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    • Paul RussamP Offline
      Paul Russam
      last edited by

      Here's an update on the church.
      Work on site started recently with the builders doing a bit of remodelling with a couple of mini excavators, here's a shot taken before they got going:

      http://lh3.ggpht.com/_Dz6i1AdtgoA/SsDfqj4oWnI/AAAAAAAADDk/rBo6HNmhNf4/s720/P5050488.JPG

      .
      .
      .
      .
      .
      and here's one taken on Friday.....

      http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDdTambOiI/AAAAAAAADBI/Gd_cf9IiGRw/s640/P1030299.JPG

      A bit of a difference don't you think?, here's a couple more from Friday:

      http://lh3.ggpht.com/_Dz6i1AdtgoA/SsDdRVddZbI/AAAAAAAADBE/rwKMnfziI3A/s640/P1030297.JPG

      Before:

      http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDfoMxB3sI/AAAAAAAADDg/Abs5l1C9X9w/s720/P5050486.JPG

      After:

      http://lh4.ggpht.com/_Dz6i1AdtgoA/SsDdPVVqRbI/AAAAAAAADBA/37_zrzb2S04/s640/P1030296.JPG

      Before:

      http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDfshm-HLI/AAAAAAAADDo/3jlXcbRVYI8/s720/P5050586.JPG

      After:

      http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDdd2keN7I/AAAAAAAADBc/BdJtme8pwOQ/s640/P1030316.JPG

      Whilst the builders were busy gutting the place they made a bit of a discovery. We always knew that under the raised area of the altar there was a tiled floor, we assumed that it was in poor condition, it having being covered up, but were we in for a surprise.

      Before:

      http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDd6R-cfpI/AAAAAAAADCQ/oheB-O3Lmwo/s720/P5050484.JPG

      http://lh4.ggpht.com/_Dz6i1AdtgoA/SsDd8bQaizI/AAAAAAAADCU/MyHRLeyy6mw/s720/P5050497.JPG

      http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDd-vDvGRI/AAAAAAAADCY/nT7eT4FX7ws/s720/P5050622.JPG

      http://lh4.ggpht.com/_Dz6i1AdtgoA/SsDeA2dUDAI/AAAAAAAADCc/AngBHeKxvSo/s720/P5050679.JPG

      http://lh3.ggpht.com/_Dz6i1AdtgoA/SsDdjIC-s6I/AAAAAAAADBk/GWJT3m4t_UI/s640/P7140178.JPG

      .
      .
      .
      .
      And after the raised area was removed this is what we found!!

      http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDdVv5HZoI/AAAAAAAADBM/d3LtDxv2uLk/s640/P1030300.JPG

      http://lh4.ggpht.com/_Dz6i1AdtgoA/SsDcZUauwyI/AAAAAAAAC_c/em78NuVOpvs/s640/P1030251.JPG

      http://lh4.ggpht.com/_Dz6i1AdtgoA/SsDcaymEAsI/AAAAAAAAC_g/XV5XwjEqiuU/s640/P1030253.JPG

      [img:1u10b4vx]http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDcczHidjI/AAAAAAAAC_k/hEaHnUB0L-0/s640/P1030255.JPG[/img:1u10b4vx]
      [img:1u10b4vx]http://lh3.ggpht.com/_Dz6i1AdtgoA/SsDcjQaJb3I/AAAAAAAAC_w/byo0dleekdk/s640/P1030262.JPG[/img:1u10b4vx]
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDcpKaol4I/AAAAAAAAC_8/VqkaLrTWfZ0/s640/P1030265.JPG[/img:1u10b4vx]
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDcsqLuZBI/AAAAAAAADAE/DSFgq-6QZsw/s640/P1030271.JPG[/img:1u10b4vx]
      .
      .
      .
      .
      Not bad eh? A bit of a wipe with a wet rag and hey presto...
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDc3LfMxSI/AAAAAAAADAY/5CEELOkEJgU/s640/P1030282.JPG[/img:1u10b4vx]
      [img:1u10b4vx]http://lh3.ggpht.com/_Dz6i1AdtgoA/SsDc5l9so0I/AAAAAAAADAc/mL2c1Zp4VAk/s640/P1030283.JPG[/img:1u10b4vx]
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDc9PzAzJI/AAAAAAAADAg/J_yah5JCx1c/s640/P1030284.JPG[/img:1u10b4vx]
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDc_YHDxkI/AAAAAAAADAk/Fw0jPb3IjSE/s640/P1030286.JPG[/img:1u10b4vx]
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDdFPCItHI/AAAAAAAADAs/nsIe6ilh78o/s640/P1030288.JPG[/img:1u10b4vx]
      [img:1u10b4vx]http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDdHBYtbgI/AAAAAAAADAw/0B_7GnsTfqc/s640/P1030290.JPG[/img:1u10b4vx]
      .
      .
      .
      .
      After a bit of work in PS 'de'distorting the photos I knocked these out as textures:
      [img:1u10b4vx]http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDdsi9flhI/AAAAAAAADB0/l5vBB7aOP3g/s512/1287-AltarFloor2-01.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDdvufehjI/AAAAAAAADB4/yZ8VtTz_iZU/s512/1287-AltarFloor2-02.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh3.ggpht.com/_Dz6i1AdtgoA/SsDdxzJTt-I/AAAAAAAADB8/4K4GcEaP1HM/s512/1287-AltarFloor2-03.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh4.ggpht.com/_Dz6i1AdtgoA/SsDdzK5XqlI/AAAAAAAADCA/OIqXIis45LI/s720/1287-AltarFloor2-04.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDd0Sr0GNI/AAAAAAAADCE/v4oaiFraPS4/s720/1287-AltarFloor2-05.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDd1lGX4JI/AAAAAAAADCI/CaOK29jJSzA/s720/1287-AltarFloor2-06.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDd37DKyXI/AAAAAAAADCM/JEv0yplYiv4/s400/1287-AltarFloor2-07.jpg[/img:1u10b4vx]
      .
      .
      .
      .
      And here's the results in SU:
      [img:1u10b4vx]http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDeH73-fII/AAAAAAAADCo/0Ko-n3XTjRI/s720/Interior-V34-Existing-01 - Scene 36.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDeKjzOz_I/AAAAAAAADCs/4X__946oyyQ/s720/Interior-V34-Existing-01 - Scene 37.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh5.ggpht.com/_Dz6i1AdtgoA/SsDeOP7ghTI/AAAAAAAADC0/zVD888qoDfs/s720/Interior-V34-Existing-01 - Scene 38.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh3.ggpht.com/_Dz6i1AdtgoA/SsDeRqB4QfI/AAAAAAAADC4/MIb0fu-e6lw/s720/Interior-V34-Existing-01 - Scene 39.jpg[/img:1u10b4vx]
      [img:1u10b4vx]http://lh6.ggpht.com/_Dz6i1AdtgoA/SsDeU80upzI/AAAAAAAADC8/ynwJuOb6Ed8/s720/Interior-V34-Existing-01 - Scene 40.jpg[/img:1u10b4vx]

      We're about to start working up some concepts that retain the floor whilst still raising the altar/lectern/priest's up about 450mm. I personally think we should suspend the lot on trapeze wires from the ceiling but I think the Monsignor may baulk at the idea of flying over his parishioners!

      Here's a link to the Picasa album containing the above images along with a few more for good measure.
      http://picasaweb.google.co.uk/Paul.Russam/IOTD20090928?feat=directlink

      Paul Russam
      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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      • E Offline
        Ecuadorian
        last edited by

        You're a genius, Paul.
        And I guess you must be kind of a hero to your client for being able to show these proposals in full-detail via SketchUp.

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • soloS Offline
          solo
          last edited by

          Holy shit!! (pun intended)

          That looks awesome, those tiles.. 😲 , fantastic stuff, I'm gonna be watching out as this progresses.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • L Offline
            linea
            last edited by

            What a find! I think we all dream of discoveries like that. Fascinating work Paul.

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            • pilouP Offline
              pilou
              last edited by

              Astonished thread! 😎

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Paul RussamP Offline
                Paul Russam
                last edited by

                Here's the first bash at a revised altar area. Apart from some cursory glances no one here's really seen it yet so your the first! I doubt this concept will survive much scrutiny so expect a second version soon.

                This is a massively cut-down version of the model with only the bare essentials to enable us to come up with a new altar area.

                The floor between the altar and pews is still the old design hence the large gaps, The altar area is no more than a massing model, hence the sharp edged steps.

                http://lh6.ggpht.com/_Dz6i1AdtgoA/SsIHtpV98XI/AAAAAAAADF8/S0KDU9sysSE/s912/Partial-Interior-V34-Proposed-01 - Scene 3.jpg

                http://lh5.ggpht.com/_Dz6i1AdtgoA/SsIHu9EXe3I/AAAAAAAADGA/YGXi7tHQs9w/s912/Partial-Interior-V34-Proposed-01 - Scene 4.jpg

                http://lh3.ggpht.com/_Dz6i1AdtgoA/SsIHwRZX0uI/AAAAAAAADGE/KxGs4Uj48iM/s912/Partial-Interior-V34-Proposed-01 - Scene 5.jpg

                http://lh5.ggpht.com/_Dz6i1AdtgoA/SsIHxjW0GWI/AAAAAAAADGI/KZ4CqzRHghs/s912/Partial-Interior-V34-Proposed-01 - Scene 7.jpg

                http://lh4.ggpht.com/_Dz6i1AdtgoA/SsIHy6UmoAI/AAAAAAAADGM/0AydFsrY2M4/s912/Partial-Interior-V34-Proposed-01 - Scene 8.jpg

                http://lh4.ggpht.com/_Dz6i1AdtgoA/SsIH0RTM6nI/AAAAAAAADGQ/5YJgm-Lf0TE/s912/Partial-Interior-V34-Proposed-01 - Scene 9.jpg

                Paul Russam
                English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                • Paul RussamP Offline
                  Paul Russam
                  last edited by

                  I'd forgotten that I'd been having a go with Twilight Render using the church as a tester before the revised design reared its head.

                  Here's some images I knocked out using Twilight, since I'd abandoned rendering when I abandoned 3D Studio Max in 2004 I had to relearn some things but I've go to say TW is good and fantastically easy to use. My only problem in getting better out of my models is me at the moment.

                  http://lh5.ggpht.com/_Dz6i1AdtgoA/SsILO2QnM2I/AAAAAAAADGs/OwWXF7LWCHM/s912/TW-02-3h06m-Exp-02.jpg

                  http://lh5.ggpht.com/_Dz6i1AdtgoA/SsILVO5qpMI/AAAAAAAADGw/mNgKQ9l4aWU/s912/TW-03-14h50m-Exp-05-Gam-0700.jpg

                  http://lh3.ggpht.com/_Dz6i1AdtgoA/SsILZ8nNO7I/AAAAAAAADG4/A68_mbjs0X4/s912/TW-04-17h25m-Exp-05-Gam-0800.jpg

                  I was trying to get a highly reflective marble with this one and accidentally ended up with a polished steel floor, not what I intended but that's why their called test renders.

                  http://lh3.ggpht.com/_Dz6i1AdtgoA/SsILeu6irxI/AAAAAAAADG8/ec-3DUPMoPA/s912/TW-06-21h35m-Exp-03-Gam-1000.jpg

                  Paul Russam
                  English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Marvellous work. 👍

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      watkins
                      last edited by

                      Dear Paul,

                      I know that this sounds a bit wacky, but have you thought of a using glass floors in your design so that the mosaic is still visible? Yea, I know, wacky!

                      Regards,
                      Bob

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                      • Paul RussamP Offline
                        Paul Russam
                        last edited by

                        Bob,
                        I had thought of it but as I'm 'just' the 3D guy and 'not' an architect my opinion doesn't carry much weight around here when it comes to design ideas.
                        But...... I do plan on putting my ideas on the table.

                        1. Replace the existing full depth floor with glass and lighting it from below but then I thought about how you would clean the covered area or replace the lights.

                        2. Have the risers of the steps in glass block with lights behind and either marble or timber as the goings/level areas, again maintenance would be a problem.

                        3. Marble risers with a new mosaic design for the goings/level areas, could be too fussy.

                        We'll see, its early days for this one but time's a ticking as a design will have to be resolved soon.

                        Paul Russam
                        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                        • S Offline
                          sepo
                          last edited by

                          Amazing work....and materials in some renders are fantastic. I like oak very much... 👍

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            I'm wondering how big this model is. 80 - 90 MB?

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                            • J Offline
                              JuanV.Soler
                              last edited by

                              how clean and, neat
                              .thanks very much
                              Paul Russam

                              ,))),

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                              • Paul RussamP Offline
                                Paul Russam
                                last edited by

                                Thanks for all the nice comments, they truly make a difference.

                                @unknownuser said:

                                I'm wondering how big this model is. 80 - 90 MB?

                                The model is about 50-60mb at the moment, it was smaller but I went through it recently and 'upped' the detail on some of the parts that were bugging me, the round tops to the column bases, the roses at the end of the beading around the arches etc.
                                I've probably overdone the textures on the new floors as they make the altar walls look a bit blurry in comparison. I'm tempted to remake the textures as higher res but that's just the sadomasochist in me talking 😄

                                Paul Russam
                                English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                • ElibjrE Offline
                                  Elibjr
                                  last edited by

                                  My God, 😲
                                  I feel so inadequate now. This is beautiful. How long did it take you to model this? What settings did you use in TW and how long did it take this thing to render?

                                  Looking at the sanctuary, this place looks like it would be dark at night. Is there any thought to update the lighting?

                                  I would say that you have mastered this software. Amazing and inspiring. Thank you Mr. Russam!

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                                  • Paul RussamP Offline
                                    Paul Russam
                                    last edited by

                                    I did another Twilight Render last night.

                                    SU Scene:

                                    http://lh5.ggpht.com/_Dz6i1AdtgoA/SsMH2h63YdI/AAAAAAAADIU/Ug0bko7x6co/TW-07-SU-Scene.jpg

                                    After 14h25m at 1200x850:

                                    http://lh3.ggpht.com/_Dz6i1AdtgoA/SsMH0zLkqcI/AAAAAAAADIQ/OKl7z0vPqmw/s800/TW-07-14h25m-Exp-Pt8-Gam-1000.jpg

                                    After a bit of Post Processing:

                                    http://lh5.ggpht.com/_Dz6i1AdtgoA/SsMH5cW8P3I/AAAAAAAADIY/-2vsC94EH7E/s800/TW-07-AfterPostProcess.jpg

                                    And for reference, a photo of the real thing:

                                    http://lh4.ggpht.com/_Dz6i1AdtgoA/SsMH9TCr0aI/AAAAAAAADIg/RjqgBIbevbg/TW-07-Real.JPG

                                    Here's a link to the Picasa album with the full size images:
                                    http://picasaweb.google.co.uk/Paul.Russam/IOTD20090930?feat=directlink

                                    Paul Russam
                                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                    • E Offline
                                      Ecuadorian
                                      last edited by

                                      The only difference I see is that the real photo has a lot more light coming in from the windows. 😎

                                      Perhaps rising "Sky Brightness" and "Maximum Sun Intensity" values from the Sun/Sky tab in Twilight's Light Editor might help get a bit closer to the real thing. Especially "Sky Brightness". But this is just nitpicking; you've done an amazing modeling job, Paul. You are really pushing SketchUp's limits. 👍

                                      -Miguel Lescano
                                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                                      • Paul RussamP Offline
                                        Paul Russam
                                        last edited by

                                        A couple of Twilight updates:

                                        After 2h22m

                                        http://lh6.ggpht.com/_Dz6i1AdtgoA/SsND5lVMjCI/AAAAAAAADLI/aVPV0O_qOmM/s720/TW-08-02h22m-Exp-Pt8-Gam-1000.jpg

                                        After 3h

                                        http://lh4.ggpht.com/_Dz6i1AdtgoA/SsO13DrYA1I/AAAAAAAADLY/U-Y0yUH6Dtk/s720/TW-09-02h59m-Exp-01-Gam-1000.jpg

                                        Managed to get a subtle bump on the tiles

                                        This one is cooking overnight, but this is what I got after 50m

                                        http://lh3.ggpht.com/_Dz6i1AdtgoA/SsO17IMXU3I/AAAAAAAADLc/lywhFrAInaM/s720/TW-10-00h50m-Exp-Pt8-Gam-1000.jpg

                                        As usual the full res ones are on my Picasa album:http://picasaweb.google.co.uk/Paul.Russam/IOTD20090930?feat=directlink

                                        Paul Russam
                                        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                        • Paul RussamP Offline
                                          Paul Russam
                                          last edited by

                                          OK then, after 14h05m here's what we got:

                                          Gamma 1.0 Exposure 0.7

                                          http://lh4.ggpht.com/_Dz6i1AdtgoA/SsRYJp3dCcI/AAAAAAAADMo/IJX6IEiRy6g/s800/TW-10-14h05m-Exp-Pt7-Gam-1000.jpg

                                          Gamma 1.0 Exposure 0.6

                                          http://lh4.ggpht.com/_Dz6i1AdtgoA/SsRYCd6WHaI/AAAAAAAADMk/DJLEAoUlFoM/s800/TW-10-14h05m-Exp-Pt6-Gam-1000.jpg

                                          Gamma 1.0 Exposure 0.5

                                          http://lh3.ggpht.com/_Dz6i1AdtgoA/SsRX7cjtsvI/AAAAAAAADMc/uHE1Kunbfaw/s800/TW-10-14h05m-Exp-Pt5-Gam-1000.jpg

                                          Gamma 1.0 Exposure 0.4

                                          http://lh4.ggpht.com/_Dz6i1AdtgoA/SsRX0x8E3jI/AAAAAAAADMY/MBnXaFuHgZE/s800/TW-10-14h05m-Exp-Pt4-Gam-1000.jpg

                                          The last one is by far the best settings.
                                          Well done to all involved with Twilight, and of course Sketchup, For this to render without crashing is a true achievement.

                                          As usual Full res images in Picasa Album:http://picasaweb.google.co.uk/Paul.Russam/IOTD20091001?feat=directlink

                                          Paul Russam
                                          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                          • FrederikF Offline
                                            Frederik
                                            last edited by

                                            😲 I can only repeat myself...
                                            This is absolutely STUNNING work...!!
                                            http://www.kerkythea.net/users/Frederik/Anim-Icons/praise.gif

                                            Cheers
                                            Kim Frederik

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