Rhino or Modo?
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To be quite honest these two apps do not tango well together. SketchUp and Modo do. I have tried them inside out. Rhino to SketchUp and vice verse no good. I mean it works from a hobby user's perspective. However, this being said I did not cover the essence of this comparison. Modo and Rhino are entirely different beasts. One uses NUrbz as underlaying algorithmic engine the other the polygon engine. Two different things. This is the biggest problem when you go back and forth. Polygons are good for many things but primary advantage is that all rendering engines use only polygon based models. basically even if you have a NUrbz model it will convert it for better or worse into polygonal model. Modo is a polygonal modeler but it is much harder to work with free flowing - developable, surfaces and CAD/CAM technologies. It's harder to produce a prototype than straight out from Rhino. Also interface and app. functions are radically different. Try them out. See what you feel comfortable with
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Ps : Moi V2.0 Moment of Inspiration has now colors, lightings options work renders, a sort of tricky system of "layers", "objects" etc...better OBJ mesher than Rhino, Export SKP (so you can take some your favorite SKP renderers )
Moi = 295$ Rhino = 1260$ (same father)
By MarioRender Atlantis
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