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    [Plugin]SketchyPhysics3 beta.

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    • C 離線
      cray
      最後由 編輯

      @cphillips said:

      Big changes in this release are emitters, keyboard support, lots of error checking, and a better organized UI.

      Error 404 (Not Found)!!1

      favicon

      (sketchyphysics2.googlecode.com)

      I'll make separate posts for the new features. Post general questions and bugs in this thread.

      Changes:

      Changed version to beta. No 3dwarehouse restrictions.
      Added emitters as a body property. FUN!
      Added more error checking on the simulation and formulas.
      Better handling of critical errors when the simulation is running.
      Should be much more stable now and will get even more stable as I get reports of errors.
      Added keyboard support with key("space") functions.
      Made joystick explicit with joy("lefty") functions.
      Made joystick buttons explicit with joybutton("a") functions.
      Removed some of the short names from the controller fields. a,b,x,y,rightx,righty,leftx,lefty, remain but may be removed.
      Added interface code to SketchyReplay to allow renders to call an export.
      BUG SketchyReplay doesnt recognize emitted objects.
      Updated installer to include the mscvr71.dll file.
      Cleaned up the UI
      -Added properties section
      -Added boarders around sections
      -Layout fixes.
      -Formula boxes are now blueish.
      -Some work on getting blur working on Mac. No luck yet.
      Added bulk "auto freeze" options to right click menu.
      Fixed bug in formulas with space and $
      Added every(number) keyword.

      Is there a list of what controller fields are available? I have a logitech ATTACK 3 and it works with joy("lefty") and joy("leftx"). I want to assign the slider on the joystick. In old version of sketchyphysics it seemed to recognize it as rightx.

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      • C 離線
        cray
        最後由 編輯

        I tried other scripts and found joyRY is mapped to the Logitech ATTACK3 slider so I am running now. However if a list exists of the possible controls script variables/inputs, or a snippet of the source code, please point me to it. Thanks.

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        • C 離線
          CPhillips
          最後由 編輯

          @norviewsveteran said:

          I'm having trouble with a rear differential, it seems that you can't have gears connected to each other when their hinges are in the same group. When I run the simulation, the gears don't mesh, and when I go to end the sim, it creates a bug splat. Is something wrong or am I doing it wrong?

          Post the model and I'll take a look.

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          • C 離線
            CPhillips
            最後由 編輯

            @cray said:

            Is there a list of what controller fields are available? I have a logitech ATTACK 3 and it works with joy("lefty") and joy("leftx"). I want to assign the slider on the joystick. In old version of sketchyphysics it seemed to recognize it as rightx.

            No final list yet. But

            rightx,righty,leftx,lefty,joyLX,joyLY,joyRX,joyRY

            will continue to work for joystick and keyboard emulation until at least SPIV.

            The joystick button shortcuts:
            a,b,x,y

            work now. But I may remove them if I do a 3.x release. Those names (a,b,x,y) are just too common.

            To be future proof use the new syntax instead.

            joy("leftx")
            and
            joybutton("a")

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            • N 離線
              NorviewsVeteran
              最後由 編輯

              @cphillips said:

              Post the model and I'll take a look.

              Error 404 (Not Found)!!1

              favicon

              (sketchup.google.com)

              ```
              //This_Is_All(I)+=Know()About.Code;
              ```

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              • P 離線
                phy
                最後由 編輯

                @norviewsveteran said:

                I'm having trouble with a rear differential, it seems that you can't have gears connected to each other when their hinges are in the same group. When I run the simulation, the gears don't mesh, and when I go to end the sim, it creates a bug splat. Is something wrong or am I doing it wrong?

                you can try grouping the hinges with the wheels instead of each other

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • N 離線
                  NorviewsVeteran
                  最後由 編輯

                  That's a good idea, and after trying it a few times, still no luck.

                  ```
                  //This_Is_All(I)+=Know()About.Code;
                  ```

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                  • P 離線
                    phy
                    最後由 編輯

                    this is what i came up with see if it is what you want


                    differential (3)1.skp

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • P 離線
                      phy
                      最後由 編輯

                      I grouped the motor with the one wheel you tell me of it is what you want

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                      • N 離線
                        NorviewsVeteran
                        最後由 編輯

                        That's not really working though- if you lift it up and set it to static, just the wheel with the motor turns, everything else just kind of chills.

                        ```
                        //This_Is_All(I)+=Know()About.Code;
                        ```

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                        • P 離線
                          phy
                          最後由 編輯

                          yeah i see what you mean

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • C 離線
                            CPhillips
                            最後由 編輯

                            I dont know enough about a differential to know if it is possible to build one in SP or not.

                            Sorry that model crashes. It has something to do with the gears but I cant quite figure out what.

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                            • W 離線
                              Wacov
                              最後由 編輯

                              I know for a fact that differentials aren't currently possible in SP without actually making shapes that mesh together. Chris, this model shows what a differential is there for (power distribution), and how it's supposed to work... if more resistance is induced on either wheel, a differential allows the power to be shifted to the other wheel; in the model, the blue parts would connect to the wheels.

                              Updated

                              The animation shows how a real differential works, and the slider conrols how much 'resistance' there is on each side.(NOTE: It's not a simulation of a differential, and WILL NOT WORK in a dynamic model. There are no gears, just motors to show what the gears would be doing)

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • C 離線
                                CPhillips
                                最後由 編輯

                                I should say that I dont know why the gears in SP dont work for a differential. Its probably some deficiency in the gears but I dont know what.

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                                • W 離線
                                  Wacov
                                  最後由 編輯

                                  It's because when the object a gear is on is rotated, it doesn't affect the gear it's connected to; the connected gear is only affected when the gear moves in relation to the object it's attached to. Also, if one gear's object is rotated around the gear it's connected to, it has no effect; for a differential to work, it's crucial that this is fixed. Gears need to be far more dynamic if complex mechanisms like differentials will work.

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                  • P 離線
                                    phy
                                    最後由 編輯

                                    @norviewsveteran said:

                                    That's not really working though- if you lift it up and set it to static, just the wheel with the motor turns, everything else just kind of chills.

                                    OK NorviewsVeteran is this what you want tell me if it is

                                    Error 404 (Not Found)!!1

                                    favicon

                                    (sketchup.google.com)

                                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                    • W 離線
                                      Wacov
                                      最後由 編輯

                                      Sorry but I don't think that's it. If you hold one wheel still, the power should be sent to the other wheel.

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • P 離線
                                        phy
                                        最後由 編輯

                                        @wacov said:

                                        Sorry but I don't think that's it. If you hold one wheel still, the power should be sent to the other wheel.

                                        but wacov when you turn the buggy it does send the power to the other wheel and when you hold the one wheel it does send it to the other it jerks a little but when you turn the hidden geometry you can see that it is transferring the power

                                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                        • W 離線
                                          Wacov
                                          最後由 編輯

                                          Oh yeah! Sorry... I just grabbed one of the wheels, and it didn't stop, so it didn't look like it was working.

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                          • W 離線
                                            Wacov
                                            最後由 編輯

                                            The problem with this is that it only works through the cones physically moving each other; what's really needed is a way to use sketchyphysics gears to do it, so the parts don't have to be touching.

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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