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    How can I make the glass look better in this vray render?

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    • L Offline
      linea
      last edited by

      I know this isn't a good render but I'd be happy if I could just get the glass right. Ignore the wall windows, I need to delete a face that's showing through behind them, but the glazing at the entrance is what I would like to improve on.

      edit: thanks jackson for the sandstone textures.


      unirender1.jpg


      unirender2.jpg

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      • F Offline
        FenS
        last edited by

        I might be wrong and am not that familiar with rendering, but is there any (lack of) reflection in the glass?
        Maybe if you can see (more) reflection of the wall in the glass it already looks better?

        Qué sais je? there is still so much to be learned...

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        • L Offline
          linea
          last edited by

          Hmmm, good point, I haven't modelled anything opposite these views, I might try that.

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          • D Offline
            DzineTech
            last edited by

            First thing is you will obviously need something for it to reflect.
            Secondly if you've only made the glass from a single sheet then you wont need to bother about the refraction layer as that only works with geometry that has depth. In your glass reflection layer set the type to Fresnel and ensure both IOR's have the same value. Increasing this value increases reflection so adjust to suit desired strength. The black and white swatches adjust strength of reflections for elements facing and parallel to the camera so you can tweak these to get different results.

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            • L Offline
              linea
              last edited by

              Thanks Dzine.

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              • marked001M Offline
                marked001
                last edited by

                the key to making something look 'real' is to detail is as much as possible...it doesnt matter how expensive and great your rendering program is...if the detail isnt there, its never going to look real.... so keep modelling on that entry 😄 looks good so far though.

                http://www.revision21vis.com

                instagram: revi21on

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                • L Offline
                  linea
                  last edited by

                  Well actually there is virtually nothing else to model, seriously. It is a frameless glass system, all the fixings are hidden in the cantilevered roof.

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                  • S Offline
                    silver_shadow
                    last edited by

                    Make the glass colour black, no colour, and 10 % transparent. Then make sure the glass is single face. (no depth to it)
                    Go to vray settings. Add reflection to your glass (give it a value between 1.75 and 2) no refraction

                    Then inside your model..throw a couple of furniture in to give t life inside....maybe put some curtains or blinds inside the windows.
                    Finally look for the blackout rubie. Render you model first. save the output. select one face of the glass, make it solid again, and go to plugins, mask object material.
                    what it does it makes the whole model black except the glass cause you select it. Just double check in the vray material editor unde rthe glass diffuse tab to see if its white. if not, make it white.
                    Then youre all set...

                    Render it and you will get a black and white image but only your glass is white.

                    What you made now is a alpha of the glass.. close the drawing down..dont save.
                    open photoshop. Load your render and mask the glass in photoshop using the alpha map you made.
                    Now you can load any image, if you have surrounding images, it might be ideal. overlay it on the image and cut it you using the mask.
                    Now you have a perfect cutout of the glasss fake reflection.
                    choose a effect, hard light soft light anything that suits...and you can make the reflection strong by leaving it like that or weak by make it more transparent.

                    That will be the closets you will get to what you are looking for.
                    ☀

                    http://i185.photobucket.com/albums/x165/hondsekont/01-5.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/02-4.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/03-4.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/04-2.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/05-2.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/06-2.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/07Diffuse.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/08-2.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/09-2.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/10-2.jpg

                    http://i185.photobucket.com/albums/x165/hondsekont/11-2.jpg


                    blackout.rb

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                    • L Offline
                      linea
                      last edited by

                      Wow! Thanks ever so much silver shadow, I'll get onto it straight away and post the results.

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