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    Apartment Complex WIP

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    • R Offline
      rdluther
      last edited by

      I really like the marker/watercolor rendering style. The only think I would say is to add some entourage, this building could be anywhere, cars, trucks, trees, and people would give it that final touch that would make this image really jump off the page. Post the final work when completed, would love to see the finished product.

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      • StinkieS Offline
        Stinkie
        last edited by

        Looks O.K. - apart from the 3 point perspective. 2 point would work better, I think.

        I wonder though, why you would use MW for something like this? Wouldn't Vray be more appropriate? Don't get me wrong, I use MW myself, and it certainly is capable of producing quality images. I just don't see the point in using it for stuff like this - seems like overkill.

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        • RichardR Offline
          Richard
          last edited by

          I agree with Stinkie - for the two point!

          Mate do you run a full render or just use the preview output for the base? I find sometimes I like the preview render just as much due to it's crispness - if you up you screen res to max and undock the preview window you can drag it to be full screen and get fairly good output and infact much better than most other renderers anyway!

          Actually for me if you could animate from studio I'd be just as happy with the output from the preview which would be fairly quick and for video the frames don't need to be as baked as a still!

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • StinkieS Offline
            Stinkie
            last edited by

            There's a ruby that lets you, amongst other things, set the 'tilt' and the height of the camera. I use it all the time -works just fine with MW! Really handy. Forgot what it's called, though, and can't go check right now.

            Anyone else know what it's called?

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            • RichardR Offline
              Richard
              last edited by

              @unknownuser said:

              There's a ruby that lets you, amongst other things, set the 'tilt' and the height of the camera. I use it all the time -works just fine with MW! Really handy. Forgot what it's called, though, and can't go check right now.

              Anyone else know what it's called?

              Hmmmmm? Well isn't that interesting!!! I'd like that one too if you can work it out later mate!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • StinkieS Offline
                Stinkie
                last edited by

                I'll have a look in the morning, and post the .rb file.

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                • marked001M Offline
                  marked001
                  last edited by

                  definitely would like that ruby, stinkie! i actually might have to search for it tonight, because i need to finish this image tonight...

                  richard...no, not going from preview...just exporting from sketchup for a quick 10 min render (no studio)

                  one more...

                  http://img212.imageshack.us/img212/3261/douglassharrisontest303.th.jpg

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • marked001M Offline
                    marked001
                    last edited by

                    i could probably just do this with sketchup and no renderer....but just messing around. the reason for maxwell is simple...its all i've got and its basically all i know...haha..could use podium, i guess...but vray, dont own it and dont think i have the mental capacity to learn a biased renderer πŸ˜„ 5 mins of setup and 10 min render and done, in maxwell.

                    2 point would definitely be better, but maxwell doesnt support, and nor does podium for that matter. could do shift lens in studio, but then it'd be a pita to get the line overlay to match up...

                    here's the next iteration....

                    http://img410.imageshack.us/img410/7428/douglassharrisontest203.th.jpg

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • marked001M Offline
                      marked001
                      last edited by

                      thanks for the dose of reality, phil...editted my posts..i knew the chances were slim of them floatin in here, but ya never know plus its not too professional.

                      i didnt think of horizontal strokes.... probably should've tried it though.. i went with vertical because i was stuck on the reflection idea.... think i'm calling this done for now...client is happy..so good enough πŸ˜‰ only spent like 5 hours on it.

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • P Offline
                        Phil Rader AIA
                        last edited by

                        Jason

                        Have you tried horizontal stroke marks for the illustration they might counteract the perceived height of the building. The vertical stroke marks seem to over emphasize the height of the building.

                        http://www.philrader.com

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Beautiful work Jason.

                          http://www.coroflot.com/boofredlay

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            Really NICE, Jason...! πŸ‘

                            Cheers
                            Kim Frederik

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                            • M Offline
                              mateo soletic
                              last edited by

                              Great work Jason. πŸ‘

                              [Concept Illustrations](http://concept-illustrations.com/)

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Here's the ruby. (Hope I fetched the right one out of my plugins folder!!)

                                Usage:

                                • set your view like you'd normally do.
                                • under "camera", choose "create camera". You'll see a pop-up. Choose a name for your cam ("camera 1", "camera 2", etc), then click OK.
                                • right-click in the viewport. A pop-up appears. Choose "Edit Camera", then change the settings to your liking. Click OK.
                                • Right-click in the viewport again. A pop-up will appear. Click "done".

                                camera.rb

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                                • irwanwrI Offline
                                  irwanwr
                                  last edited by

                                  @unknownuser said:

                                  Here's the ruby. (Hope I fetched the right one out of my plugins folder!!)

                                  Usage:

                                  • set your view like you'd normally do.
                                  • under "camera", choose "create camera". You'll see a pop-up. Choose a name for your cam ("camera 1", "camera 2", etc), then click OK.
                                  • right-click in the viewport. A pop-up appears. Choose "Edit Camera", then change the settings to your liking. Click OK.
                                  • Right-click in the viewport again. A pop-up will appear. Click "done".

                                  who's the plugin author, Tom? does it able to remove a camera?
                                  been trying to use the batch render in KT, but when the scene was modified, SU seems to add another cam.
                                  i've been looking for a plugin that might be able to edit cam position or remove any.

                                  is there any?

                                  thank you.

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    I don't know who the ruby's author is.

                                    You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it.

                                    Efficient, and totally WYSIWYG.

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                                    • DanielD Offline
                                      Daniel
                                      last edited by

                                      Beautiful image, Jason. IMHO, I think it could do with some more people and cars, to convey the idea of a thriving (and prosperous) community.

                                      My avatar is an anachronism.

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                                      • irwanwrI Offline
                                        irwanwr
                                        last edited by

                                        @unknownuser said:

                                        I don't know who the ruby's author is.

                                        You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it.

                                        Efficient, and totally WYSIWYG.

                                        sounds like a great script to me. i'd like to download it if you don't mind.
                                        thank you πŸ‘

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