Sketchyphysics sound sets (UPDATED)apr.5@10:42AM
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I was board, and decided to use garageband to record, and edit, random sounds for sketchyphysics. Took a while, but here they are:
UPDATED AGAIN: I added and edited sounds. This set NOW includes 24 assorted sounds, and can be used by anyone who wants to
%(#808080)[(No need to worry about copyrights )]If anyone has or wants to make any other sound collections, you can post them here.
Also, I'll probably make more sounds later, so if you have any suggestions, feel free to PM me, or post a comment on this thread.
NOTE: As i've learned, these sounds may not work too well on windows, because the sounds on it can't overlap more that 2 or 3, and these sounds have a few seconds of silence after each actual sound. Too bad.
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...My current progress on my helicopter, even More improved. What do you think of the sounds+camera?
(note, for sounds to work, the zip. file above must be installed correctly)Ha! still below 2mbs!
W/S=thrust,
A/D=turn,
up/down=forwards/backwards (tilting),
left/right= roll,
R/F=aim gun (up and down),
and spacebar=shoot...BTW, why are WAV files not allowed to be posted?
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thanks m8, but i kind of disagree with uploading this, i think there should be much more sounds, so that only one needs to be downloaded
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also: wheree do we put them?????
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For now, I'll make a few small collections, this one's assorted, I might make a weapons set, and maybe one for toy sounds or something, and later put them all into one big file as well, but for now, you have these ones.
also, perhaps some other modelers who want so make sounds
place the files in plugins>sketchyphysics3>sounds.
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thanks m8, I've got it now, i have a few sounds here on my pc, but it's over 1 gbs worth, so i think that will stay local for now, i might upload a few later, mostly weapons
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Thanks BTM! One thing I noticed though.
The playsound command is based on the Sketchup api's play_sound(). At least on Windows it is pretty limited. You can only play one our two sounds at a time and then they start to buffer. For that reason it makes sense to have the samples as short as possible. I noticed that all your sounds are about 5 sec even though the actual sound is much shorter.
It makes me wonder if it is behaving the same on Windows and Mac. How many sounds can you play at once?
It would be really cool if the Mac version was better than the PC. That way I wouldnt have to find a cross platform solution to playing sound.
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Ah, the problem with garageband is that it records until the end of the last measure (mostly it's used for songs), so it records for a few extra seconds. It was never a problem for me though, because my mac can play as many sounds as a time as I want. I tried playing the explosion sound on a 1 frame basis once, the sound keeps playing even after the next one starts, and let's just say it was a bit loud
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Well that is very good news. I can code up a playsound replacement on Win that should be much closer to that.
On solution to sounds I have been working on is to use MIDI. Both Win and Mac come with a very large patch set of sounds.
http://www.midi.org/techspecs/gm1sound.php
Maybe omething like:
playnote(instrument,note)
playnote("gunshot","C3")
playnote("bongo","C3") -
You'd still allow the current way of using our own sounds too, right?
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Oh sure. I have the embedded sounds working and I am working on a PC wrapper for the better playsound. It will also support .MP3 in addition to .WAV.
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... m4a?
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I dont think so. The Sketchup docs say just mp3 and wav.
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that sounds folder is not in my sketchyphysics3 folder
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@xblackbirdx said:
that sounds folder is not in my sketchyphysics3 folder
β¦ It should be, if you have sketchyphysics3 rc1 or later.
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well its not there can u give ur install?
w8 a minute rc1? whats that??
UPDATE: nevermind i got it!!
but... i don't know how to use the sounds...
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@cphillips said:
Oh sure. I have the embedded sounds working and I am working on a PC wrapper for the better playsound. It will also support .MP3 in addition to .WAV.
how do i import sounds?
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