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    Sketchup shadow rules

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    • M Offline
      mirjman
      last edited by

      does anyone know what the technique is called that sketchup uses to control the 3d shading look when the sun is turned off? what are the rules for this? what I am talking about is that when you look at a face straight on, it will be much lighter than looking at it from a very shallow angle. I would like to know more of the details about how this works.

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      • A Offline
        avariant
        last edited by

        I don't know the right answer, but I suspect it's whatever OpenGL uses as a default lighting. I think that it is "Phong" lighting. I know there are lots of equations out there for Phong. Sorry if that's no help.

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        • R Offline
          remus
          last edited by

          I dont know a lot about how SU renders objects, although im fairly sure it uses Gouraud shading for smoothed objects.

          http://remusrendering.wordpress.com/

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          • A Offline
            avariant
            last edited by

            😳 My mistake. Gouraud is the default shading for OpenGL, not Phong.

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            • M Offline
              mirjman
              last edited by

              thanks for response guys. I assume when you check "use sun for shading" it is just using the sun position to calculate the angle to the normals rather than the camera? same technique though?

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              • A Offline
                avariant
                last edited by

                It looks like that's what's going on to me.

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