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    Apartment Complex WIP

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    • marked001M Offline
      marked001
      last edited by

      thanks for the dose of reality, phil...editted my posts..i knew the chances were slim of them floatin in here, but ya never know plus its not too professional.

      i didnt think of horizontal strokes.... probably should've tried it though.. i went with vertical because i was stuck on the reflection idea.... think i'm calling this done for now...client is happy..so good enough πŸ˜‰ only spent like 5 hours on it.

      http://www.revision21vis.com

      instagram: revi21on

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      • P Offline
        Phil Rader AIA
        last edited by

        Jason

        Have you tried horizontal stroke marks for the illustration they might counteract the perceived height of the building. The vertical stroke marks seem to over emphasize the height of the building.

        http://www.philrader.com

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        • boofredlayB Offline
          boofredlay
          last edited by

          Beautiful work Jason.

          http://www.coroflot.com/boofredlay

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          • FrederikF Offline
            Frederik
            last edited by

            Really NICE, Jason...! πŸ‘

            Cheers
            Kim Frederik

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            • M Offline
              mateo soletic
              last edited by

              Great work Jason. πŸ‘

              [Concept Illustrations](http://concept-illustrations.com/)

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              • StinkieS Offline
                Stinkie
                last edited by

                Here's the ruby. (Hope I fetched the right one out of my plugins folder!!)

                Usage:

                • set your view like you'd normally do.
                • under "camera", choose "create camera". You'll see a pop-up. Choose a name for your cam ("camera 1", "camera 2", etc), then click OK.
                • right-click in the viewport. A pop-up appears. Choose "Edit Camera", then change the settings to your liking. Click OK.
                • Right-click in the viewport again. A pop-up will appear. Click "done".

                camera.rb

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                • irwanwrI Offline
                  irwanwr
                  last edited by

                  @unknownuser said:

                  Here's the ruby. (Hope I fetched the right one out of my plugins folder!!)

                  Usage:

                  • set your view like you'd normally do.
                  • under "camera", choose "create camera". You'll see a pop-up. Choose a name for your cam ("camera 1", "camera 2", etc), then click OK.
                  • right-click in the viewport. A pop-up appears. Choose "Edit Camera", then change the settings to your liking. Click OK.
                  • Right-click in the viewport again. A pop-up will appear. Click "done".

                  who's the plugin author, Tom? does it able to remove a camera?
                  been trying to use the batch render in KT, but when the scene was modified, SU seems to add another cam.
                  i've been looking for a plugin that might be able to edit cam position or remove any.

                  is there any?

                  thank you.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    I don't know who the ruby's author is.

                    You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it.

                    Efficient, and totally WYSIWYG.

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                    • DanielD Offline
                      Daniel
                      last edited by

                      Beautiful image, Jason. IMHO, I think it could do with some more people and cars, to convey the idea of a thriving (and prosperous) community.

                      My avatar is an anachronism.

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                      • irwanwrI Offline
                        irwanwr
                        last edited by

                        @unknownuser said:

                        I don't know who the ruby's author is.

                        You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it.

                        Efficient, and totally WYSIWYG.

                        sounds like a great script to me. i'd like to download it if you don't mind.
                        thank you πŸ‘

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