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    [Tutorial] Merging terrain meshes from Google Earth

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    • E Offline
      Ecuadorian
      last edited by Ecuadorian


      UPDATE: Unless you are a fanatic of squares, forget this method, and use Didier Bur's "Terrain Reshaper" instead. Just follow the link Gaieus posted. (Thanks for the heads up, Gaieus! I'm always looking for ways to make things in less time)

      Most of you already know this trick, but I couldn't find it in the Tutorials section, so here we go...

      To go from this mess of several overlapping terrain meshes imported from Google Earth (there are about 7-10 different meshes here)...
      cleanup01.jpg
      To this single, regular mesh:
      cleanup05.jpg
      All you need is a construction point inside a component. Make an array of those points above the terrain, and "Drop" them.
      cleanup02.jpg
      Explode the components to release the points...
      cleanup03.jpg
      and use "Triangulate points" to make the new mesh. You can then trim the sides of the mesh as you wish, and end up with a clean, good-looking mesh you'll be proud to show 😄 .
      cleanup04.jpg
      You can find both the "Drop to intersection" tool by Octavian 'TBD' Chis and the "Triangulate points" tool by Didier Bur and C. Fale, in CADFather's compillation, the SCF Power Toolbar, which hopefully is still online:
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14770&st=0&sk=t&sd=a&hilit=powertoolbar

      For the "Drop" tool to work, all the meshes need to be above the origin. If they refuse to move, just right click > unlock.

      UPDATE: Ignore the following part of the original post, as "Terrain Reshaper" handles this two cases flawlessly.

      This trick is also a "clean" way to reduce the poly count of any terrain mesh. With "clean" I mean that it looks regular from above.
      If you created your terrain mesh from contour lines, you can also use this trick to eliminate elongated triangles, which can be problematic when rendering, particularly with a radiosity engine.

      This trick was inspired by Kwistenbiebel's surrealistic rows of bunnies:
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=6908&p=44716&hilit=bunnies#p44716

      If you don't have a construction point to work with, download this one:


      component_point.skp

      -Miguel Lescano
      Subscribe to my house plans YouTube channel! (30K+ subs)

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Miguel,

        With Didier's "Terrain Reshaper", you can achieve a similar result. It was actually a result of somekind of "hunting" for a nice solution and yours add another coolone to that "collection". 👍

        Gai...

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        • E Offline
          Ecuadorian
          last edited by

          I knew it! A ruby Master has already automatized this process!

          The results are indeed similar, although not identical:

          Original overlapping meshes imported from Google Earth, perspective view and top view. It is about 8 Km wide.
          original_p.jpg
          original_top.jpg

          After applying "Terrain Reshaper" with a grid size of 450m, perspective and top view (no cleanup done):
          reshaper_p.jpg
          reshaper_top.jpg

          After following the "drop points" method with the same grid size. Perspective and top view, again with no cleanup:
          tutorial_p.jpg
          tutorial_top.jpg

          So, unless you're a complete fanatic of regularity, "Terrain Reshaper" is the way to go for a quick solution... Thank you again, Gaieus!
          BTW, after reviewing the link you gave me, it seems that Plot-Paris was the first to come up with an idea to regularize a terrain, and TaffGoch was the first to think about using "Drop" to do it. So I'm beating a dead horse here... 😳

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • GaieusG Offline
            Gaieus
            last edited by

            Never mind; it won't hurt that dead horse anyway. 😄

            Gai...

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            • charly2008C Offline
              charly2008
              last edited by

              Hello Miquel,

              i'm very interested in creating terrains from the real world. I read that in GE a DEM is existing. A few days ago i posted in the German Gallery some tutorial steps to get Height lines from GE, a method i found in the Internet.

              My Question : How did you get this terrain mesh from GE.

              best regards
              Karlheinz

              He who makes no mistakes, makes nothing

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              • charly2008C Offline
                charly2008
                last edited by

                The question has been settled. I have found the solution myself.

                Regards
                Karlheinz

                He who makes no mistakes, makes nothing

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