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    Needed: advice on night scenes of complex models

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    • E Offline
      Ecuadorian
      last edited by

      If some of those lights are just to illuminate windows from the inside, you could just paste pictures in post-processing, using a mask layer.

      -Miguel Lescano
      Subscribe to my house plans YouTube channel! (30K+ subs)

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      • EdsonE Offline
        Edson
        last edited by

        i see. ideally, i would like the interior to be seen from the outside.

        edson mahfuz, architect| porto alegre • brasil
        http://www.mahfuz.arq.br

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        • E Offline
          Ecuadorian
          last edited by

          You could a render of the interior illuminated by just the sun if you remove the outer skin, and use it as a layer below the night render of the outer skin. You could the adjust the levels of the lower layer to suit your needs.

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • R Offline
            remus
            last edited by

            Another render engine might be more appropriate, perhaps kerkythea or indigo? not sure which rendering method would be best for kerkythea, though.

            http://remusrendering.wordpress.com/

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            • R Offline
              Roger
              last edited by

              Create a picture wall (vertical surface) inside the building and paste a photo on that false wall. Then light that wall as appropriate. In other words move the image in via pre production rather than post production. I run into this way too often. Clients want a rendering of a building they don't have tenants for which means they have no interior design. So they want to pay for a rendering, but then actually get some design because what goes on behind the windows has to be thought out. So I just cheat a bit and throw in photo fragments. When this happens even the family dog is pressed into service as are bits and pieces of friends homes and offices. I have even gone on photo runs in furniture stores to collect office entourage. Just a quirky little work around that worked for me.

              http://www.azcreative.com

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              • EdsonE Offline
                Edson
                last edited by

                roger,

                even though my problem is slightly different (ie, how to light the interiors for a good night shot) your advice is welcome as i run into the "empty room" problem very often. thanks.

                edson mahfuz, architect| porto alegre • brasil
                http://www.mahfuz.arq.br

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                • EdsonE Offline
                  Edson
                  last edited by

                  @remus said:

                  Another render engine might be more appropriate, perhaps kerkythea or indigo? not sure which rendering method would be best for kerkythea, though.

                  remus,

                  thanks, but i do not think it is a good solution for me to start using another application. the reason i use podium is its ease of use as my focus of interest is the project not the render. what i want to do is learn how to produce good night shots (for my own purpose, that is) with my rendering engine of choice.

                  edson mahfuz, architect| porto alegre • brasil
                  http://www.mahfuz.arq.br

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                  • R Offline
                    remus
                    last edited by

                    Very sensible, i find it hard enough trying to get indigo to do what i want, let alone having to worry about how other render engines work as well.

                    http://remusrendering.wordpress.com/

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                    • brodieB Offline
                      brodie
                      last edited by

                      I'd be interested in seeing how Ecuadorian's idea would work out. I've had the same idea before but haven't given it a shot. Here's how it goes in my head.

                      Render interior with the building's 'skin' layer turned off. Use daylighting. the glass should probably be turned on though, not sure.

                      Render your night shot with no interior lights

                      Save an unrendered image from the same SU perspective in "color by layer" mode (all window glass must be on a separate layer)

                      in Photoshop set up those 3 images on seperate layers with 'color by layer' on top and the skinless layer on bottom.

                      use 'color by layer' to make a good selection of the window glass and use that selection to either delete or mask out the windows from the night shot layer (effectively revealing the interior shown on the layer below)

                      Finally adjusting the brightness and hue of the interior until it looks right. A photo filter might be appropriate here so it looks like it's being lit by incandecents instead of sunlight (or instead of daylight you could have rendered it with 1 large incandecent type light)

                      I'd probably also go back and unmask some of the windows so it doesn't look like ALL the lights are on.

                      Like I said, it works in my head but I've never had the opportunity to test it out. If anyone has done something like this I'd love to see the results.

                      -Brodie

                      steelblue http://www.steelbluellc.com

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                      • EdsonE Offline
                        Edson
                        last edited by

                        hi brodie,

                        thanks for the tips. as soon as i have the time i will put them to test.

                        EDIT: my only doubt about your suggestions is that you never mention a step that includes artificial lighting. note that the main purpose of the scene is to show a brighly lit building seen from the outside.

                        edson mahfuz, architect| porto alegre • brasil
                        http://www.mahfuz.arq.br

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                        • brodieB Offline
                          brodie
                          last edited by

                          Great, can't wait to see the results! Note that one of the things I'm not sure about is how to handle the glass. If it's turned on in the "skinless" render and then adjusted in post-processing will it look right? I'm not sure.

                          -Brodie

                          steelblue http://www.steelbluellc.com

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                          • M Offline
                            mirjman
                            last edited by

                            how are you avoiding dark corners in the back of the interiors with this? see attached test model


                            20090407144722_56s.jpg

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                            • soloS Offline
                              solo
                              last edited by


                              http://img529.imageshack.us/img529/1304/200904071607101m53s.jpg

                              Default settings, no fancy tricks.

                              Attached is the model with the SU settings.

                              test int shadow.skp

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • M Offline
                                mirjman
                                last edited by

                                here's a quick hack at the method posted by brodie

                                one flaw is that there is not realistic lighting in the depth of the window the way I showed it, perhaps if you keep the window lip in the daylight layer this would be more convincing


                                20090407162014_1m34s copy.jpg

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                                • brodieB Offline
                                  brodie
                                  last edited by

                                  hrm...interesting catch. Maybe you could do the window lip on both the daylight and night renders and use a low opacity eraser to erase the night rendered lip, thus uncovering the daylight lip until it looks right (otherwise you might end up with the opposite problem, the lip being too bright).

                                  It does seem to be getting more complicated though doesn't it. My guess is that the trade off for manageable render times will be some realism. However, with podium or another biased renderer that might not matter quite so much.

                                  -Brodie

                                  steelblue http://www.steelbluellc.com

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                                  • brodieB Offline
                                    brodie
                                    last edited by

                                    Welp, I couldn't resist taking a crack at it. Here's my version

                                    https://dl.getdropbox.com/u/384281/Night Lighting/Light test.jpg

                                    Here are the associated files

                                    https://dl.getdropbox.com/u/384281/Night Lighting/20090407213518_2m24s.jpg

                                    https://dl.getdropbox.com/u/384281/Night Lighting/20090407214415_2m0s.jpg

                                    The photoshop file
                                    https://dl.getdropbox.com/u/384281/Night%20Lighting/Light%20test.psd

                                    And the SU file
                                    https://dl.getdropbox.com/u/384281/Night%20Lighting/test%20int%20shadow.skp

                                    steelblue http://www.steelbluellc.com

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                                    • brodieB Offline
                                      brodie
                                      last edited by

                                      I haven't used Podium very much so there may be a better way to do some of the stuff (couldn't figure out how to get a dark scene, for example, without enclosing the whole model in a box). I used the Color by Layer image to save a selection of the glass and another of the window lip, then used those selections to make the appropriate masks (as you'll see in the photoshop file). Then I went back with either a black or white brush at varying opacities to reveal more or less of the lit areas on the bottom layer to give the effect that all the windows were lit to different intensities.

                                      Also note that when you make the Color by Layer image (which you get to via the little arrow in the upper right corner of the Layers pallete) that you should also turn the edges off to get a better selection.

                                      I also changed the color of the light emitter to a sort of brownish orange which if I recall affects the hue of light emitted so that it would look more incandescent.

                                      Think that's about it. Glad I was able to finally give this a try. Now I'm interested to see how well this would work in something like Maxwell or another unbiased renderer...

                                      -Brodie

                                      steelblue http://www.steelbluellc.com

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                                      • M Offline
                                        mirjman
                                        last edited by

                                        i still think there is something strange going on in the podium daylight renders (both yours and mine) - shouldn't all of the room boxes be equally lit? some of the ones in the center of yours are obviously darker which doesn't make much sense unless the light source is very close to the model.

                                        edit: i notice the same thing happening in solo's post as well - check out the bottom box

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                                        • brodieB Offline
                                          brodie
                                          last edited by

                                          Good call, that's exactly what the problem is with mine. I created a huge emitter plane and placed it in front of the "building". It's not that far behind the camera. So I was getting daylight bleeding around the edges of my emitter which made the boxes around the perimeter brighter. I noticed the same thing but couldn't figure it out until you brought it up. I should have turned by big box enclosure on for the "day" rendering too so I wasn't getting any sunlight, only the light from my emitter. That should have evened it out.

                                          You can open up the SU model to see what I'm talking about.

                                          -Brodie

                                          steelblue http://www.steelbluellc.com

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                                          • M Offline
                                            mirjman
                                            last edited by

                                            ah - thanks for posting the model. I gave it a shot with the big box trick and the lighting was much more even - good fix!


                                            20090408103237_52m50s.jpg

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