Larger file sizes?
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I don't know whether it was upgrading to version 7, and afterward to Pro, but I've noticed a general increase in file sizes from version 6?
I've used a ruby script call "purge" and that seems to help, but what are some good, general practices to keep file sizes down in SU?
Thanks ...
KAC ...
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What kind of modeling do you do? Architecture? Mechanical? Cars?
The first thing anyone will tell you is to make sure that if you are working w/ objects that repeat w/in a model, make sure they're components. It won't make the orbiting and panning faster, but when you save the file, your file size will be smaller. Note that this is only true of components (not groups).
That said, I haven't noticed increasing file sizes from 6 to 7. Unless you're already getting into dynamic components which could carry a lot of info, I can't think of any reason the files should be larger.
-Brodie
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@unknownuser said:
What kind of modeling do you do? Architecture? Mechanical? Cars?
The first thing anyone will tell you is to make sure that if you are working w/ objects that repeat w/in a model, make sure they're components. It won't make the orbiting and panning faster, but when you save the file, your file size will be smaller. Note that this is only true of components (not groups).
That said, I haven't noticed increasing file sizes from 6 to 7. Unless you're already getting into dynamic components which could carry a lot of info, I can't think of any reason the files should be larger.
-Brodie
I'm a builder and cabinet maker, use SU to design and build the kitchens, and yes, I have started using DC's recently, which makes sense re file size.
Also appreciate the tip about components versus groups.
Thank you!
KAC ...http://www.e-woodshop.net
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Gotcha. Well, I'm sure DC's should help you out then. A couple other things that come to mind. Make sure your textures aren't too large. The wood textures for the cabinets, for example. As of SU 6 the max you could display was 1024x1024. SU 7 has some sort of high res option in preferences which I'm guessing ups that, though. Anyway, SU will save a copy of the image you use as a texture. So the worst thing you could do is use a 4000x4000 pixel image as a wood texture because you won't see it to the full resolution for one thing, and for another SU will save that whole huge file.
Specifics for components...
Components could actually help you out quite a bit unless you get into custom stuff a lot w/ your kitchen cabinets. I use to do kitchen design at Menards (like Lowes or Home Depot but only in the Midwest). We had a program where you'd basically pull off specific cabinets and place them in. That could easily be done in SU by just making a library of your standard base and wall cabinet sizes, then just pull them off of your components pull down.
I'm getting all sorts of DC ideas too, although I haven't gotten into DC creation yet. You could almost just have a half dozen DC's (base cabinet, wall, drawer base, sink base, tall utility, etc.) that you could stretch and snap to your typical sizes (12, 15, 18, 21, 24...). And then you could use the interact tool to cycle between different knob and door styles and even finishes. Heck you could even use it to toggle the doors open and closed!
Lots of possibilities, but now I've gotten way past file size. Basically the benefit would be that all of your doors (of like size) would be the same component, your hinges would be the same component, knobs, drawers, etc.
-Brodie
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