[Plugin] V-Ray Tools
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Ok...
But when you're working on other things than photorealistic renders(and it happens often for an architect..), it's really usefull to have a way to match a clean light calculation (without any lens effect and other stuffs like that..) on a quick sketch (Clay render are far more clear with this method).
Besides, I don't want to move to Vray up to 1.0, regarding to the amount of problem it does create (even with some ruby like 'remove CG materials'). It's sad to see that the solutions offered to solve the original bugs are worse than the bugs themselves. But that's something to be discuss on an other topic, I guess...
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Hi Thom Thom
When I try to export via your exporter I always get a 'Failed to save image'
What can I be doing wrong ?
Thanks
Jorgensen -
hm... not sure, can you post a image of your setup when you try to save?
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witch setup ?
I can export normaly via export > 2d
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Hey Thom,
I use your plugin since i upgraded VfSU.
It works beautifully with the vray outcome.
But the export image doesn't work for me at all.
After choosing files destination with the browser window, naming the file
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hm... your height reports "infinity". What's your aspect ratio set to? How does that window look like?
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this particular screenshot was undefined. but this message pops in all models that i've tried on.
i do set the aspect ratio and the plugin gives me the with info but still fails to export.... -
What's the filename you try to save to?
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I've tried all sort of combination: numbers, letters and both together.
Too bad i can't export, exactly now i'm working on project that it would be a lot of help.btw is the file type line in browser should be empty?
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It doesn't offer any list of filetypes.
You must remember to append the file type to the file name. For instance: Image01**.png** -
Ahh... now it works
Thanks Thom -
Good to hear it works now. I'll put it down on my to-do list for that plugin to verify the filetype. I think I did this myself once - and you know you need to change something when you are confused over something you made yourself.
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I will request another VRAY toy...
as you may know, VRAY wont render properly textures that are skewed, etc... that is, it wont properly run most of the textures from models downloaded from 3D Warehouse.
Unless you make each texture a UNIQUE texture.
Problem is, the Unique Texture plugin only makes one unique texture at a time. You must select faces and manually do it. Now, if a model has hundreds of faces, it becomes quite a difficult task.
I wish there was a tool for making unique textures automatically. Also, check faces befoehand to analize if the texture in that face is skewed or not. Only makes it unique if its skewed/etc and wont show at VRAY renders.
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I'm afraid that there's no API to make textures unique.
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sorry, could you please speak english? I cant understand ancient sumerian
what do you mean "there is no API" to do that?
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Sorry. What I mean is that we can only allow what SU allows us to control from Ruby. The API is the methods we can use to communicate with SU's model. Making textures unique is missing.
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@thomthom said:
Sorry. What I mean is that we can only allow what SU allows us to control from Ruby. The API is the methods we can use to communicate with SU's model. Making textures unique is missing.
damn SU developers!
does that mean you cant even execute the Make Texture Unique command already implemented into GE? Maybe simulate a right click over the face and a left click over the command??
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hmm... not sure.
maybe if you assigned a hotkey to it I could trigger that hotkey. -
@thomthom said:
hmm... not sure.
maybe if you assigned a hotkey to it I could trigger that hotkey.cant the plugin itself assign a hotkey?
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nope!
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