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    Dynamic Component of a bi-fold door

    Scheduled Pinned Locked Moved Dynamic Components
    sketchup
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    • A Offline
      AVguy
      last edited by

      Hi Remus,

      I'm hoping you can help me as this DC stuff is causing my brain to overload. I want to create a folding wall similar to your sliding door DC but with about 10 sections. I've had a play around with your example about but I just can't get the 3rd (or 4th etc) section of door to fold properly.

      Could you please point me in the right direction.

      Thanks
      Huw

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      • M Offline
        mpomeroy
        last edited by

        AVguy,

        I am just learning dynamic components, so thought i would take a stab at it. It was good practice for me. Took me a while but i got it.

        Mike Pomeroy


        sliding door DC example.skp

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        • A Offline
          AVguy
          last edited by

          Hi Mike,

          Thanks for the reply. It was busting my head trying to work out the cos and tan. I had a brain wave over the weekend though and managed to do it with nested components. This also had the advantage of scaleability. Some weirdness with scale going on when setting up the individual components but a whole lot easier to setup and understand IMHO.

          Cheers
          Huw


          sliding door DC example.skp

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          • A Offline
            AVguy
            last edited by

            Next step is to work out a way of making it add doors automaticlly as the length of the opening changes.

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            • A Offline
              amo
              last edited by

              Sorry to bring this back from a long slumber....but is there a way that the rotational axis is different for the two bi-fold panels. I am trying to make it work as a true bi-fold door. So the panel attached to the door frame is rotating on one corner lets call it "A" and the other panel is rotating at the opposite and flipped corner "B". See attached image. I have been trying to reuse the original model attached to the thread, but have had no luck getting it to rotate properly. I need it to have the same rotating parameters as the original does; i.e. opening 90, closing at 0.


              untitled.JPG

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              • A Offline
                AVguy
                last edited by

                Hi Amo,

                I found that you need to change the origin of the 2nd door component so that it rotates around the correct corner.

                Hope that makes sense.

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                • A Offline
                  amo
                  last edited by

                  AVguy could you show me how you got it to work. Every time I try to change the axis and have it rotate it either separates when it rotates or it overlaps when it rotates.


                  bifold.skp

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                  • A Offline
                    AVguy
                    last edited by

                    Hi Amo,

                    have a look at the attached file. What I've done is nest components within components within components. It's a bit messy in that you end up with a whole lot of similar components but it seems to work really well. The end result is scale-able and rotate-able.

                    Note the way the orgin of each nested component moves and the rotation instead of being 90 deg is x 2 to make it 180 deg (effectively facing it the opposite direction)

                    Hope helps


                    bi-fold doors.skp

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                    • A Offline
                      amo
                      last edited by

                      Thanks, that is exactly what I needed for a bifold. That is a very tricky thing to come up with. I don't think I would of thought of doing it that way.

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                      • S Offline
                        sarkarshomit
                        last edited by

                        Hi...sorry to wake up this age old topic...but can someone guide me in how to prepare a multi sliding folding door...i am able to do for a single component...but the moment it becomes more than one..it becomes complicated...I downloaded the skp examples done and submitted in this thread, but could not make head or tail of the formulae applied.

                        Kindly help..if possible a video tutorial on youtube...I know i may be asking too much...but there is no tut any where!!...

                        Regards,
                        Shomit

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                        • P Offline
                          pcmoor
                          last edited by

                          Start simple, create a rectangle, make it a component, "door" later you can replace it with any other component

                          copy the door to make number required

                          make all a component, then enter the component, make next set of doors a component but change the axis so that it is opposite to the parent

                          do so until you reach last door, then in this case check to see if opposite if not then right click the axis when inside this door component and change

                          build formulas as shown

                          rotate about Z, opposite and reversed (90 x 2 = 180) x -1
                          I used the generic parent as the reference rather than component1 as suggested by Dave and others, etc, so easy to copy through.

                          the rest are always opposite to component 2, so -parent!rotz works

                          always check as you build, so see that it works...

                          Then you can modify the door component. however its important you stay within the initial dimensions of the door boundary box. To increase its size, use scale tool on the whole (component1)

                          So add the size changes to component 1, the children will follow, its not wise to have the children tell the parents what to do. Unless its necessary.


                          keep it simple


                          ![make a "door" component and copy 3 times](/uploads/imported_attachments/lcN7_Capture2.JPG "make a "door" component and copy 3 times")


                          make the four doors in to component#1


                          enter the this component and make the next 3 into component#2, change axis to other side


                          and then enter component#2, make component#3 of the last two doors


                          enter the final door component and check axis position


                          ![we are considering rotation about Z, direct reference to"RotZ" as using negative](/uploads/imported_attachments/eQ9T_Capture7.JPG "we are considering rotation about Z, direct reference to"RotZ" as using negative")


                          ![the second set needs to swing opposite first set, so "-" and 180degs =2x90](/uploads/imported_attachments/Rirq_Capture8.JPG "the second set needs to swing opposite first set, so "-" and 180degs =2x90")


                          from then on opposites... use the outliner as a way of selecting the embeded components


                          make sure you  have the final door


                          now you can pushpull the door height


                          add a bit of detail but (color) keep within the lines, or within the boundary of the door

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