Coloured (textured) models?
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At first I was putting textures on my models, then I stopped because SU was not doing the grain the right way.
Now I am putting in the extra effort to add textures to my models and change the grain of the wood to match what it is supposed to be.
I am still not sure it is worth the effort, what do you think?
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Hi,
it depends on what you want to achieve. For the look & feel, would be better of course. It's not so difficult to orient correctly the grain if you use components.
Dave Richards did a lot of good explanations how to do it. But yes, it's a bit of extra work. -
I'd definitely go for that little bit of additional effort for the sake of perfection, Hazza. It's really not that much:
- right click on a face
- Texture > Position > Rotate 90 degs > hit Enter
- now you can simply sample this material (Alt+Paint bucket) and apply to all faces with the same grain orientation.
All about a 20-30 second operation for each component and the result is way better - professional - looking.
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As Gai wrote, it isn't that difficult to apply the materials and get the grain orientation correct. (It wasn't SketchUp that was "not doing the grain the right way.") If you are using good images for the wood grain materials and they are properly scaled, I think it is worthwhile. If they aren't good, I think you're better off skipping them. Wood grain materials are difficult to make convincing due to the neccessary repetition of the image which doesn't occur in real wood.
It looks like you've started to correct axis alignment which will make applying the materials easier. That's good.
By the way, your Morris chair is missing a couple of important parts.
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@dave r said:
By the way, your Morris chair is missing a couple of important parts.
Huh.... which.... what... where?
The only thing part of the plan I did not do was the piano hinge that attaches the back to the frame... I think.
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Ha ha ha... I just read my original post and realised from a certain view point it might seem like I was attention whoring, trying to get people to download and look at my models.
The question about about the effort to add texture to models was in realtion to what you do with your woodwork models, do you put in the extra effort, do you think your models are better off etc..
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Details, sir. Details.
If the chair was built as you've drawn it, the front legs would likely get broken in a short period of time. The short grain sections won't be very strong.
I didn't think you were attention whoring. I think you do what needs to be done for the audience. Unfortunately there are very few wood grain materials that work well due to the repetitive nature on the image and the fact that trees don't do that in real life.
Sometimes I use materials and sometimes I don't it depends on the project, how far along it is the process and for whom I'm drawing it.
Early in the process:
Farther along in the process and for a different client:
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I think it is definitely worth the extra effort to orient the grain properly. Sometimes that means some extra work but I think it pays off in the end adding to the realism especially if you intend to render it. Whenever I look at a Sketchup model of a wooden object no matter what it is I always notice if the grain is heading in the right direction. The one thing that I find a little frustrating is dealing with endgrain...but there are allot better texture resources out there that have some end grain textures so thats getting a little easier to deal with.
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@dave r said:
Details, sir. Details.
If the chair was built as you've drawn it, the front legs would likely get broken in a short period of time. The short grain sections won't be very strong.
Doh!!!.... I saw that and thought the same thing but hey it's on the plans so.... now I can see that I missed a piece.
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