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    Problem with Projected texture

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    • M Offline
      moghamdi
      last edited by

      I tried to apply projected texture but it did not work!!!! I do not know how I can fix this!!


      http://img156.imageshack.us/img156/7290/projectedtextureds0.th.jpg

      Thanks.

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      • brodieB Offline
        brodie
        last edited by

        Actually I think you want the texture to NOT be projected. What you're getting is exactly what happens w/ a projected texture. It looks correct on one plane (determined by the first plane you apply the material to typically, say a plane at 90 degrees like your couch), but then on a plane at any other angle it takes the pixels and bleeds them through, which is what you're seeing on the top of your couch (say, 0 degrees) and the curved part.

        If you do a nonprojected material you won't get that "bleed" affect. Each time you apply the material it's smart enough to know that it needs to reorient itself.

        -Brodie

        steelblue http://www.steelbluellc.com

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        • M Offline
          moghamdi
          last edited by

          Thank you Brodie.
          But when I apply nonprojected texture the result is worse. check attached image.


          http://img114.imageshack.us/img114/6664/nonprojectedxb6.th.jpg

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          • Alan FraserA Offline
            Alan Fraser
            last edited by

            I'd set up a box of the imported texture...as in this file. Then project each face onto the appropriate piece of the arm.
            I have left the seams unsmoothed, so you can see where one texture stops and another begins. Just sample each face in turn (Alt + Paint) and paint the appropriate face. It's not perfect, but the real thing wouldn't be either...it would need its own seams.

            I did this quite quickly. You could get the texture on the top face to line up better with the one on the sides if you nudged the sampling box back and forth before sampling, until it looked a near perfect match. In fact the top texture actually needs rotating, in this example, by 90 degrees.


            mapping.skp


            mapping_thumb.jpg

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • soloS Offline
              solo
              last edited by

              I would pretty much use the same method as alan, by creating a shape similar to the one you are trying to map and sampling from it.


              http://img89.imageshack.us/img89/3963/uvmapsd3.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • M Offline
                moghamdi
                last edited by

                Thank you all for your support.

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                • brodieB Offline
                  brodie
                  last edited by

                  it's also sometimes necessary to make hidden lines visible when applying textures to odd or curved surfaces. You'll be painting smaller segments but if SU gets confused when painting on curves sometimes this is necessary.

                  -Brodie

                  steelblue http://www.steelbluellc.com

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