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    Problem with Indigo render lights

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    • V Offline
      Vercors
      last edited by

      Im doing this: http://sketchup.google.com/3dwarehouse/details?mid=33cc1f10f2cfdf13e8ecbc8e672e253d&hl=de&ct=lc
      tutorial, but at "Materials 1" it says right-click and then "100W Incandescent". Thats not in the list, so I go to the Edit button and there I press "assign present" and then "100W Incandescent". But then it says I should press "OK", but there is no OK-Button.
      When I try to preview, there is an error: "Blackbody lights are currently not supported by this feature"
      and there is no Image, just the red cross on a white ground.

      http://img511.imageshack.us/img511/5143/unbenanntwy0.jpg
      ๐Ÿ˜ž

      Thanks for help
      Vercors

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      • E Offline
        Eulgrand
        last edited by

        Hi Vercors,

        Which version of Indigo and SkIndigo are you using ? The tutorial has been made for v. 0.9. There have been some changes since then, and some features may not be available any more (more precisely the way to achieve them has changed).

        ๐Ÿ˜‰

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        • V Offline
          Vercors
          last edited by

          The Tutorial didn't tell me to set it to black.
          I'll try it.

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          • R Offline
            remus
            last edited by

            Setting the environment to 'Sketchup- black' wont help with the preview, although it should ensure you can see the lights when you render the scene out.

            I never got light emitting materials to work with the preview, btw. Its fairly easy to work out what they look like after a few test renders, though.

            http://remusrendering.wordpress.com/

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            • V Offline
              Vercors
              last edited by

              Ah, thanks, I found the Problem now. I've just set black and not the sketchUp Background color.
              Im rendering for 4 min now and It works perfectly.
              Ill see how long I will net it render.
              It should be possible to continue modelling the model I'm rendering while the renderer is still rendering? Erm... I hope you know what I mean. ๐Ÿ˜„

              Edit: One more quiestion:
              It is possible to let an object glow in an other color like red?
              I was also trying a lavalamp and wanted to have red bubbles.

              Edit:
              Another question:
              The should be a photo in the picture frame and the folder should be colored.
              How did the color disappear? ๐Ÿ˜ฎ

              http://img91.imageshack.us/img91/906/normalww0.jpg

              http://img181.imageshack.us/img181/1825/thengj3.jpg

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              • E Offline
                Eulgrand
                last edited by

                @vercors said:

                It should be possible to continue modelling the model I'm rendering while the renderer is still rendering? Erm... I hope you know what I mean. ๐Ÿ˜„

                Yes you can ๐Ÿ˜‰

                @vercors said:

                It is possible to let an object glow in an other color like red?
                I was also trying a lavalamp and wanted to have red bubbles.

                The greater your emitter's power value, the less you'll see its original color. Set a low power, and you should see your red color, provided your emitter is not the sole light source AND you are not using Reinhard tonemapping.
                Also, check "color" and not "temperature" in the Emitter Attributes.

                @vercors said:

                Another question:
                There should be a photo in the picture frame and the folder should be colored.
                How did the color disappear? ๐Ÿ˜ฎ

                I'd say back face issue or special characters (รฉ รจ ร  รง etc.) in the material/image names or folders.

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