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    Car (W.I.P.)

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    • K Offline
      KDSDESIGN
      last edited by

      😉Car II.png

      Regards,
      █Kevin█

      (about 20% done)

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      • B Offline
        BTM
        last edited by

        😒 You couldn't have waited until it actually resembled a car, you just HAD to post it after like a half hour.

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        • soloS Offline
          solo
          last edited by

          Guys, just a heads up, let's keep this civil please.

          Kevin, please try evaluating your posts before submitting them, use a little judgement as we do not want another 30 plus pages of crap like the last one.

          Thanks.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • K Offline
            KDSDESIGN
            last edited by

            Oh Cmon Pete, That Was Fun 😉

            Regards,
            █Kevin█

            (about 20% done)

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            • G Offline
              guzman tierno
              last edited by

              Hi Kevin,

              **First.**You should align the blueprints. It seems to me that they're not aligned.
              For instance the blueprint of the rear of the car should be lowered.
              Second. In order for someone to help you (if there's someone still available) it might be useful attaching the skp file.
              Third. When drawing a line in space you should always use at least two blueprints to detect the endpoints of the line. It seems to me that you only use one sometimes, like in the side windows of the car. This is very important. That's the role of having three blueprints.
              Fourth. It would probably be easier starting by using the method that Pete clearly illustrated in the other thread (video). That method, also helps to undertand how blueprints work.
              You make contours of the three blueprints, you pull them, you intersect everything and you erase the extra parts.

              Finally. Think twice before posting one-line comments and one-word comments, they usually aren't that useful.

              Hope this helps.

              (Try to reply to this post after facing these issues)

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              • Mike LuceyM Offline
                Mike Lucey
                last edited by

                Kevin,

                Using SketchUp to build a car is NOT a good idea unless you are highly skilled. I suggest you think about a new model and we will work with you on it 👍

                Mike

                Support us so we can support you! Upgrade to Premium Membership!

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                • K Offline
                  KDSDESIGN
                  last edited by

                  mike, if you read some posts (soon to be deleted)
                  "before getting a $2000 CAD program" so im just using sketchup until then lol
                  (I NEED TO STOP LOLing!)

                  Regards,
                  █Kevin█

                  (about 20% done)

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    It might be a good idea, by the way, to try the demo of Moment of Inspiration. That app may be somewhat more useful for obtaining the sort of shapes you're after.

                    Link Preview Image
                    MoI, 3D modeling for designers and artists

                    MoI is a new 3D Modeling/CAD application for designers and artists. Offering a blend of precision and freeform NURBS drawing tools, it sports a unique user interface that operates seamlessly with a pen tablet.

                    favicon

                    (moi3d.com)

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      It's already apparent that your geometry is a mess. Try to keep your polygons cleaner and more evenly spaced. This will help make it easier to add details down the road. Also, as mentioned, you need to align your blueprints better.

                      Maybe you should start by modeling the garage that the car is going to go in. Then move up to the car itself. The gallery is already over saturated with "look at my car WIP" threads.....why not do something original?

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • B Offline
                        BTM
                        last edited by

                        earthmover... I couldn't agree more.

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                        • G Offline
                          guzman tierno
                          last edited by

                          Even with a "$2000 CAD program" you need to be highly skilled to draw a realistic car.
                          Mike is right. Start with something more simple, this will help you improve your skills.
                          If instead you keep on trying with the car, try to answer our posts.

                          guzman.

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                          • marked001M Offline
                            marked001
                            last edited by

                            @earthmover said:

                            Maybe you should start by modeling the garage that the car is going to go in. Then move up to the car itself.

                            or at least individual components of the car, if architecture isnt your thing.. i'd say the simplest thing to start with would be a wheel/tire.... start out with that maybe.

                            http://www.revision21vis.com

                            instagram: revi21on

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                            • D Offline
                              dolphus
                              last edited by

                              just do your thing don,t take any notice of the "wise guys" comments whatever floats your boat and gives you a charge 👍

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                              • A Offline
                                Aernoud
                                last edited by

                                Yeah, just try it, you only have to know how to handle with polygons. But I should make the car with lesser poly's. Now you use too many polygons. The best is to do your best on this car. And a lot of practice is very helpfull! Then in the final you can make cars in sketchup ! (maybe its better to draw your own blueprints, and make completely your own car. Then you can make it a bit diffrent than the blueprint...)

                                Currently SU project:

                                • Metroid Prime large leviathan (own design)
                                • Metroid prime plasma turret (own design)
                                • Metroid prime Armour clubber (own design)
                                • The Minas Tirith project
                                • Mobile phone (own design)
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                                • K Offline
                                  KDSDESIGN
                                  last edited by

                                  Well i while Back i said,

                                  @kdsdesign said:

                                  mike, if you read some posts (soon to be deleted)
                                  "before getting a $2000 CAD program" so im just using sketchup until then lol
                                  (I NEED TO STOP LOLing!)

                                  Also I made a quick car tutorial. but thats about it

                                  Regards,
                                  █Kevin█

                                  (about 20% done)

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                                  • P Offline
                                    pav_3j
                                    last edited by

                                    hows this car getting on then KD? sunk any more time into it? i'd quite like to see the finished article.

                                    Pav

                                    Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                    • G Offline
                                      guzman tierno
                                      last edited by

                                      Hi Kevin,

                                      Hope you dont mind,

                                      I've seen your new cars, and your tutorial in the 3DWH,
                                      car
                                      car tutorial
                                      you're really getting better !

                                      About the tutorial:

                                      • you still need to align the blueprints: wheels in the side, front and rear view should be at the same height, but the idea is correct and the result is not bad
                                      • you could use scenes to make it easier to use
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                                      • K Offline
                                        KDSDESIGN
                                        last edited by

                                        thats the simple way

                                        Regards,
                                        █Kevin█

                                        (about 20% done)

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                                        • P Offline
                                          pav_3j
                                          last edited by

                                          what is?

                                          Pav

                                          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                          • K Offline
                                            KDSDESIGN
                                            last edited by

                                            the tutorial ☀

                                            Regards,
                                            █Kevin█

                                            (about 20% done)

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