New version of IDX Renditioner
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I wanted to let people know that we've launched a significant update to IDX Renditioner as a v1.1. We've made significant improvements to quality, stability, and much deeper integration with SketchUp.
The integration is essentially for speed of setup and ease of use, plus deeper support for SU7 dynamic components. Besides working as a plugin to SketchUp we now:
- Support materials applied to multi-level nested groups and components (important for DCs, as exploding them destroys their intelligence).
- Support all material changes made in the SketchUp material editor.
- Include a reflectance slider to adjust the nuance of material finishes such as Polished Metal, Mirror, Water, etc.
- Work with either "normal" or "reverse" faces - we don't care, and both faces can have separate materials.
- Support Imported Images as is in model without exploding or using them as textues.
- Allow style changes to SketchUp Sky and Ground color to be used in Environmental settings without limitations.
- Demonstrate material attribute changes, such as changing the amplitude of the auto-generated bumpmap, in the material preview (new for Mac) which is now multithreaded in all versions.
And there's much more. Plus we've added a free version for the Mac as well as the PC. Renditioner supports 16 megapixel renders, and has multithreading speed. The free version has no multithreading (except in material preview) and a maximum render of 640 x 480.
You're invited to check it out at http://www.idx-design.com -- I hope you'll agree that it has the fastest workflow and deepest integration with SketchUp. Attached render includes several multi-level nested dynamic components: the flowers can be found at http://sketchup.google.com/3dwarehouse/details?mid=1dacbfe1727586554af4635b6ebb0145
-- William
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