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    Sketchup + vue d'esprit: a condo called oasis

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    • E Offline
      ELYSIUM
      last edited by

      Nice renders!

      the redenderig engine is Vue esprit.

      "http://www.e-onsoftware.com/"

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Got NO, Get it, thanks 🙂

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        • marked001M Offline
          marked001
          last edited by

          second image is beautiful!

          http://www.revision21vis.com

          instagram: revi21on

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          • DanielD Offline
            Daniel
            last edited by

            Matteo, was that first image post processed? It appears too bright, especially in conjunction with the very dark sky in the background. You might try adjusting the sun location. Also, all the vegetation is the same color - you might try adding some trees with darker green leaves. Your grass texture could use some improving - I've found the Closeup Groundpack from Cornucopia3D looks good for middle and background areas. Second and third images are very nice.

            My avatar is an anachronism.

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            • M Offline
              mirjman
              last edited by

              i would love to hear more about the compositing... are you throwing in raw sketchup exports? photoshop plants? some of the trees look 2d, which is a shame since vue is so good at vegetation

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              • M Offline
                matteo
                last edited by

                location: (as said) merano, north of italy, an alpine town with a really mild climate. it is a well known touristic place, where north and south can meet each other. we have snow and palm trees at the some time

                project: the project is itself a little crappy - the bureaucracy here is too strong and you have to accept many compromises: my goal was to give it a mediterranean flair, like many old buildings here.

                all the exterior views were drawn in sketchup. in this case, only the building was exported to vue d'esprit, while all trees are native of vue: the foreground shows some single tree objects, while the background is populated by ecosystems (a kind of fake vegetation between 2d and 3d, that saves you a lot of render time, lowers the poly count and fools your eye). the only exception are the shrubs, made with sketchup, to reduce further the poly count. The radiosity engine is killed by hi-poly objects and i don't have all that time to spend to make it perfect - another compromise.

                @daniel
                yes, the sky of the first image is dark because it's a dramatic scene with a rainy dark sky with some light beams that filter through the clouds and hit the building. it's a bit like a searchlight.
                what i love of vue d'esprit is that you can create some non-photorealistic atmospeheres: it's more emotional, like in some impressionist pictures. the night scene is not realistic at all, but looks great to me.
                otherwise, if my goal was to achieve some photorealism i would have chosen indigo as render engine.

                i hope this clears some more about these renderings.
                just ask if you want to know something more.

                matteo

                hire me: http://www.nonsolo3d.it/ !

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  Looks great Matteo! What are you using for your hedges?

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • M Offline
                    matteo
                    last edited by

                    earthmover,
                    here is my hedge component:

                    301 Moved Permanently

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                    (www.sketchucation.com)

                    matteo

                    hire me: http://www.nonsolo3d.it/ !

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                    • soloS Offline
                      solo
                      last edited by

                      If I may offer some advice/tips;

                      Vue comes standard with a Plant editor, however Vue 7 does have much better source plants to edit and play with.

                      Using your editor it's simple to make realistic hedges from stock bushes or by rescalling trees and using other plants leaf images or even your own.
                      The great thing about Vue's solid growth trees is they render fast in vue regardless of the amount you have or how thick and poly heavy they may be, the other thing is L.O.D (level of detail) the further away an object is the lower the level of detail needed for render and Vue seems to do this great.

                      You can create a basic shrub, then save it and using it again make a transitional one, mass them together to create hedges, even make curving hedges, or customised to your terrain/garden.


                      http://img184.imageshack.us/img184/1075/planteditorrc5.jpg


                      http://img184.imageshack.us/img184/2694/hedges1ak0.jpg

                      Sorry about cropped images, as recently this forum has been doing this to all my images, not sure what has changed.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • M Offline
                        matteo
                        last edited by

                        solo,
                        that's quite pretty, but i fear it is an option of vue infinite only - or at least you have to buy the plant plugin for vue d'esprit.

                        Since all elevation plans are made with sketchup, in a b&w style, these hedges suit well both programs. Time is my biggest enemy.

                        Anyway thank you for your tip, that's something I have to learn better.

                        hire me: http://www.nonsolo3d.it/ !

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