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    Clipping Plane Issue on Large Model

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    • H 離線
      hebrides
      最後由 編輯

      I think it is a memory issue with SU7. I have trouble from time to time now in 7 with models that didn't clip in 6. I had no clipping issues in 6 at all.

      The last time it started to happen with a large model I checked processes and found about 15 different updaters and CRM .exe. They where sitting in the background and their periodic calling out was taking up resourses. I shut down the installers and updaters. I also closed any other processes that where running but not necessary.

      Of course if you want your updates you need to turn them back on or reboot. So, I went out and found a piece of software that would allow me to leave all these processes in background running but inform me when they fire up and try to call home. The software is called ZoneAlarm. You can just turn the internet connection off completely or you can have Zonealarm watch individual processes and ask your permission.

      I know this may be isolated but my clipping problems where CPU related not GPU.

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      • GaieusG 離線
        Gaieus
        最後由 編輯

        If you keep your model far from the SU origin, you will always suffer from clipping (and this "jitter" syndrome Thom mentioned). The same even if you move your stuff closer to the origin but leave any tiny bit of geometry "out there".

        A solution could be (I'm just "thinking loud" now as I'm too lazy to try out) to

        1. select all in your original SU file (with the origin away in the distance)
        2. make a component of the whole model
        3. Save (this component) as... (Context menu)
        4. open the component as a "normal" SU model (note that the origin will be close; where the origin of the component was placed)
        5. do all the modelling work
        6. if you wish, "Reload" this model/component into the original file.
          Certainly a couple of steps to do but it shouldn't be more than a minute and you waste much more time with suffering this way.

        Gai...

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