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    Cello

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    • R Offline
      remus
      last edited by

      What a compliment! yes, it was all done in SU.

      Used soap skin bubble for the top and bottom pieces then added some thickness with joint pushpull. The tail piece was done with booltools and a little bit of JPP. Apart form that it was just native tools, as far as i can remember.

      http://remusrendering.wordpress.com/

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      • M Offline
        mirjman
        last edited by

        cool came out great


        d copy.jpg

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        • H Offline
          hebrides
          last edited by

          Very nice model Remus. I tried a quick texture projection. I will probably finnish it.


          im1235150951.png

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          • R Offline
            remus
            last edited by

            Well its certainly better than anything i found ๐Ÿ‘

            p.s. I modelled the end pin as well, so you can pull it out if it's more appropriate for your renders.

            http://remusrendering.wordpress.com/

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            • L Offline
              linea
              last edited by

              nice model Remus ๐Ÿ‘

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              • stefanqS Offline
                stefanq
                last edited by

                Remus, great modeling here, congrats! I didn't find the perfect texture, sorry.
                Thanks for sharing!

                http://img18.imageshack.us/img18/9669/celo1te2.th.jpg

                EDIT:
                Pin out!

                http://img207.imageshack.us/img207/4348/cello2dp3.th.jpg

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                • J Offline
                  Jon
                  last edited by

                  Awesome model, Remus. ๐Ÿ˜„
                  I've done a quick render with a custom texture...


                  cello fin.jpg

                  Jon
                  KT Team member

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Awesome Job. Stefan and Jon, great texturing and rendering.

                    Here's a clay output from VfSU with a line overlay and a little blur. Besides the obvious smoothing issue, I think it is a neat style.

                    Remus, how did you go about making the spiral cuts on the top of the neck?

                    I also found this great site with some higher res cello images for texturing reference - http://www.wilhitestrings.com/cellos.htm


                    Cello_line overlay.jpg


                    Here's straight sketchup with some texturing.

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      ๐Ÿ˜ฎ Nice. Very nice.

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • R Offline
                        remus
                        last edited by

                        Good stuff jon ๐Ÿ‘

                        Earthmover, those where the hardest part by a long way. If i remember correctly, what i did was to draw on the spiral then separate it in to lots of steps. I then push pulled each step up in to that spiral shape, from there i joined the edge of each step to get a smooth curve. I then deleted the steps themselves and stitched the outside of the curve to the inside. Make the whole thing a component, copy, scale and your done.

                        http://remusrendering.wordpress.com/

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                        • R Offline
                          Ross Macintosh
                          last edited by

                          Beautiful model Remus! It is also great to see the various approaches to rendering it.

                          Regards, Ross

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