How do we divide arc...
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...unequally? Let's say i want to divide 1m long (as seen in Entity info->length) arc into the segments 11.5cm,30cm, 67cm and 1.5cm long. Divide only works for equal division.
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Hi NN,
The problem with arcs (and any curves for that matter) is that they are made up of straight segments and therefore cannot really be divided into specific lengths since in the entity info you see the length a "real" arc would make while the sum of the lengths of the segments is not equal to that.
On top of all, no matter how I try, when I add 11.5cm + 30cm + 67cm + 1.5cm, to me it's altogether 110 cm instead of 1 m but it's certainly just a typo so take this only for teasing...
What exactly would you accomplish with this division? Maybe there's a workaround (or some other way of doing it).
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There is no way to do that. The closest you could get is to make an arc where each segment is the length of the lowest common denominator. But that would be a hassle,
Chris
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Thanks guys for your posts and thanks for the attached skp - i'll certainly take a look at it. I attached some attempt to solve the problem with a bit of math. The precision i get is about 0.2mm though i could get my math wrong - last time i used it a life ago It just shows the basic idea.
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i'm sure you could use a dynamic component but i'll let you work out the math...
anyway, i'm really curious why anyone would want to do this thing. can you please share the reason?
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The reason is that i need these arcs to get segmented ("polygonally") at these certain lengths later due to a certain textures structure i work with.
Can you give me a hint about harnessing dynamic components to do the job ?
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