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    3D object from 2D pic

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    • B Offline
      bubbalove
      last edited by

      Couldn't you just import the picture and trace it? Then you wouldn't have to worry about turning it into a different format, import into to sketchup, then go and edit it to make it work... I'm just curious...

      "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        You could, but that gets tedious and its hard to make it super exact sometimes. And if there is lots of stuff to trace, it could take hours. So automating the process is nice to be able to do.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • C Offline
          chrisdell
          last edited by

          Pilou, linea, Chris,

          Wow! thanks for all the input. I can't thank you guys enough.

          This is where I'm at:

          After my last post I saved to from Inkscape to a dxf file and opened it up in Illustrator. After some time I got the line work to be more uniformed. (FYI, I totally suck at Illustrator and don't really know what all it can do or what even makes it different from PS)

          I saved it from Illustrator as a .dwg file and was then able to import the line work into SU.

          I then drew a face under the entire drawing, and 'intersected' the face and line work and came up with extrude-able objects. (see attached)

          One thing I'm concerned about is the the amount of line segments. I'm thinking that I should probably find a better quality image to begin with.

          Another thing I concerned about is that I can't seem to join the line segments. They're all individual pieces and I'm wondering if that increases the size of the drawing? I know this is just a small little logo and probably doesn't make much of a difference here, but could this be a larger issue if you do this same process with a larger (or multiple) images? (see attached)

          Lastly, Thanks for the Wintopo suggestion linea, unfortunately in this case, "I'm a Mac". Is there Mactopo?


          aia01.tiff


          aia02.tiff

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          • L Offline
            linea
            last edited by

            You can reduce the number of line segments by using the weld plugin (free)
            http://www.cad-addict.com/2008/08/sketchup-plugins-weld.html

            @unknownuser said:

            Lastly, Thanks for the Wintopo suggestion linea, unfortunately in this case, "I'm a Mac". Is there Mactopo?

            If there is Mike Lucey is the man who will most likely know. Mike!
            Or you could try Silhouette http://www.rocketdownload.com/program/silhouette-plugin-2182.html

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            • B Offline
              bubbalove
              last edited by

              I've traced many images to create logos for businesses as most of them aren't that detailed. I now know that if I have to do a detailed picture that I can use the other method which I didn't know about before I saw this thread... thanks to all who contributed...

              "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                @unknownuser said:

                I would trace half the image without the birds head. Then mirror or flip a copy so you are only tracing half. Then do the Bird head.

                If you were going to trace it, I think James has a key point. If an image has a large portion that is mirrored, make sure that you only trace one half and then mirror your work to the other side. That way if there are any imperfections in your tracing, at least they will be perfectly symmetrical on each side this way. You can hide a lot of flaws that way.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • C Offline
                  chrisdell
                  last edited by

                  If anyone is interested this is what I have so far.

                  Now I have to bevel the edges a bit to make it a little less blocky


                  aia so far.tiff


                  aia 3d.tiff

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                  • C Offline
                    chrisdell
                    last edited by

                    Not bad for a first attempt at rendering I think.

                    Thanks again for all the help!


                    aia model.jpg

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                    • R Offline
                      remus
                      last edited by

                      Not bad, it is the mirror of the original, though.

                      http://remusrendering.wordpress.com/

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                      • T Offline
                        Teezer
                        last edited by

                        I couldn't resist playing with this. Couldn't get it into SketchUp, though... 💚EagleSmall.gif

                        Real life is just another website, albeit a rather boring one.

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          @remus said:

                          Not bad, it is the mirror of the original, though.

                          Look at it from the other side 😉

                          @unknownuser said:

                          Not bad for a first attempt at rendering I think.

                          True! 👍

                          It could use some rounded edges maybe. Would be more spectacular IMO. (If you decide to do it, scale the whole thing up first, run the plugin then scale back - SU has glitches with creating very small faces)

                          Gai...

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                          • C Offline
                            chrisdell
                            last edited by

                            @unknownuser said:

                            It could use some rounded edges maybe. Would be more spectacular IMO. (If you decide to do it, scale the whole thing up first, run the plugin then scale back - SU has glitches with creating very small faces)

                            Thanks for the suggestion.

                            Seems like the rounding corners doesn't like rounded edges. I've been getting some uber funky shapes.

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                            • B Offline
                              bubbalove
                              last edited by

                              What about using Subdivide and smooth on each individual piece... might look pretty cool...

                              "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                              • pilouP Offline
                                pilou
                                last edited by

                                @unknownuser said:

                                Couldn't get it into SketchUp, though

                                Why not?
                                Proper animation by Morisdov can do it! 😉
                                Or Sketchyphysics2 😉

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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