FPS Rig
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Pretty glitchy... I experimented with more wheels for rotation control but thrusters work better. This is just a test level, If anyone finds a way to make the movement more stable please post it. Anyway, controls are:
left stick/wasd = forwards/backwards, strafe
right stick/arrowkeys = turn, look up/down
right trigger (RB)/space = fire -
I also made one i while back it is an attachment to this post and it has the same controls i think, apart from fire which is only the trigger
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Nice; it works very differently to mine. I really want a gyro that won't rotate, to do the turning from... the thrusters just don't allow precise aim.
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I figured out how to make a no-rotate gyro! You use two... only downside is that you have to start rotated to 45 degrees pointing down; this immediately chages though.
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@wacov said:
I figured out how to make a no-rotate gyro! You use two... only downside is that you have to start rotated to 45 degrees pointing down; this immediately chages though.
no, you don't have to. this helicopter uses 2 gyros to keep part of the flying mechanism in it's orientation:
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Very cool!
I think something might be messed up with Gyros in 3.0. I seem to remember them being better behaved in 2.0.
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My own shooter: not first person though, the helicopter again. I've been playing around with breakable joints and emitters a bit.
WS-thrust
AD-turn
←→-roll
↑↓-tilt
space-shoot
RF-gun angle -
@unknownuser said:
@wacov said:
I figured out how to make a no-rotate gyro! You use two... only downside is that you have to start rotated to 45 degrees pointing down; this immediately chages though.
no, you don't have to. this helicopter uses 2 gyros to keep part of the flying mechanism in it's orientation:
Ah ok thanks; yours works only when they are that way round. When I tried to counter the spin on mine, it disappeared whenever it touched something...
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It seems that gyros are to some degree broken in SP3. I tried them out in SP2 and they are much better behaved.
I figure out what changed....
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I might try and do an fps rig. it will probably end up keyboard control cos i don't have a gamepad though. I thought of a way of making one sprint though with a variation of the scripted transmission jake on the warehouse made.
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