Iterating over the faces of a component - without exploding
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hm... not sure. can you post the iterating code snippet?
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Certainly. The point is to get an array of faces in the end of it all. I don't need the edges, and I don't count them even when I explode the component in advance.
def get_faces(object) entities = [] type = object.typename if type == "Face" return [object] elsif type == "Loop" return [object.face] elsif type == "Group" entities = to_array(object.entities) elsif type == "ComponentInstance" entities = to_array(object.definition.entities) end result = [] i = 0 while i<entities.length do entity = entities[i] type = entity.typename if type == "Face" result << entity elsif type == "Loop" result << entity.face elsif type == "Group" entities.concat(to_array(entity.entities)) elsif type == "ComponentInstance" entities.concat(to_array(entity.definition.entities)) end i+=1 end return result end def to_array(entities) result = [] entities.each { |entity| result << entity } return result end def get_all_selected_faces(selection) result = [] for selected in selection do entities = get_faces(selected) result.concat(entities) end return result end
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Did you know about the raytest method? It sounds like it could help you do a ray trace for visibility.
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Jim - Thanks.
I'm using raytest. But I need a fine-grain detail.
See, if I have a component - raytest will return the component as an answer for the ray hitting any of it's faces. I need to know which face in that component was intersected. More accurately, I need to know that a certain face that should have been intersected, isn't - because it's shaded.Thomthom - any thoughts?
Thanks again guys,
- Tali
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It also returns the 3dPoint that it hits. You could run that point against all planes of all the faces faces in the component with the
.on_plane?
method. If it truly hits something, there should be one plane in that compnent that would return true in that comparison.....right?Chris
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Chris -
Thanks again. You are correct, but again - that is not my use case.I repeat the question:
This code SHOULD work, it's unclear why whatever calculation I'm running on it, disagrees with the result on the exploded component.
Essentially - they both provide an array of faces, and it should be the same faces in both cases, but it seems like it isn't.
Why? -
Talig
A few remarks on your script.
You must accumulate the transformations to get the real geometric coordinates of the elements you traverse. If your raytest hits a component 'cp3', embedded in 'cp2' and 'cp1', then you should use
t = cp1.transformation * cp2.transformation * cp3.transformation
Then, you do as Chris suggests, cycle through the faces of component3, and perform 2 tests with the point 'ptray' returned by model.raytest:
- Check if on plane (fast test)
- check within the face (more greedy, especially when face has holes)
lfaces = [] cp3.definition.entities.each do |e| if e.class == Sketchup;;Face plane = [t * e.center, t * e.normal] lfaces.push e if ptray.on_plane?(plane) end end myface = nil tinv = t.inverse ptlocal = tinv * ptray lfaces.each do |face| status = face.classify_point ptlocal if status > 0 && status < 8 myface = face break end end #myface should contain your face #Note that if cp3 is a group, you should use cp3.entities instead of cp3.definition.entities.
The list [cp3, cp2, cp1] is returned by the raytestmethod.
As a side remark, you can get an array of entities by using the standard Ruby method: entities.to_areturns a list of entities (this also works on a selection).
Fredo
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How large of a component does it take for this to break? I just tried it on a simple group of 5 faces and it returned an array 5 of faces. Are you experiencing problems only on large, multiple nested components?
Chris
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I did not test the code (just wrote it on the fly).
The question is whether Raytest returns the point hit in absolute model coordinates, or in local coordinates of the component or group hit. The doc is unclear. In either case, I wanted just to tell Talig that he should use Transformations to cycle through the model.Fredo
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Chris - that's what I said: I get the correctnumber of faces. But I make some calculation about them, and I get a different result when I use explode - though I should get the same one. Even a plain box is not working properly.
Fredo - I'm a female
About the coordinates: What you're saying is interesting. I assumed I get the absolute model coordinates in any case. That's obviously true in the exploded case, but possibly the cause of the problem in what I'm trying to do. I'll check it out. Thanks!(and thanks for the to_a tip!)
I already have everything else up and running, so thanks for trying to help - but really, no call for that.
All I need is an array of faces equivalent to that of an exploded component. Nothing more, nothing less. -
@talig said:
Chris - that's what I said: I get the correctnumber of faces. But I make some calculation about them, and I get a different result when I use explode - though I should get the same one. Even a plain box is not working properly.
Heehe, yeah, I noticed that after I was re-reading some of Fredo's posts. I went back and re-read your post and realized that you already were getting the number of faces correct. My mistake.
@talig said:
All I need is an array of faces equivalent to that of an exploded component. Nothing more, nothing less.
I see what your saying now. Makes sense.
So what is the calculations you're trying to run on the faces? Or maybe you've already got it working with Fredo's great explanation?
Chris
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Have you checked that the list of faces you get is the same as if you exploded them? Not just the number.
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thomthom - I don't know how I can check that they are the same.
I mean, I can work something out and save the array before explosion, then explode it and compare, but will the object comparison be good enough? Do I need to compare certain fields? I'll obviously need to sort them both to have them in the same order - which may also be non-trivial...
Ideas? -
The
.to_s
method of entities returns something like:#<Sketchup::Face:0xae3ce28>
You could sort the results of each method, exploded and un-exploded, and write it out to two files. When you have your array just use the.sort
method. Then you can compare them for differences. For short lists you can do it yourself. For larger lists if you need to test more complex models you can try with some software that compares two files. -
I don't think you can .sort a selection set. It always comes back with undefined method '<=>' so I'm guessing they have not built in a way to compare the values of faces to know how to sort them. Even if they implemented sort to work with just the ObjectID string would suffice.
Chris
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@chris fullmer said:
Even if they implemented sort to work with just the ObjectID string would suffice.
Oh, that works to do that: selection.to_a.to_s.sort
That will sort it by turning all face ID's into a simple string. Then it can sort them. That will come in handy,
Chris
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@chris fullmer said:
Oh, that works to do that: selection.to_a.to_s.sort
I was thinking more like
selection.to_a.sort
Is there a.sort
method for a string? -
Thanks thomthom, but who promises that that string is a good identifier, when you run different instances of the program, possibly different files (same model saved under different names), if you have the same component twice in the model? Is it documented anywhere what that hex sequence is? (I'm guessing hash, but even so it matters what it takes into account)
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You're right. Didn't think of that. The Hash, and .entityID changes, also if you explode the groups.
But, another method: You could make a list of the areas of all faces and compare them. Mind you, if any of your groups/components are scaled you have to take that into account.
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Yeah, I think I've tried that, though only visually.
I'm not sure they match, but visual testing counts for nothing...
I'll give it a go, we'll see what the conclusions are
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