sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

    Scheduled Pinned Locked Moved Plugins
    201 Posts 64 Posters 174.4k Views 65 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      I found a little bug where the custom face needs to be drawn with the back face pointing upwards. I'll try to fix that shortly so the face can be facing either way.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

      1 Reply Last reply Reply Quote 0
      • W Offline
        wolfy
        last edited by

        Chris, thank you so much for this, as well as other, wonderful scripts. Your expertise is highly appreciated!! โ˜€

        1 Reply Last reply Reply Quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Thanks! I'm currently sitting at my computer pulling my hair out though because I can't make the custom face tool work more solidly......grrr. If I draw it, and then run the script, it normally works. But if I reverse it, its borken. OR sometimes just moving it or making a copy of it and using the copy is enough to make my script not orient it correctly. I've still got some ideas to fix it so no matter what you do it, it will orient itself uniformly. I'll get it. Once I do, I'll upload a new version. I've even got a great toolbar for the new update.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          1 Reply Last reply Reply Quote 0
          • kenK Offline
            ken
            last edited by

            Chris

            Thanks for the update. However, now I have two Chris Fullmer Menu in my plugins. Is that what you intended?

            #1
            Scale and Rotate
            Component on Faces
            Select Lines by Lenght

            The other:
            #2
            Perpendicular Face Tool
            3 Line Tool

            Thanks for all your work

            Ken

            Fight like your the third monkey on Noah's Ark gangway.

            1 Reply Last reply Reply Quote 0
            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Hmm, that is not at all what I intended. I'll check to see if I messed up my menu system somehow. Thanks for letting me know,

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                sweet
                thank you!

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  1 thing, (and this is more/less for discussion because i'm well aware i might be in the minority)

                  with the perp.circle, would you rather have the vertex of the segments at the top -or- one of the segments being horizontal (the way it's working now).

                  personally, i think it would be better if the vertex were at the top so diameter/radius lines can be drawn vertically or horizontally..

                  (am i even making any sense? ๐Ÿ˜„ )

                  that aside, i really like the change to perp.square.. having the horizontal edge is great.

                  dotdotdot

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    putnik
                    last edited by

                    @unknownuser said:

                    having the horizontal edge is great.

                    +1. Thank you, Chris.

                    http://keshas.info

                    1 Reply Last reply Reply Quote 0
                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      for example... drawing something like this:

                      screenshot 2.jpg

                      would be 3 or 4 steps faster if the vertex of the circle were up top instead of the segment.. regardless of that part though, this script is way better than having to manually draw the perpendicular plane to begin with..

                      dotdotdot

                      1 Reply Last reply Reply Quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        ok, I have updated it again. This time it has a toolbar:

                        per_faces_toolbar.jpg

                        I've also attempted to fix some serious issues with the custom face tool and how it orients itself. Unfortunately, its still only about 99% right. There are times when the custom face tool will not orient the face as expected. Often when used on a line that perfectly on the y axis. I'm sure its just a bug in how I'm rotating. But I've looked at the code too long and its really messy. So maybe later I'll re-write it from scratch to clean it up.

                        As for rotating so that a point is always up.....I'm listening. I don't quite get the benefit by the example you showed though. I generally like to draw through circles on the mid point of edges, not on the vertices. But I might be the only one. So do you have another example that shows how it would be useful to do it with a vertice always on top?

                        I also updated the video on the front page.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        1 Reply Last reply Reply Quote 0
                        • X Offline
                          xrok1
                          last edited by

                          @unknownuser said:

                          1 thing, (and this is more/less for discussion because i'm well aware i might be in the minority)

                          with the perp.circle, would you rather have the vertex of the segments at the top -or- one of the segments being horizontal (the way it's working now).

                          personally, i think it would be better if the vertex were at the top so diameter/radius lines can be drawn vertically or horizontally..

                          (am i even making any sense? ๐Ÿ˜„ )

                          that aside, i really like the change to perp.square.. having the horizontal edge is great.

                          if you type an uneven number of segments you will have a vert at the top. ๐Ÿ˜‰

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

                          1 Reply Last reply Reply Quote 0
                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @chris fullmer said:

                            So do you have another example that shows how it would be useful to do it with a vertice always on top?

                            this one:

                            http://homepage.mac.com/jeffhammond/.Public/scf/arcdimension.jpg

                            they're both the same circle.. it's better (for me) to have the actual radius on a vert/horizontal.

                            dotdotdot

                            1 Reply Last reply Reply Quote 0
                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @xrok1 said:

                              if you type an uneven number of segments you will have a vert at the top. ๐Ÿ˜‰

                              yeah, and that would work to an extent but then the horizontal is off.. i usually work off of 1/4 circles, get them to the right height, and then divide them into 8"o.c. segments.. it's just easier for me if everything is straight up&down / side-to-side at the beginning of the process.

                              dotdotdot

                              1 Reply Last reply Reply Quote 0
                              • X Offline
                                xrok1
                                last edited by

                                makes sense.

                                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                http://www.Twilightrender.com try it!

                                1 Reply Last reply Reply Quote 0
                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Well I see where its handy, especially if its already a normal part of your workflow. I think what I can implement easy enough is like a shift key that will rotate the faces. Hit the shift key once and it rotates.

                                  A square could rotate 45 degrees each shift. A circle could rotate whatever degree would be require to shift between a flat edge down or a vertex down. THe custom face could rotate 90 degrees, since a fast way to rotate it 180degrees would be handy, perhaps increments of 90 would be a good place.

                                  Anyhow, those are thoughts. I'll implement it. I'll even see if I can make the circle work so that it starts with the vertices at the top and bottom from the start. So the shift would take make it have an edge on top bottom. Make sense? Anyhow, I'll work on it. Let me know if you have any thoughts on the ideas and I'll see what I can do. But I'll be taking a break to watch LOST in a few minutes ๐Ÿ˜„

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

                                  1 Reply Last reply Reply Quote 0
                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @chris fullmer said:

                                    But I'll be taking a break to watch LOST in a few minutes ๐Ÿ˜„

                                    haha

                                    i don't know. it's up to you.. i do think it's important to keep it fairly simple instead of using a somewhat obscure reason to bloat it.. maybe some others can chime in and reach a consensus..
                                    now that i think about it, once i start using this in a drawing, i'll probably prefer using the square instead.. even if i'm drawing an arc.

                                    dotdotdot

                                    1 Reply Last reply Reply Quote 0
                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      and just to jump start that consensus, here's what TIG had to say earlier in the thread.

                                      @tig said:

                                      Circle - not so important to get 'square', but if it has few segments it'd be best if a vertex were at the lowest point in Z

                                      ๐Ÿ™‚

                                      dotdotdot

                                      1 Reply Last reply Reply Quote 0
                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Well, it turns out that its super simple to implement a modifier key rotation. SO I'll go ahead and do that. I tried shift and it kept rotating when I was trying to orbit and pan with shift key and middle mouse button. Alt was no good, kept opening the menu system and it was annoying to have to keep click back off of the menu.

                                        I think I'll do the up arrow key. Thats convenient and not in use while my tool is activated.

                                        Chris

                                        In fact, I've pretty much got it implemented and its quite nice. I'll have the update in a little bit.

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

                                        1 Reply Last reply Reply Quote 0
                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          UPDATE! v1.2 Implemented some of the stuff we've been discussing in previous posts.

                                          v1.2 Updates:

                                          • Changed so that circles default to have their vertices on top and bottom, not edges.
                                          • The up arrow key rotates the faces after they have been placed. Squares will rotate 45 degrees. Circles will rotate the angle needed to alternate between having an edge or a vertex on the top. Custom faces rotate in 90 degree increments. Helpful for fixing faces that are oriented 180 off, or that were drawn on the wrong axis.

                                          Chris

                                          Sorry to everyone who has been downloading every update today....3 installs in one day! Thanks for trying this script.

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

                                          1 Reply Last reply Reply Quote 0
                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Funny sound video! A new ambiance ๐Ÿ˜‰

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 11 / 11
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement