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    [Plugin]SketchyPhysics3 beta.

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    • C Offline
      cray
      last edited by

      I loaded sketchyphysics 3 beta and the help window displays I have version 2.0b1 loaded. Is this correct or did my install go bad?

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      • C Offline
        CPhillips
        last edited by

        Mac Beta, probably about a week.

        And I forgot to change the version in the About box so it still says 2.0b1.

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        • B Offline
          BTM
          last edited by

          ....So is it okay to post my alpha models now, even without Beta? 😄

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          • C Offline
            CPhillips
            last edited by

            Yes. But you may want to change the watermark text so people don't get uppity.

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            • N Offline
              NorviewsVeteran
              last edited by

              I'm having trouble with a rear differential, it seems that you can't have gears connected to each other when their hinges are in the same group. When I run the simulation, the gears don't mesh, and when I go to end the sim, it creates a bug splat. Is something wrong or am I doing it wrong?

              ```
              //This_Is_All(I)+=Know()About.Code;
              ```

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              • C Offline
                cray
                last edited by

                @cphillips said:

                Big changes in this release are emitters, keyboard support, lots of error checking, and a better organized UI.

                Error 404 (Not Found)!!1

                favicon

                (sketchyphysics2.googlecode.com)

                I'll make separate posts for the new features. Post general questions and bugs in this thread.

                Changes:

                Changed version to beta. No 3dwarehouse restrictions.
                Added emitters as a body property. FUN!
                Added more error checking on the simulation and formulas.
                Better handling of critical errors when the simulation is running.
                Should be much more stable now and will get even more stable as I get reports of errors.
                Added keyboard support with key("space") functions.
                Made joystick explicit with joy("lefty") functions.
                Made joystick buttons explicit with joybutton("a") functions.
                Removed some of the short names from the controller fields. a,b,x,y,rightx,righty,leftx,lefty, remain but may be removed.
                Added interface code to SketchyReplay to allow renders to call an export.
                BUG SketchyReplay doesnt recognize emitted objects.
                Updated installer to include the mscvr71.dll file.
                Cleaned up the UI
                -Added properties section
                -Added boarders around sections
                -Layout fixes.
                -Formula boxes are now blueish.
                -Some work on getting blur working on Mac. No luck yet.
                Added bulk "auto freeze" options to right click menu.
                Fixed bug in formulas with space and $
                Added every(number) keyword.

                Is there a list of what controller fields are available? I have a logitech ATTACK 3 and it works with joy("lefty") and joy("leftx"). I want to assign the slider on the joystick. In old version of sketchyphysics it seemed to recognize it as rightx.

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                • C Offline
                  cray
                  last edited by

                  I tried other scripts and found joyRY is mapped to the Logitech ATTACK3 slider so I am running now. However if a list exists of the possible controls script variables/inputs, or a snippet of the source code, please point me to it. Thanks.

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                  • C Offline
                    CPhillips
                    last edited by

                    @norviewsveteran said:

                    I'm having trouble with a rear differential, it seems that you can't have gears connected to each other when their hinges are in the same group. When I run the simulation, the gears don't mesh, and when I go to end the sim, it creates a bug splat. Is something wrong or am I doing it wrong?

                    Post the model and I'll take a look.

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                    • C Offline
                      CPhillips
                      last edited by

                      @cray said:

                      Is there a list of what controller fields are available? I have a logitech ATTACK 3 and it works with joy("lefty") and joy("leftx"). I want to assign the slider on the joystick. In old version of sketchyphysics it seemed to recognize it as rightx.

                      No final list yet. But

                      rightx,righty,leftx,lefty,joyLX,joyLY,joyRX,joyRY

                      will continue to work for joystick and keyboard emulation until at least SPIV.

                      The joystick button shortcuts:
                      a,b,x,y

                      work now. But I may remove them if I do a 3.x release. Those names (a,b,x,y) are just too common.

                      To be future proof use the new syntax instead.

                      joy("leftx")
                      and
                      joybutton("a")

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                      • N Offline
                        NorviewsVeteran
                        last edited by

                        @cphillips said:

                        Post the model and I'll take a look.

                        Error 404 (Not Found)!!1

                        favicon

                        (sketchup.google.com)

                        ```
                        //This_Is_All(I)+=Know()About.Code;
                        ```

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                        • P Offline
                          phy
                          last edited by

                          @norviewsveteran said:

                          I'm having trouble with a rear differential, it seems that you can't have gears connected to each other when their hinges are in the same group. When I run the simulation, the gears don't mesh, and when I go to end the sim, it creates a bug splat. Is something wrong or am I doing it wrong?

                          you can try grouping the hinges with the wheels instead of each other

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • N Offline
                            NorviewsVeteran
                            last edited by

                            That's a good idea, and after trying it a few times, still no luck.

                            ```
                            //This_Is_All(I)+=Know()About.Code;
                            ```

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                            • P Offline
                              phy
                              last edited by

                              this is what i came up with see if it is what you want


                              differential (3)1.skp

                              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                              • P Offline
                                phy
                                last edited by

                                I grouped the motor with the one wheel you tell me of it is what you want

                                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                • N Offline
                                  NorviewsVeteran
                                  last edited by

                                  That's not really working though- if you lift it up and set it to static, just the wheel with the motor turns, everything else just kind of chills.

                                  ```
                                  //This_Is_All(I)+=Know()About.Code;
                                  ```

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                                  • P Offline
                                    phy
                                    last edited by

                                    yeah i see what you mean

                                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      I dont know enough about a differential to know if it is possible to build one in SP or not.

                                      Sorry that model crashes. It has something to do with the gears but I cant quite figure out what.

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        I know for a fact that differentials aren't currently possible in SP without actually making shapes that mesh together. Chris, this model shows what a differential is there for (power distribution), and how it's supposed to work... if more resistance is induced on either wheel, a differential allows the power to be shifted to the other wheel; in the model, the blue parts would connect to the wheels.

                                        Updated

                                        The animation shows how a real differential works, and the slider conrols how much 'resistance' there is on each side.(NOTE: It's not a simulation of a differential, and WILL NOT WORK in a dynamic model. There are no gears, just motors to show what the gears would be doing)

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          I should say that I dont know why the gears in SP dont work for a differential. Its probably some deficiency in the gears but I dont know what.

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                                          • W Offline
                                            Wacov
                                            last edited by

                                            It's because when the object a gear is on is rotated, it doesn't affect the gear it's connected to; the connected gear is only affected when the gear moves in relation to the object it's attached to. Also, if one gear's object is rotated around the gear it's connected to, it has no effect; for a differential to work, it's crucial that this is fixed. Gears need to be far more dynamic if complex mechanisms like differentials will work.

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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