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    Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

    Scheduled Pinned Locked Moved SketchyPhysics
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    • H Offline
      hobbnob
      last edited by

      thanks m8, I've got it now, i have a few sounds here on my pc, but it's over 1 gbs worth, so i think that will stay local for now, i might upload a few later, mostly weapons

      My WIP Thread:Here

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      • C Offline
        CPhillips
        last edited by

        Thanks BTM! One thing I noticed though.

        The playsound command is based on the Sketchup api's play_sound(). At least on Windows it is pretty limited. You can only play one our two sounds at a time and then they start to buffer. For that reason it makes sense to have the samples as short as possible. I noticed that all your sounds are about 5 sec even though the actual sound is much shorter.

        It makes me wonder if it is behaving the same on Windows and Mac. How many sounds can you play at once?

        It would be really cool if the Mac version was better than the PC. That way I wouldnt have to find a cross platform solution to playing sound.

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        • B Offline
          BTM
          last edited by

          Ah, the problem with garageband is that it records until the end of the last measure (mostly it's used for songs), so it records for a few extra seconds. It was never a problem for me though, because my mac can play as many sounds as a time as I want. πŸ˜„ I tried playing the explosion sound on a 1 frame basis once, the sound keeps playing even after the next one starts, and let's just say it was a bit loud πŸ˜†

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          • C Offline
            CPhillips
            last edited by

            Well that is very good news. I can code up a playsound replacement on Win that should be much closer to that.

            On solution to sounds I have been working on is to use MIDI. Both Win and Mac come with a very large patch set of sounds.

            301 Moved Permanently

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            (www.midi.org)

            Maybe omething like:

            playnote(instrument,note)

            playnote("gunshot","C3")
            playnote("bongo","C3")

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            • B Offline
              BTM
              last edited by

              You'd still allow the current way of using our own sounds too, right?

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              • C Offline
                CPhillips
                last edited by

                Oh sure. I have the embedded sounds working and I am working on a PC wrapper for the better playsound. It will also support .MP3 in addition to .WAV.

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                • B Offline
                  BTM
                  last edited by

                  ... m4a?

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                  • C Offline
                    CPhillips
                    last edited by

                    I dont think so. The Sketchup docs say just mp3 and wav.

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                    • X Offline
                      xBlAcKBiRdx
                      last edited by

                      that sounds folder is not in my sketchyphysics3 folder

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                      • B Offline
                        BTM
                        last edited by

                        @xblackbirdx said:

                        that sounds folder is not in my sketchyphysics3 folder

                        … It should be, if you have sketchyphysics3 rc1 or later.

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                        • X Offline
                          xBlAcKBiRdx
                          last edited by

                          well its not there can u give ur install?

                          w8 a minute rc1? whats that?? ❓

                          UPDATE: nevermind i got it!!

                          but... i don't know how to use the sounds...

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                          • T Offline
                            tecflip
                            last edited by

                            @cphillips said:

                            Oh sure. I have the embedded sounds working and I am working on a PC wrapper for the better playsound. It will also support .MP3 in addition to .WAV.

                            how do i import sounds?

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