sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Tom's 2.5d trees + render apps...

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    22 Posts 6 Posters 7.4k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tomsdesk
      last edited by

      Sepo,
      I bring in one image png and make that a component (add a line, make component, then open and delete the line) so a color edit to the image affects all of them...plus, I don't think you can color edit an image without it being in a component: can't select it with the picker. Then I copy and rotate that component around to make the tree. I usually leave all these on layer 0, group them, and put the group on the image layer...so you can turn them off for a B/W export.
      Thanks again for fussing with this!

      http://www.tomsdesk.moonfruit.com/
      2.5D Trees & Shrubs!

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        @unknownuser said:

        Pete, I like the results too (though maybe a little light at the edges for my taste)...did you alter the transparency or did they come out that way on their own?

        I never altered the transparency.

        @unknownuser said:

        What did you do to the shadow faces (made with a fully transparent png, just one pixel colored)? Did you need them? Do the pngs themselves cast those beautiful shadows? I see yours are transparent also...did you do something special to get that result?

        Tom, the shadow plane looked a little strange if not viewed straight (at an agle the showed planes) so I used a transparency node in Vue and it worked great as it cast transparent shadows.

        @unknownuser said:

        Did you explode the png to a material also?

        No

        Nice looking trees by the way.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • T Offline
          tomsdesk
          last edited by

          Pete, thanks. Big difference then between render packages, huh, based on what I see between yours and Sepo's output? Here's the png I used to begin with: in case it can explain anything...?

          leaf-bn2.png

          These trees don't do the face-me thing in Vue, do they? Thus the shadow face problem, huh? This also limits the camera location to closely where the model was last saved in SU or the leaf pngs would be on edge too? Wish I understood better, but still, bottomline for me I guess is they do work well enough to be somewhat useful...?

          Anyway, any suggestions how to make them mo' betta' for external apps?

          http://www.tomsdesk.moonfruit.com/
          2.5D Trees & Shrubs!

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            @sepo said:

            I tried to rendered it as it came. It rendered the trunk only and than I just exploded it. Did not change anything to layers or transparency. Podium renders .png no problem.

            @tomsdesk said:

            I bring in one image png and make that a component

            I think this is the key as (AFAIK) Podium doesn't handle mere image entities well - only if the images are exploded and used as texture on geometry (well: a face).

            The same as with Al's Tree generator; the tree png image entities had to be exploded first (to become face entities with geometry AND the image as texture)

            Gai...

            1 Reply Last reply Reply Quote 0
            • S Offline
              sepo
              last edited by

              Yes Gaieus, correct. After exploding one can make it component and it should work fine.

              1 Reply Last reply Reply Quote 0
              • soloS Offline
                solo
                last edited by

                Tom

                I deleted the shadow plane and played with the transparencies and textures.


                http://img61.imageshack.us/img61/1264/modifiedtreenp0.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tomsdesk
                  last edited by

                  Beautiful, Pete, very painterly!

                  Sepo, Gai, I exploded the image png and the file jumps from 132k to 161k...how much that affects the drain in SU remains a puzzlement? I suppose making folks aware this needs to be done for some render programs isn't much hassle...?

                  http://www.tomsdesk.moonfruit.com/
                  2.5D Trees & Shrubs!

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    sepo
                    last edited by

                    I do not think it is biggy.

                    1 Reply Last reply Reply Quote 0
                    • GaieusG Offline
                      Gaieus
                      last edited by

                      It'sobviously due to the geometry created. Rendering apps however can (generally) handle much more poly and file size (think of the heavy, high res images) than SU.

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        tomsdesk
                        last edited by

                        Cool for me. Had another thought: do these apps render edges...ie. can I build branches with edges only, or do I need a skinny face out at the end?

                        http://www.tomsdesk.moonfruit.com/
                        2.5D Trees & Shrubs!

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          sepo
                          last edited by

                          No, edges are never rendered. I can firmly say that for Podium. Pretty sure the other do the same. You need skinny face.

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            Aidus
                            last edited by

                            Copyright by Aiduss
                            This is my latest work. After 2 or more weeks finally I found a normal way to create trees in sketchup and then render this in maxwell.

                            This is not final render. Here you can see almost 3000 real geometry trees. All teritory will contain almost 14 000 real geometry trees. All trees are exported to maxwell as instances so actually used is only 8 types of trees.

                            There is also 70 houses of 5 types and each type has 4 different facade types. Su model size almost 110 Mb.

                            CPU: e6750 overclocked @ 3.2 GHz with 2Gb ram.

                            CPU: Intel Core i7 Extreme Edition 965
                            RAM: OCZ Gold DDR3 1600MHz 12Gb
                            Video: Asus Radeon HD4870 X2 2Gb
                            Mobo: Asus P6T Deluxe 1366 Intel X58

                            1 Reply Last reply Reply Quote 0
                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Aidus, that's a really impressive and beautiful model/render! I only lack one thing in fact; there are trees (and they are very convincing and look real) but there aren't any bushes/shrubs. It wouldn't even be striking in the foreground (as you look at that area more from above) but in the distance, the field is so "clean" from any other plant. Actually, I first didn't know what is bothering, it is so little strinking.

                              Nevertheless, as I first said, it's a stunning picture for sure! πŸ‘ (and of course, much-much better than I could ever make πŸ˜‰ )

                              Gai...

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                Aidus
                                last edited by

                                Gaieus actually I'm working on this πŸ˜„ When I finish this work I'll publish it here.

                                PS. Sorry about bad english πŸ˜„

                                CPU: Intel Core i7 Extreme Edition 965
                                RAM: OCZ Gold DDR3 1600MHz 12Gb
                                Video: Asus Radeon HD4870 X2 2Gb
                                Mobo: Asus P6T Deluxe 1366 Intel X58

                                1 Reply Last reply Reply Quote 0
                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Cool, looking forward to it!

                                  @aidus said:

                                  PS. Sorry about bad english πŸ˜„

                                  Many natives have worse πŸ˜‰

                                  Gai...

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 1 / 2
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement