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    Iterating over the faces of a component - without exploding

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    • T Offline
      talig
      last edited by

      Jim - Thanks.
      I'm using raytest. But I need a fine-grain detail.
      See, if I have a component - raytest will return the component as an answer for the ray hitting any of it's faces. I need to know which face in that component was intersected. More accurately, I need to know that a certain face that should have been intersected, isn't - because it's shaded.

      Thomthom - any thoughts?

      Thanks again guys,

      • Tali

      Avatar: all rights reserved to Bryan Eppihimer

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        It also returns the 3dPoint that it hits. You could run that point against all planes of all the faces faces in the component with the .on_plane? method. If it truly hits something, there should be one plane in that compnent that would return true in that comparison.....right?

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • T Offline
          talig
          last edited by

          Chris -
          Thanks again. You are correct, but again - that is not my use case.

          I repeat the question:
          This code SHOULD work, it's unclear why whatever calculation I'm running on it, disagrees with the result on the exploded component.
          Essentially - they both provide an array of faces, and it should be the same faces in both cases, but it seems like it isn't.
          Why?

          Avatar: all rights reserved to Bryan Eppihimer

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          • fredo6F Offline
            fredo6
            last edited by

            Talig

            A few remarks on your script.

            You must accumulate the transformations to get the real geometric coordinates of the elements you traverse. If your raytest hits a component 'cp3', embedded in 'cp2' and 'cp1', then you should use

            
            t = cp1.transformation * cp2.transformation * cp3.transformation
            
            

            Then, you do as Chris suggests, cycle through the faces of component3, and perform 2 tests with the point 'ptray' returned by model.raytest:

            1. Check if on plane (fast test)
            2. check within the face (more greedy, especially when face has holes)
            
            lfaces = []
            cp3.definition.entities.each do |e|
                if e.class == Sketchup;;Face
                   plane = [t * e.center, t * e.normal]
                   lfaces.push e if ptray.on_plane?(plane)
                end
            end
            
            myface = nil
            tinv = t.inverse
            ptlocal = tinv * ptray
            lfaces.each do |face|
               status = face.classify_point ptlocal
               if status > 0 && status < 8
                  myface = face
                  break
               end
            end
            #myface should contain your face
            
            #Note that if cp3 is a group, you should use cp3.entities instead of cp3.definition.entities.
            
            

            The list [cp3, cp2, cp1] is returned by the raytestmethod.

            As a side remark, you can get an array of entities by using the standard Ruby method: entities.to_areturns a list of entities (this also works on a selection).

            Fredo

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              How large of a component does it take for this to break? I just tried it on a simple group of 5 faces and it returned an array 5 of faces. Are you experiencing problems only on large, multiple nested components?

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • fredo6F Offline
                fredo6
                last edited by

                I did not test the code (just wrote it on the fly).
                The question is whether Raytest returns the point hit in absolute model coordinates, or in local coordinates of the component or group hit. The doc is unclear. In either case, I wanted just to tell Talig that he should use Transformations to cycle through the model.

                Fredo

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                • T Offline
                  talig
                  last edited by

                  Chris - that's what I said: I get the correctnumber of faces. But I make some calculation about them, and I get a different result when I use explode - though I should get the same one. Even a plain box is not working properly.

                  Fredo - I'm a female πŸ˜„
                  About the coordinates: What you're saying is interesting. I assumed I get the absolute model coordinates in any case. That's obviously true in the exploded case, but possibly the cause of the problem in what I'm trying to do. I'll check it out. Thanks! πŸ‘ (and thanks for the to_a tip!)

                  I already have everything else up and running, so thanks for trying to help - but really, no call for that.
                  All I need is an array of faces equivalent to that of an exploded component. Nothing more, nothing less. πŸ˜„

                  Avatar: all rights reserved to Bryan Eppihimer

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    @talig said:

                    Chris - that's what I said: I get the correctnumber of faces. But I make some calculation about them, and I get a different result when I use explode - though I should get the same one. Even a plain box is not working properly.

                    Heehe, yeah, I noticed that after I was re-reading some of Fredo's posts. I went back and re-read your post and realized that you already were getting the number of faces correct. My mistake.

                    @talig said:

                    All I need is an array of faces equivalent to that of an exploded component. Nothing more, nothing less. πŸ˜„

                    I see what your saying now. Makes sense.

                    So what is the calculations you're trying to run on the faces? Or maybe you've already got it working with Fredo's great explanation?

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Have you checked that the list of faces you get is the same as if you exploded them? Not just the number.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        talig
                        last edited by

                        thomthom - I don't know how I can check that they are the same.
                        I mean, I can work something out and save the array before explosion, then explode it and compare, but will the object comparison be good enough? Do I need to compare certain fields? I'll obviously need to sort them both to have them in the same order - which may also be non-trivial...
                        Ideas?

                        Avatar: all rights reserved to Bryan Eppihimer

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          The .to_s method of entities returns something like: #<Sketchup::Face:0xae3ce28>
                          You could sort the results of each method, exploded and un-exploded, and write it out to two files. When you have your array just use the .sort method. Then you can compare them for differences. For short lists you can do it yourself. For larger lists if you need to test more complex models you can try with some software that compares two files.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I don't think you can .sort a selection set. It always comes back with undefined method '<=>' so I'm guessing they have not built in a way to compare the values of faces to know how to sort them. Even if they implemented sort to work with just the ObjectID string would suffice.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              @chris fullmer said:

                              Even if they implemented sort to work with just the ObjectID string would suffice.

                              Oh, that works to do that: selection.to_a.to_s.sort

                              That will sort it by turning all face ID's into a simple string. Then it can sort them. That will come in handy,

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @chris fullmer said:

                                Oh, that works to do that: selection.to_a.to_s.sort

                                I was thinking more like selection.to_a.sort
                                Is there a .sort method for a string?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  talig
                                  last edited by

                                  Thanks thomthom, but who promises that that string is a good identifier, when you run different instances of the program, possibly different files (same model saved under different names), if you have the same component twice in the model? Is it documented anywhere what that hex sequence is? (I'm guessing hash, but even so it matters what it takes into account)

                                  Avatar: all rights reserved to Bryan Eppihimer

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    You're right. Didn't think of that. The Hash, and .entityID changes, also if you explode the groups.

                                    But, another method: You could make a list of the areas of all faces and compare them. Mind you, if any of your groups/components are scaled you have to take that into account.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • T Offline
                                      talig
                                      last edited by

                                      Yeah, I think I've tried that, though only visually.
                                      I'm not sure they match, but visual testing counts for nothing...
                                      I'll give it a go, we'll see what the conclusions are πŸ˜„

                                      Avatar: all rights reserved to Bryan Eppihimer

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        @thomthom said:

                                        I was thinking more like selection.to_a.sort
                                        Is there a .sort method for a string?

                                        Yeah, but that's the thing. There is no selection.to_a.sort method available. But you can sort them alphabetically if you turn all the array items into strings selection.to_a.to_s.sort. Then it sorts them alphabetically.

                                        But of course it was decided this won't help here. But maybe elsewhere in the future.

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          I'm stilll curious Talig, are looking to find all the face normals? OR looking to find square areas? As Thom and Fredo have mentioned, the different rotation and scale of each group and component need to be taken into account.

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @chris fullmer said:

                                            Yeah, but that's the thing. There is no selection.to_a.sort method available. But you can sort them alphabetically if you turn all the array items into strings selection.to_a.to_s.sort. Then it sorts them alphabetically.

                                            hmm? .to_s returns an array. And for array objects there's a .sort method. I'm sure I've used this.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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