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    Motor - Different Rotations!

    Scheduled Pinned Locked Moved SketchyPhysics
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    • T Offline
      Tekino
      last edited by

      Hello,

      First of all, I'm fairly new here, and decided to join as I've got a problem / question, and this would be the best place to ask!

      Alright, I use Windows XP SP3, together with SketchUp 7 Pro including SketchyPhysics 3 (BETA)

      Ok here's the deal: (I will post 3 screenshots, each screen will show a certain object that I want to rotate, so it'll be easy to understand)

      Screen 1: http://img264.imageshack.us/img264/5936/breakertest1.jpg (These 4 selected objects are a component right now, I want these to rotate to the right)

      Screen 2: http://img141.imageshack.us/img141/6566/breakertest2.jpg (This big round object, has to rotate to the left / clockwise)

      Screen 3: http://img141.imageshack.us/img141/8932/breakertest3.jpg (This small Object in the middle (Diamand) has to rotate to the right, same as on Screen 1)

      So far I've been able to get the part which is on Screen 2, to rotate properly, aswell as the Diamand on screen 3, yet the 4 components shown on Screen 1, doesn't want to rotate, or just abit and stops after a while, it also doesn't want to move with the big object shown on Screen 2, it just hangs on the same spot it was originally.

      Thanks in advance!

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      • H Offline
        hobbnob
        last edited by

        this doesn't have aything to do with sketchyphysics, post somehwere else.

        My WIP Thread:Here

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        • T Offline
          Tekino
          last edited by

          @hobbnob said:

          this doesn't have aything to do with sketchyphysics, post somehwere else.

          Why not?

          I'm using a option called 'Motor' which comes with sketchyphysics, and I'm have problems getting it to work properly..

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          • A Offline
            Alienizer
            last edited by

            You need to use the "Join Connector" to connect the motor to your group. Do this for every group that needs to turn. Use a negative number in "MaxAccet" to rotate the other way. use one motor per group.

            I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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            • H Offline
              hobbnob
              last edited by

              re-explain what you are trying to do, because it looks like you're trying to get something to rotate, which as i said before, has nothing to do with sketchyphysics πŸ˜’

              My WIP Thread:Here

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              • T Offline
                Tekino
                last edited by

                @alienizer said:

                You need to use the "Join Connector" to connect the motor to your group. Do this for every group that needs to turn. Use a negative number in "MaxAccet" to rotate the other way. use one motor per group.

                I did that, but its either buggy as hell or I am doing something wrong, or you don't understand what my problem is..

                for these 'professionals' that think they can do it on MY model, go ahead πŸ˜‰

                I've done what you said, (Which I've done for several times before), make each object that needs to turn, as a Group, then add a motor, and connect it to that group by using the joint connector.

                Alright, seems easy, but there needs more fixing then just 'this'

                EDIT: This is a small movie of the ride I trying to make, notice how it turns, thats what I mean / want to make
                Link: http://www.youtube.com/watch?v=yuO8L09OzlE&feature=related

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                • A Offline
                  Alienizer
                  last edited by

                  The only problem I can think of is that you have group your groups. Motors inside a group will no longer turn.

                  I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                  • T Offline
                    Tekino
                    last edited by

                    @alienizer said:

                    The only problem I can think of is that you have group your groups. Motors inside a group will no longer turn.

                    Nah, I do not place any motor in any group.

                    What I do is: Select an object, make it a group, then unselect the group, place the motor on the object I've made a group, and then connect them together.

                    If you want to take a look, let me know^^ (If you are experienced enough of course)

                    I've also exploded any component / group, so it becomes unique again, and then, as I said, make it a group again to make sure there ain't a group within a group.. If that's even possible.. lol

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                    • P Offline
                      Physicsguy1
                      last edited by

                      just after a brief look at the description, the only thing i can really decide upon is that you have two connected to the same joint. That won't work with controlled joints. Use a separate joint for each object

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                      • A Offline
                        Alienizer
                        last edited by

                        The other thing is, if you copy/paste an object that's already join to a motor, so will the copy, and you'll need to de-select it using the Join tool again, use Ctrl to add and Shift to remove when you click the object. Or else it will try to rotate from it's current position to around the motor it's join to, and it may not even move at all. It all get screwy at that point. So make sure you have the right object join to the right motor, and not join to more than one motor.

                        If you still can't make it work, I can take a look at your project.

                        I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                        • T Offline
                          Tekino
                          last edited by

                          Each object is connected to 1 motor, each object is having his own motor.

                          And I haven't copy + pasted ANYTHING 🀣

                          Ok, I will PM you Alienizer.

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                          • A Offline
                            Alienizer
                            last edited by

                            OK

                            I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                            • A Offline
                              Alienizer
                              last edited by

                              I found a way to do it. You must group the motors from your small rotating objects with the main rotating object. I'll PM you a demo...

                              I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                              • T Offline
                                Tekino
                                last edited by

                                Of course, as said before, Thank you very much for taking YOUR time getting it done.

                                Keep up the good work! πŸ˜‰

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