's post as well - check out the bottom box

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                      • brodieB Offline
                        brodie
                        last edited by

                        Good call, that's exactly what the problem is with mine. I created a huge emitter plane and placed it in front of the "building". It's not that far behind the camera. So I was getting daylight bleeding around the edges of my emitter which made the boxes around the perimeter brighter. I noticed the same thing but couldn't figure it out until you brought it up. I should have turned by big box enclosure on for the "day" rendering too so I wasn't getting any sunlight, only the light from my emitter. That should have evened it out.

                        You can open up the SU model to see what I'm talking about.

                        -Brodie

                        steelblue http://www.steelbluellc.com

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                        • M Offline
                          mirjman
                          last edited by

                          ah - thanks for posting the model. I gave it a shot with the big box trick and the lighting was much more even - good fix!


                          20090408103237_52m50s.jpg

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                          • EdsonE Offline
                            Edson
                            last edited by

                            this is becoming a very interesting thread. thanks to all for the contributions so far.

                            edson mahfuz, architect| porto alegre • brasil
                            http://www.mahfuz.arq.br

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                            • brodieB Offline
                              brodie
                              last edited by

                              So is there a way to turn off the sun altogether in podium? I guess I was assuming there must be but I'm surprised no one has chimed in on that.

                              -Brodie

                              steelblue http://www.steelbluellc.com

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                              • EdsonE Offline
                                Edson
                                last edited by

                                @unknownuser said:

                                So is there a way to turn off the sun altogether in podium? I guess I was assuming there must be but I'm surprised no one has chimed in on that.

                                -Brodie

                                you do not do that in podium. the beauty of it is that you do almost everything in SUp. for a night scene in podium you turn off the sun in SUp and give the background a dark color.

                                edson mahfuz, architect| porto alegre • brasil
                                http://www.mahfuz.arq.br

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                                • brodieB Offline
                                  brodie
                                  last edited by

                                  ahh, maybe the background was my fatal flaw. By turning off the sun you're saying just turn off SU shadows? I did that but it was still pretty well lit, I didn't change the background though so maybe that's the trick.

                                  -Brodie

                                  steelblue http://www.steelbluellc.com

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                                  • tinanneT Offline
                                    tinanne
                                    last edited by

                                    This is a great thread! More, more...

                                    Executive Director : American Society of Architectural Illustrators
                                    AIP 30 Competition opens soon. ASAI.org

                                    Architectural Rendering

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