sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Color by Z (Updated August 27th, 2009)

    Scheduled Pinned Locked Moved Plugins
    54 Posts 21 Posters 50.8k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Heven7_floor
      last edited by

      Thanks Chris , your creation is still very cool and fantastic, 👍 👍 my model is look better now

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwistenbiebel
        last edited by

        @pixero said:

        I've experimented with something similar in the past but gave up because I didnt find a way of getting a smooth gradient. Colors are applied to every polygon and not the UV values. Also it resulted in a "LOT" of color swatches in the material browser. Is there a way of applying colors but not having them added to the materials? And is there a way of using the UV values to get a smooth gradient?

        Yes, that is exactly what the new SU 7 feature 'Make unique texture' does. It makes one big gradient texture to project on your geometry.
        If you go to the other plugin thread by chris (Random Color Select), he demonstrates this feauture in his proof of concept video in the first post.

        Since I don't use SU 7 (various reasons, the handicapped component browser is one of them), I truely miss that 'make texture unique' option. 😕

        1 Reply Last reply Reply Quote 0
        • D Offline
          Daniel S
          last edited by

          SU7 has an option called Combine Textures (The Combine Textures menu item combines separate textures on adjacent co-planar faces into a single larger texture. This feature also, optionally, removes edges between co-planar faces to reduce the polygon count for the model as a whole. Context-click on multiple selected parallel faces, with at least one face having a texture, and select Combine Textures to create a texture which is unique to that set of faces.)
          This is a great tool, but it will be more usefull if it`s extended into curved surfaces. This Color by Z or the Tools On Surface are examples of plugins that will be benefit.

          Daniel S

          1 Reply Last reply Reply Quote 0
          • PixeroP Offline
            Pixero
            last edited by

            I still don't get a smooth gradient. 😕

            1 Reply Last reply Reply Quote 0
            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              The way to get a smooth gradient is to make a material in photoshop that is a big smooth gradient. Then bring it into your model and turn it so it is standing vertical next to your model. Set it to "Projected". THen select all of the land for it to be applied to and apply it to your model. You'll get all faces nicely mapped with a single image.

              I just don't know how to do all that in one clean ruby unfortunately. So painting each face its own material is the closest I can get for now 😄

              gradient z color.jpg

              And with the combine textures bit....theres a HUGE downside to that. While it works great in that video I did, it only works on planar faces. So to get it to work on something like this, I would need to create a flat version of my terrain mesh, then apply all my materials to it, then run combine textures, then re-apply the new textuire onto my non-flattened terrain. So thats not terribly smooth either.

              But it is what it is. Hopefully this script will be helpful for someone 😄

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

              1 Reply Last reply Reply Quote 0
              • PixeroP Offline
                Pixero
                last edited by

                The script idea I played with was to apply different colors based on slope and the side projected gradient doesnt work for that. 😞
                Texturing is another area in SU we could wish for improvements in.

                1 Reply Last reply Reply Quote 0
                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Ahh, tis true! If you wanted to do slopes as gradients, then you're out of luck. The only possible workaround I can think of is to use the subdivide scrip to subdivide faces into a tone of smaller faces. Then apply a single color to each face. Then somehow turn the whole thing into a single material and re-apply it to the pre-subdivided mesh. But I have a feeling that is 1. beyond the scope of Ruby and 2. probably just not very efficient and would be better suited for another 3d modeler? Maybe someone like Al's team could write an entirely separate app that reads the SU model and does all that work with the UV and gradients, and then sticks the model back into SU.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

                  1 Reply Last reply Reply Quote 0
                  • JClementsJ Offline
                    JClements
                    last edited by

                    Hi Chris, again.

                    Other ideas:

                    1. enable the script to "remember" the settings last used during the same SU session.
                    2. save the settings in to a library (each "style" would be saved a record in a text file).
                    3. call up the color wheel dialog

                    And OMG, is Mt Hood going following in the foot steps of Mt St. Helens?
                    Mt Hood gone Active Vulcanic AGAIN.jpg

                    EDIT: 14 Feb 09
                    Here is the skp , Chris. It may be that I didn't input the same values for the two terrains. It is geolocated, it will take you back to Mt. Hood in GE.


                    Mt Hood gone Active Vulcanic AGAIN.skp

                    John | Illustrator | Beaverton, Oregon

                    1 Reply Last reply Reply Quote 0
                    • JClementsJ Offline
                      JClements
                      last edited by

                      Chris, .skp was added to my previous posting.

                      John | Illustrator | Beaverton, Oregon

                      1 Reply Last reply Reply Quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Cool, thanks John. I see it now. There is some overlapping geometry that I couldn't see in the image. That accounts for the coloration working the way it is. Thanks John!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        1 Reply Last reply Reply Quote 0
                        • X Offline
                          xrok1
                          last edited by

                          maybe a better direction for this would be to create a plug that creates 'real' gradient textures based on the height of geo in a scene. they could then be projected manually or auto matically based on a plane that is created with a similiar prcess to a section plane?

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

                          1 Reply Last reply Reply Quote 0
                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            THats a nice arrow their John. It took me a while to find it on the image, but once I clicked on the image to expand it, it all made sense. Very nice. And your mountain looks great too! It works out really nice with white at the top that changes quickly into a brown and works its way down to give a nice snow capped mountain appearance 😄

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

                            1 Reply Last reply Reply Quote 0
                            • X Offline
                              xrok1
                              last edited by

                              @daniel s said:

                              SU7 has an option called Combine Textures (The Combine Textures menu item combines separate textures on adjacent co-planar faces into a single larger texture. This feature also, optionally, removes edges between co-planar faces to reduce the polygon count for the model as a whole. Context-click on multiple selected parallel faces, with at least one face having a texture, and select Combine Textures to create a texture which is unique to that set of faces.)
                              This is a great tool, but it will be more usefull if it`s extended into curved surfaces. This Color by Z or the Tools On Surface are examples of plugins that will be benefit.

                              Daniel S

                              how can you get to this tool? i can't find it, tried RC menu?

                              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

                              1 Reply Last reply Reply Quote 0
                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Here's a video on using combine textures.

                                [flash=727,635:2s0w7uxd]http://www.chrisfullmer.com/chrisfullmer/forums/combine_textures.swf[/flash:2s0w7uxd]

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

                                1 Reply Last reply Reply Quote 0
                                • X Offline
                                  xrok1
                                  last edited by

                                  thats sweet. thank you very much for that. coincidentally you just answer a another question, i was trying to figure out how to make a painted wall texture for skindigo, but i couldn't figure out how get SK to UV map surfaces with just white material on it so i could apply displacement. now after watching your vid i figure i can just make unique my material then it should be uv'ed.

                                  thank you

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

                                  1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    linea
                                    last edited by

                                    Good idea Chris, thanks

                                    1 Reply Last reply Reply Quote 0
                                    • urgenU Offline
                                      urgen
                                      last edited by

                                      ...nice idea Chris! 👍 😄

                                      --pupil forever...------

                                      1 Reply Last reply Reply Quote 0
                                      • soloS Offline
                                        solo
                                        last edited by

                                        Cool and thanks, this should come in handy.


                                        http://img13.imageshack.us/img13/6384/colorfulkk4.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

                                        1 Reply Last reply Reply Quote 0
                                        • JClementsJ Offline
                                          JClements
                                          last edited by

                                          It never occurred to me to project a gradient color onto a terrain, great idea.

                                          Mt Hood gone Active Vulcanic AGAIN 2.jpg

                                          However, I do project gradient transparency along with gradient color onto a single surface to make arrow-shaped objects and "swooshes" that indicate direction or motion.

                                          Gradient Arrow in SKP.jpg


                                          Mt Hood gone Active Vulcanic AGAIN 2.skp


                                          Gradient Arrow.skp

                                          John | Illustrator | Beaverton, Oregon

                                          1 Reply Last reply Reply Quote 0
                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            Solo, was that made with the plugin or with the image gradient method?

                                            Chris

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement