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    Apartment Complex WIP

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    • StinkieS Offline
      Stinkie
      last edited by

      I'll have a look in the morning, and post the .rb file.

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      • marked001M Offline
        marked001
        last edited by

        definitely would like that ruby, stinkie! i actually might have to search for it tonight, because i need to finish this image tonight...

        richard...no, not going from preview...just exporting from sketchup for a quick 10 min render (no studio)

        one more...

        http://img212.imageshack.us/img212/3261/douglassharrisontest303.th.jpg

        http://www.revision21vis.com

        instagram: revi21on

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        • marked001M Offline
          marked001
          last edited by

          i could probably just do this with sketchup and no renderer....but just messing around. the reason for maxwell is simple...its all i've got and its basically all i know...haha..could use podium, i guess...but vray, dont own it and dont think i have the mental capacity to learn a biased renderer πŸ˜„ 5 mins of setup and 10 min render and done, in maxwell.

          2 point would definitely be better, but maxwell doesnt support, and nor does podium for that matter. could do shift lens in studio, but then it'd be a pita to get the line overlay to match up...

          here's the next iteration....

          http://img410.imageshack.us/img410/7428/douglassharrisontest203.th.jpg

          http://www.revision21vis.com

          instagram: revi21on

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          • marked001M Offline
            marked001
            last edited by

            thanks for the dose of reality, phil...editted my posts..i knew the chances were slim of them floatin in here, but ya never know plus its not too professional.

            i didnt think of horizontal strokes.... probably should've tried it though.. i went with vertical because i was stuck on the reflection idea.... think i'm calling this done for now...client is happy..so good enough πŸ˜‰ only spent like 5 hours on it.

            http://www.revision21vis.com

            instagram: revi21on

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            • P Offline
              Phil Rader AIA
              last edited by

              Jason

              Have you tried horizontal stroke marks for the illustration they might counteract the perceived height of the building. The vertical stroke marks seem to over emphasize the height of the building.

              http://www.philrader.com

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              • boofredlayB Offline
                boofredlay
                last edited by

                Beautiful work Jason.

                http://www.coroflot.com/boofredlay

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                • FrederikF Offline
                  Frederik
                  last edited by

                  Really NICE, Jason...! πŸ‘

                  Cheers
                  Kim Frederik

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                  • M Offline
                    mateo soletic
                    last edited by

                    Great work Jason. πŸ‘

                    [Concept Illustrations](http://concept-illustrations.com/)

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Here's the ruby. (Hope I fetched the right one out of my plugins folder!!)

                      Usage:

                      • set your view like you'd normally do.
                      • under "camera", choose "create camera". You'll see a pop-up. Choose a name for your cam ("camera 1", "camera 2", etc), then click OK.
                      • right-click in the viewport. A pop-up appears. Choose "Edit Camera", then change the settings to your liking. Click OK.
                      • Right-click in the viewport again. A pop-up will appear. Click "done".

                      camera.rb

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                      • irwanwrI Offline
                        irwanwr
                        last edited by

                        @unknownuser said:

                        Here's the ruby. (Hope I fetched the right one out of my plugins folder!!)

                        Usage:

                        • set your view like you'd normally do.
                        • under "camera", choose "create camera". You'll see a pop-up. Choose a name for your cam ("camera 1", "camera 2", etc), then click OK.
                        • right-click in the viewport. A pop-up appears. Choose "Edit Camera", then change the settings to your liking. Click OK.
                        • Right-click in the viewport again. A pop-up will appear. Click "done".

                        who's the plugin author, Tom? does it able to remove a camera?
                        been trying to use the batch render in KT, but when the scene was modified, SU seems to add another cam.
                        i've been looking for a plugin that might be able to edit cam position or remove any.

                        is there any?

                        thank you.

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          I don't know who the ruby's author is.

                          You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it.

                          Efficient, and totally WYSIWYG.

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                          • DanielD Offline
                            Daniel
                            last edited by

                            Beautiful image, Jason. IMHO, I think it could do with some more people and cars, to convey the idea of a thriving (and prosperous) community.

                            My avatar is an anachronism.

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                            • irwanwrI Offline
                              irwanwr
                              last edited by

                              @unknownuser said:

                              I don't know who the ruby's author is.

                              You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it.

                              Efficient, and totally WYSIWYG.

                              sounds like a great script to me. i'd like to download it if you don't mind.
                              thank you πŸ‘

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