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    Apartment Complex WIP

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    • StinkieS Offline
      Stinkie
      last edited by

      There's a ruby that lets you, amongst other things, set the 'tilt' and the height of the camera. I use it all the time -works just fine with MW! Really handy. Forgot what it's called, though, and can't go check right now.

      Anyone else know what it's called?

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      • RichardR Offline
        Richard
        last edited by

        @unknownuser said:

        There's a ruby that lets you, amongst other things, set the 'tilt' and the height of the camera. I use it all the time -works just fine with MW! Really handy. Forgot what it's called, though, and can't go check right now.

        Anyone else know what it's called?

        Hmmmmm? Well isn't that interesting!!! I'd like that one too if you can work it out later mate!

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • StinkieS Offline
          Stinkie
          last edited by

          I'll have a look in the morning, and post the .rb file.

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          • marked001M Offline
            marked001
            last edited by

            definitely would like that ruby, stinkie! i actually might have to search for it tonight, because i need to finish this image tonight...

            richard...no, not going from preview...just exporting from sketchup for a quick 10 min render (no studio)

            one more...

            http://img212.imageshack.us/img212/3261/douglassharrisontest303.th.jpg

            http://www.revision21vis.com

            instagram: revi21on

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            • marked001M Offline
              marked001
              last edited by

              i could probably just do this with sketchup and no renderer....but just messing around. the reason for maxwell is simple...its all i've got and its basically all i know...haha..could use podium, i guess...but vray, dont own it and dont think i have the mental capacity to learn a biased renderer πŸ˜„ 5 mins of setup and 10 min render and done, in maxwell.

              2 point would definitely be better, but maxwell doesnt support, and nor does podium for that matter. could do shift lens in studio, but then it'd be a pita to get the line overlay to match up...

              here's the next iteration....

              http://img410.imageshack.us/img410/7428/douglassharrisontest203.th.jpg

              http://www.revision21vis.com

              instagram: revi21on

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              • marked001M Offline
                marked001
                last edited by

                thanks for the dose of reality, phil...editted my posts..i knew the chances were slim of them floatin in here, but ya never know plus its not too professional.

                i didnt think of horizontal strokes.... probably should've tried it though.. i went with vertical because i was stuck on the reflection idea.... think i'm calling this done for now...client is happy..so good enough πŸ˜‰ only spent like 5 hours on it.

                http://www.revision21vis.com

                instagram: revi21on

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                • P Offline
                  Phil Rader AIA
                  last edited by

                  Jason

                  Have you tried horizontal stroke marks for the illustration they might counteract the perceived height of the building. The vertical stroke marks seem to over emphasize the height of the building.

                  http://www.philrader.com

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Beautiful work Jason.

                    http://www.coroflot.com/boofredlay

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      Really NICE, Jason...! πŸ‘

                      Cheers
                      Kim Frederik

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                      • M Offline
                        mateo soletic
                        last edited by

                        Great work Jason. πŸ‘

                        [Concept Illustrations](http://concept-illustrations.com/)

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          Here's the ruby. (Hope I fetched the right one out of my plugins folder!!)

                          Usage:

                          • set your view like you'd normally do.
                          • under "camera", choose "create camera". You'll see a pop-up. Choose a name for your cam ("camera 1", "camera 2", etc), then click OK.
                          • right-click in the viewport. A pop-up appears. Choose "Edit Camera", then change the settings to your liking. Click OK.
                          • Right-click in the viewport again. A pop-up will appear. Click "done".

                          camera.rb

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                          • irwanwrI Offline
                            irwanwr
                            last edited by

                            @unknownuser said:

                            Here's the ruby. (Hope I fetched the right one out of my plugins folder!!)

                            Usage:

                            • set your view like you'd normally do.
                            • under "camera", choose "create camera". You'll see a pop-up. Choose a name for your cam ("camera 1", "camera 2", etc), then click OK.
                            • right-click in the viewport. A pop-up appears. Choose "Edit Camera", then change the settings to your liking. Click OK.
                            • Right-click in the viewport again. A pop-up will appear. Click "done".

                            who's the plugin author, Tom? does it able to remove a camera?
                            been trying to use the batch render in KT, but when the scene was modified, SU seems to add another cam.
                            i've been looking for a plugin that might be able to edit cam position or remove any.

                            is there any?

                            thank you.

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              I don't know who the ruby's author is.

                              You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it.

                              Efficient, and totally WYSIWYG.

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                              • DanielD Offline
                                Daniel
                                last edited by

                                Beautiful image, Jason. IMHO, I think it could do with some more people and cars, to convey the idea of a thriving (and prosperous) community.

                                My avatar is an anachronism.

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                                • irwanwrI Offline
                                  irwanwr
                                  last edited by

                                  @unknownuser said:

                                  I don't know who the ruby's author is.

                                  You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it.

                                  Efficient, and totally WYSIWYG.

                                  sounds like a great script to me. i'd like to download it if you don't mind.
                                  thank you πŸ‘

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